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Arbitrage

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Posts posted by Arbitrage


  1. crash on both & all prev rc's, i apologize for the verbosity but hope it's useful

     

    #glinfo:

     

    [01:52:01] Video card: Intel 915GM

    [01:52:01] Vendor ID: Intel

    [01:52:01] OpenGL Version: 1.4.0 - Build 7.14.10.4764

    [01:52:01] Supported extensions: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture3D GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_WIN_swap_hint

     

    log on start:

    el_pre_rc_26_02_07.exe & other:

     

    [02:21:12] Window size adjusted to 780x550

    [02:21:12] Hmm... This mode seems to fall back in software 'acceleration'.

    Trying to disable the stencil buffer.

    [02:21:16] Window size adjusted to 780x550

    [02:21:16] Hmm... This mode seems to fall back in software 'acceleration'.

    Trying to disable the stencil buffer

    .

    ver 1.5.0 beta:

     

    [02:27:00] Window size adjusted to 780x550

    [02:27:00] Hmm... This mode seems to fall back in software 'acceleration'.

    Trying to disable the stencil buffer.

    [02:27:00] GL_ARB_multitexture extension found, using it.

    [02:27:00] GL_ARB_texture_env_combine extension found, using it.

    [02:27:00] GL_EXT_compiled_vertex_array extension found, using it.

    [02:27:00] GL_ARB_point_sprite extension found, using it.

    [02:27:00] GL_ARB_texture_compression extension found, using it.

    [02:27:00] GL_EXT_texture_compression_s3tc extension found, using it.

    [02:27:00] GL_SGIS_generate_mipmap extension found, using it.

    [02:27:00] GL_ARB_shadow extension found, using it.

    [02:27:00] GL_ARB_vertex_buffer_object extension found, using it.

    [02:27:00] Couldn't find the GL_EXT_framebuffer_object extension, not using it...

    [02:27:00] GL_EXT_draw_range_elements extension found, using it.

    [02:27:00] Couldn't find the GL_ARB_texture_non_power_of_two extension, not using it...

    [02:27:00] GL_ARB_fragment_program extension found, using it.

    [02:27:00] GL_ARB_vertex_program extension found, using it.

    [02:27:00] Couldn't find the GL_ARB_fragment_shader extension, not using it...

    [02:27:00] Couldn't find the GL_ARB_vertex_shader extension, not using it...

    [02:27:00] Couldn't find the GL_ARB_shader_objects extension, not using it...

    [02:27:00] Couldn't find the GL_ARB_shading_language_100 extension, not using it...

    [02:27:00] Couldn't find the GL_ARB_texture_mirrored_repeat extension, not using it...

    [02:27:00] Couldn't find the GL_ARB_texture_rectangle extension, not using it...

    [02:27:00] GL_EXT_fog_coord extension found, NOT using it...

    [02:27:00] Couldn't find the GL_ATI_texture_compression_3dc extension, not using it...

    [02:27:00] Couldn't find the GL_EXT_texture_compression_latc extension, not using it...

    [02:27:00] Error opening sound configuration file


  2. Video Card : Intel 915GM

    Vendor ID: Intel

    OpenGL Version: 1.4.0 - Build 7.14.10.4764

    Driver: 6.14.10.4764 (latest fr Intel, dated Jan 2007)

     

    problems all RC incl. 5 (crash on run)

     

    tried running command lines:

    C:\Program Files\Eternal Lands>el_pre_rc_25_02_07.exe el main --use_animation_program=0

    C:\Program Files\Eternal Lands>el_pre_rc_25_02_07.exe main --use_animation_program=0

    C:\Program Files\Eternal Lands>el_pre_rc_25_02_07.exe --use_animation_program=0


  3. No luck with shaders named/renamed

    dl'd a debugger http://www.microsoft.com/whdc/devtools/deb...installx86.mspx

     

    identical for with & without shaders renamed, results consistent over multiple runs

     

    0:000> .restart /f

    CommandLine: "C:\Program Files\Eternal Lands\el_pre_rc_22_02_07.exe"

    Symbol search path is: *** Invalid ***

    ****************************************************************************

    * Symbol loading may be unreliable without a symbol search path. *

    * Use .symfix to have the debugger choose a symbol path. *

    * After setting your symbol path, use .reload to refresh symbol locations. *

    ****************************************************************************

    Executable search path is:

    ModLoad: 00400000 01034000 image00400000

    ModLoad: 7c900000 7c9b0000 ntdll.dll

    ModLoad: 7c800000 7c8f5000 C:\WINDOWS\system32\kernel32.dll

    ModLoad: 10000000 1001a000 C:\Program Files\Eternal Lands\SDL_image.dll

    ModLoad: 01090000 010d6000 C:\Program Files\Eternal Lands\SDL.dll

    ModLoad: 76b40000 76b6d000 C:\WINDOWS\system32\WINMM.dll

    ModLoad: 7e410000 7e4a1000 C:\WINDOWS\system32\USER32.dll

    ModLoad: 77f10000 77f57000 C:\WINDOWS\system32\GDI32.dll

    ModLoad: 77dd0000 77e6b000 C:\WINDOWS\system32\ADVAPI32.dll

    ModLoad: 77e70000 77f01000 C:\WINDOWS\system32\RPCRT4.dll

    ModLoad: 77c10000 77c68000 C:\WINDOWS\system32\MSVCRT.dll

    ModLoad: 610c0000 611a3000 C:\Program Files\Eternal Lands\libcal3d-12.dll

    ModLoad: 68b20000 68b40000 C:\WINDOWS\system32\GLU32.DLL

    ModLoad: 5ed00000 5edcc000 C:\WINDOWS\system32\OPENGL32.dll

    ModLoad: 73760000 737a9000 C:\WINDOWS\system32\DDRAW.dll

    ModLoad: 73bc0000 73bc6000 C:\WINDOWS\system32\DCIMAN32.dll

    ModLoad: 652c0000 6539d000 C:\Program Files\Eternal Lands\libiconv-2.dll

    ModLoad: 67580000 675b6000 C:\Program Files\Eternal Lands\libpng13.dll

    ModLoad: 003d0000 003e2000 C:\Program Files\Eternal Lands\zlib1.dll

    ModLoad: 7c9c0000 7d1d7000 C:\WINDOWS\system32\SHELL32.DLL

    ModLoad: 77f60000 77fd6000 C:\WINDOWS\system32\SHLWAPI.dll

    ModLoad: 010e0000 011b4000 C:\Program Files\Eternal Lands\libxml2.dll

    ModLoad: 71ad0000 71ad9000 C:\WINDOWS\system32\WSOCK32.dll

    ModLoad: 71ab0000 71ac7000 C:\WINDOWS\system32\WS2_32.dll

    ModLoad: 71aa0000 71aa8000 C:\WINDOWS\system32\WS2HELP.dll

    ModLoad: 011c0000 01299000 C:\Program Files\Eternal Lands\iconv.dll

    ModLoad: 012a0000 012b6000 C:\Program Files\Eternal Lands\OpenAL32.dll

    ModLoad: 77c00000 77c08000 C:\WINDOWS\system32\VERSION.dll

    ModLoad: 003f0000 003f8000 C:\Program Files\Eternal Lands\alut.dll

    ModLoad: 012c0000 012c6000 C:\Program Files\Eternal Lands\SDL_net.dll

    (6c8.6c4): Break instruction exception - code 80000003 (first chance)

    eax=00341eb4 ebx=7ffdd000 ecx=00000002 edx=00000004 esi=00341f48 edi=00341eb4

    eip=7c901230 esp=0022fb20 ebp=0022fc94 iopl=0 nv up ei pl nz na po nc

    cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00000202

    *** ERROR: Symbol file could not be found. Defaulted to export symbols for ntdll.dll -

    ntdll!DbgBreakPoint:

    7c901230 cc int 3


  4. crash on this ver and all pre-rc2 versions

     

    have updated drivers as far as I can find them

    nothing in the error logs & no debugger on this system

     

    Graphics Chipset: Intel 915GM/GMS10GML Express Chipset

    Gfx mem: 128mb

    o/s: Win Xp Home

    Mem: 1 gb

    Hd: Much free space


  5. okay, my opinion only:

     

    Although I can understand the definite advantages for an attribute cap from a game designers perspective:

     

    - balancing maximums for all characters

    - promoting the use of other attributes

    - neat client stuff like dynamic character generation since it's a range

     

    I wonder if the overall problem is not that of attributes but of overall levels.

     

    There will always be a gradient from low level to high level characters in a broad spectrum sense

    (attrs, gear, spells, summons etc etc)

    so limiting these attributes only compresses this gradient .

     

    I think PK will be no more attainable in the future by those who cannot approach it now.

     

    Ultimately what I think is required is some new task for the great and high players

    - perhaps even some tangible item like a server or a year of fibre net,

     

    enabling something insane like godhood or gigantism perks that end character development.

     

    This providing the "Win" scenario that truly high level characters can attain, and start to level alts to do it again.

     

    Of course we'd have to have some awesome hundred chars fights with dragons, giants and gods :P

     

    my 2 cents :)

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