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About codercr

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  1. Buying Physique Removal Stones

    Buying Physique Removal Stones Name your price.
  2. Buying 10K Silver

    I am buying 10K Silver. CoderCR NO OFFERS MADE. PLEASE DELETE
  3. Attributes cap for the main server

    Please keep in mind. This will also CAP the EMU a player can have. I think that is a huge negative when harvesting is a major part of this game.
  4. Auction 1 Coordination removal stone

  5. I am selling 1 Coordination removal stone. Bid starts at 16000gc Please put your in game name and bid amount. Auction will end Tuesday December 4th @ 10pm PST.
  6. Client crash while changing maps...

    My Issue was resolved with an Nvidia upgrade. My trace and data showed that the issue was in the nvidia opengl driver I was using. I am now using the NVIDIA Driver version 100.14.09
  7. Client crash while changing maps...

    Found a spot that crashes my client. tile_map.c void draw_terrain_quad_tiles(unsigned int start, unsigned int stop) Line 157 glDrawArrays(GL_QUADS, idx * 4, size * 4); Program received signal SIGSEGV, Segmentation fault. [switching to Thread 47524477636288 (LWP 15898)] 0x00000000400019ff in ?? () (gdb) bt #0 0x00000000400019ff in ?? () #1 0x0000000040002000 in ?? () #2 0x00002aaaab4802d4 in ?? () #3 0x0000000000000004 in ?? () #4 0x0000000040002000 in ?? () #5 0x00002b392719842c in ?? () from //usr/lib64/opengl/nvidia/lib/libGLcore.so.1 #6 0x00002b3926ed7018 in ?? () from //usr/lib64/opengl/nvidia/lib/libGLcore.so.1 #7 0x00000000004b475b in draw_terrain_quad_tiles (start=13, stop=14) at tile_map.c:153 #8 0x00000000004b492d in draw_tile_map () at tile_map.c:278 #9 0x0000000000456e3f in display_game_handler (win=0x46f38a0) at gamewin.c:978 #10 0x000000000044930a in draw_window (win=0x46f38a0) at elwindows.c:1137 #11 0x00000000004499bc in display_window (win_id=0) at elwindows.c:1307 #12 0x0000000000446a4e in display_windows (level=1) at elwindows.c:75 #13 0x000000000043f93e in draw_scene () at draw_scene.c:116 #14 0x00000000004778aa in start_rendering () at main.c:168 #15 0x0000000000477c5f in main (argc=1, argv=0x7fff85e3dbd8) at main.c:302 Linux 2.6.19-gentoo-r5 #3 SMP x86_64 AMD Athlon 64 X2 Dual Core Processor 4400+ AuthenticAMD GNU/Linux x11-drivers/nvidia-drivers 1.0.8776 01:00.0 VGA compatible controller: nVidia Corporation G70 [GeForce 7600 GT] (rev a1) (prog-if 00 [VGA controller]) Subsystem: ASUSTeK Computer Inc. Unknown device 81f7 Control: I/O+ Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR- FastB2B- Status: Cap+ 66MHz- UDF- FastB2B- ParErr- DEVSEL=fast >TAbort- <TAbort- <MAbort- >SERR- <PERR- Latency: 0 Interrupt: pin A routed to IRQ 18 Region 0: Memory at d0000000 (32-bit, non-prefetchable) Region 1: Memory at c0000000 (64-bit, prefetchable) Region 3: Memory at d1000000 (64-bit, non-prefetchable) Region 5: I/O ports at a000 [virtual] Expansion ROM at d2000000 [disabled] Capabilities: [60] Power Management version 2 Flags: PMEClk- DSI- D1- D2- AuxCurrent=0mA PME(D0-,D1-,D2-,D3hot-,D3cold-) Status: D0 PME-Enable- DSel=0 DScale=0 PME- Capabilities: [68] Message Signalled Interrupts: 64bit+ Queue=0/0 Enable- Address: 0000000000000000 Data: 0000 Capabilities: [78] Express Endpoint IRQ 0 Device: Supported: MaxPayload 128 bytes, PhantFunc 0, ExtTag- Device: Latency L0s <1us, L1 <4us Device: AtnBtn- AtnInd- PwrInd- Device: Errors: Correctable- Non-Fatal- Fatal- Unsupported- Device: RlxdOrd+ ExtTag- PhantFunc- AuxPwr- NoSnoop+ Device: MaxPayload 128 bytes, MaxReadReq 512 bytes Link: Supported Speed 2.5Gb/s, Width x16, ASPM L0s L1, Port 0 Link: Latency L0s <1us, L1 <4us Link: ASPM Disabled RCB 128 bytes CommClk- ExtSynch- Link: Speed 2.5Gb/s, Width x16 Capabilities: [100] Virtual Channel Capabilities: [128] Power Budgeting
  8. bot owners...

    CoderCR, My Bot is CR_Trader. Please add me to the list.
  9. Well if you have to do all that extra work and so does everyone else then really there is nothing implemented. The reality of the matter is that even Gossip's data is unreliable. Even Learner would state it. The the command would allow for Gossip to even have the most up to date guild detail for players.
  10. For LLL and many others including Learners bots is the fact that it is for ban guilds to be ignored at all times, enemy guilds to pay more and friends to pay less, plus also for our guild to get better prices. It also has many other usages for later development.
  11. Hello all bot owners, I want to petition for a new Client->Server command and a new Server->Client response to allow bots to be able to find the guild details of a player. Currently there is no way easy or accurate way to find out what guild a player is in, if that player is not within the bots visual view. The commands would work as follows: 1 Byte Command GET_PLAYER_GUILD 2 Byte Short Message Length PLAYER_NAME eg: [200][8][CoderCR] Which would return the following: 1 Byte PLAYER_GUILD_RESPONSE 2 Byte Short Message Length PLAYER_NAME SPACE 1 Byte color code GUILD_NAME eg: [200][13][CoderCR][ ][136][LLL] Please help this be approved