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bigmutha

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About bigmutha

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  1. Inflation And Economy

    the books sholud be sold for a high price like 20k or more. and the stong fighters would have a money source cuz monsters don't drop very much gold. but the books still need to have a min price and a an NPC that bought them, would help. and then the manu people can make items and sell them to the fighters who actually have money. u see it may work out very well for everyone. (except maybe n00bs)
  2. ok I bet alot of people have said alot of things about economy and how to fix it. but for the rare books being sold for 1k and 20k or what ever prices. lets have someone make a NPC that buys all books but doesn't sell them. at a set price. so as when someone wants to buy a rare book they need to raise so much before the person will buy it from them. plus since monsters don't drop as much gold then fighters if they need money can sell the books. this was just an idea. please give me feedback. depending on the rarity of the book, make the price more. just some thoughts
  3. also the chat log alows u to see what has been researched can i also get my knowledge reinstated? i mean if u can reistate the levels cuz it is basiclly programming. Right? anyway the chat log keeps track of what books i have read. cuz it tells u the "you have finshed researching ..." so u know what book that is.
  4. ok so our chatlogs have all the levels we gain and everything we have said and "heard". if we cna e-mail that to you, ent, could u be able to remake our chracters? cuz it is vital proof of what out levels have been and may let u be able to write the programs and what ever it is u need to do. to get our character back. is this at all possible?
  5. harvest

    something like put it on an island so u can use the portals room spell and only get ther from the portals room. u know to limit the activity ther. think that is good idea?
  6. FIRE ESS

    truly i care about how much money the noobs have and at least if they are not buyable in stores people will have to buy them for more money which in turn makes all cost go up that deal with making stuff. like it takes 7 fire ess to make a tit bar then 10 fire ess to make a tit chain mail. so there is more fire ess wanted by manu factures and people who make stuff get to charge more so tehy make more. that works cuz more people have more money. but then if u make them not sellable to stores then their price may go up because people cna't sell to stores but this may also make prices go down. btw good point gator
  7. FIRE ESS

    At least make them unbuyable in stores to help the economy. that would be good enough for me. then there may be more selling and better money supplies. if u can't buy them in stores then only other people can make them and so prices may go up. and make then not sellable to stores. again this is my opinion and don't need sarcasim out the wazzoo (fred).
  8. FIRE ESS

    i think that fire ess should be alot harder to make. make them not avaliable to buy in stores. make a book for it the is some where about 5-7k above the research points for the highest book right now, with the added bonus that no matter what ur rationality is it will take u 15 days to read the book (in game days) and make sulphur have a book to along with red roses so they are not easy to harvest and can't stock up on supplies to make the fire ess. Put a limit on the # of fire ess so many per hour like 25 so they are in high demand. mainly the point is fire ess are in supply and it seems like everything needs fire ess ne more and noobs are getting money by making lots off fire ess they are getting stuff i like serp and tit armor like they are flowers. and i can't sell really nething to get ahead in game. money wise and then we won't have to worry about harvesting mercury. because this may save the economy.
  9. harvest

    it would be nice to be able to harvest mercury and ne thing else that harvy sells, and that is the only place to get it at. i was thinking that we could put the mercury in the "place" in tahrji desert b/c most people do not know exsits and it may be hard to find it. please work on that
  10. #storage command

    when i do the #storage command it ususally show EL error must close program. this is the detalis of the error: EL caused an invalid page fault in module <unknown> at 0000:64657375. Registers: EAX=00000000 CS=017f EIP=64657375 EFLGS=00010206 EBX=30312066 SS=0187 ESP=0090fc40 EBP=00000000 ECX=0090ff68 DS=0187 ESI=6c732030 FS=57ef EDX=bffc9490 ES=0187 EDI=2073746f GS=0000 Bytes at CS:EIP: Stack dump: 004f0a2e 00000402 00000000 81cc232e 81ca43b4 00a32de0 76003997 7600e404 7600397d 00a32ce0 00000000 76007495 0092cea0 00a323d0 00a32de0 00a32510 can ne one help me.
  11. The perks...

    well even if it is a bad decision this is not real life so y should that matter? Also if u can't get that perk again for 20 in game time days ( meaning u acutually have to be online for 20 full rotations of the clock).
  12. The perks...

    I feel as if we should be able to give back negative perks and only negative perks and when we do give them back then we lose what we upgraded with the pick points from that negative perk(s). In example if we used the power hungry perk to upgrade coord, vitality, and will then we lose how ever many we got in those from that. Please give me a pm when this idea is taken in or dicarded or post it here thanks.
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