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draegox

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Posts posted by draegox


  1. how about add the chance to die and lose your whole inv?

     

    Good idea. We can call it the SuckUp med and it would work like this..

     

    You're Anti and you put on the medallion, thus quelling the bodily odors that give you this unfortunate perk in the first place. You go up to the NPC and, though he seems to make a bit of a face when you come near, the trade is still successful. The same goes with other NPCs, though some of them actually ask you "Do you smell something?" But by now, your medallion's perfume is wearing down, and the next NPC you meet, a discerning female, realizes the nature of your disguise. "Get out of my shop, you stinking spawn of a half-troll!" she yells. And with that, she whacks you on the head with a frying pan and loots your unconscious body.

     

    I think it would be interesting if the medallion was made with 'perfume'.

     

    Perfume

    Mortar and Pestle

     

    Good-smelling flowers (type 1)

    Good-smelling flowers (type 2)

    Good-smelling flowers (type 3)

    And so on..

     

    (I realize that this is a suggestion in itself, if the mods wish me to repost, I will.)


  2. Draegox (dray-GOCKS) is my RP-type name and is not related to the following: Dragon, Draegoni, or any other dragon-related words! And my online name is Zyrxae (ZEER-ksay) because I like sound of it and because it's so strange that nobody else would take it.


  3. You know... We do have areas with heat damage :D

     

    But I do agree that maps like DP should have some sort of heat damage. And, apparently, if the devs set the map heat damage to zero, people wearing heavy armor with negative heat protection would lose health. And, imho, they would deserve this small penalty, because I do not think that people should walk around wearing swords and armor everywhere! :D


  4. Cat People, Shadows (semitransparent), Snake People, Eagle People, Forest Dwellers, ect… Another neat thing would be a race of only one gender, like the Amazons. Only females could be those. ;D


  5. I do not like the fact that this (thread, forum, game, world, life, whatever!!!) is so full of hate. There is absolutely no player AT ALL in this game who I hate. People have been mean to me, insulted me, but I only feel sorry for them. But I do understand that this can never be a perfect world (which is a situation I would absolutely abhor anyways) and that people will be people. So I accept that people will hate each other and that wishing this were otherwise is foolish.

     

    So. I hate nobody. I pity those who hate. But I accept them and understand their hatred. And I am happy. And I am not Zen or something like that.

     

    :)

     

    I love gnomes. And I don't even mind markuswreck! And as for mother nature…WHAT KIND OF <insert profanity here> MOTHER IS SHE?!!


  6. I did a search, but nothing turned up, so here goes…

     

    When the wand is equipped, it increases spell potency. It might (it's a suggestion, okay?) increase your magic level, or raise your ethereal points in some way (max or atm).

     

    I don't want to give numbers, because they would be disputed.


  7. LOL

    So you have a friend that makes an alt, and transfer items between him and you, and you both get virtue points?

    Or you give some worthless shit to a n00b, and get virtue points?

     

    No, there would be ways to prevent this sort of thing. Maybe the items would need to be of a certain value, to stop the n00b thing. As for the alt…

     

    If each character earned, through play, points which they could award as good or bad karma to other characters, then it could be made to work.

     

    I think this is a very interesting suggestion, especially the part with (honest) players awarding karma. This actually sounds better than my idea, as I will admit it has a lot of flaws.

     

    You can make it so that when you kill someone with a positive karma yours decreases, and vice-versa. As for killing 'harmless' animals, that's a tough question... maybe if you kill them without picking up their rests it's bad karma, but then again that would make killing animal just for training a/d very unworthy (and i think it's hard to implement too). So also adding a modifier based on the ratio between attack levels could work, so that if you go with stronger animals your karma could increase (or at least just NOT decrease)... and well you can just tweak their innate karma level...

    just some ideas.

     

    This is also thought-provoking. Maybe monster-slaying would not decrease karma (horrid beasts attacking villagers, ect.) And the part picking up drops, though possibly posing implementation challenges, is also very interesting.

     

    Although this idea isn't perfect, it is still somewhat of a possibility. I have heard some really great new takes on it that sound feasible indeed.


  8. I am rather surprised that this has not been suggested yet, but here goes…

     

    Whenever you do a virtuous thing, like giving something away for free, you get a point. If you kill someone you lose two points. If you kill an animal, you lose one because they aren't human. Bots would probably count as people (merciless ant haters :)) for programming reasons. And if you engage in combat with a player, but you don't kill them, you are okay. This may be difficult to implement, but PK points are here, so…who knows?

     

    P.S.: I realize some people will not like this idea. Just don't get very flamey or worked-up, please. tyvm. :w00t:


  9. This game is free, it will attrect many newb kids

     

    Yes, but many of these kids, upon seeing that EL is so complex, will be discouraged and go off to play RunEscape or some other 'mindless' game. The ones who stick around are the ones that we want to stick around. IMO, IP is a great starting place. It keeps the more mature players in and turns many of the less mature players away. I think that most players would agree that this is a good system and does not need to be changed.


  10. I agree pretty much with Lywar. High-level invasions, while they are fun for those who are able to fight in them, are just a nuisance for low-levels who cannot get their work done in the map where the invasion is occurring. (Although I have had a great time dodging chimmys in VotD and cyclops in the Gold Mine!) If there was an invasion in two places at once, low-levels like me could stand a chance fighting three wolves at a time in DP, while HLFs could be batting thirty chimerans at a time in GP. Everyone could take part in this kind of invasion, and newbies would be more excited about the game. Thumbs up to Gryflet for a great idea! :)

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