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swisstest

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Everything posted by swisstest

  1. Click here if you want to win a full sunshinee set

    then he won't pick the numbers that 50 people have silly...
  2. smeging eh..

    21. Player characters that are made to be "mules" and/or bots existing for the sole purpose of cheating by trading with your main character, bagsitting, etc., are not allowed. If found they will be locked and you will be punished. Trading from the same IP with different people, such as family members or friends on the same network as you is allowed however. Smooth....
  3. Great War Chapter III

    I'll join up if I can be on the blue team I'm already in Twin. E.S.
  4. of bots, and the doom of the economy

    they pay cash for those bots sir is that maintenance fee enough?
  5. New rule about bagsitting/mules

    Curious... I was under the impression store bots were paid for and had to remain stationary... I mean having a *does math* 10080 load seems like an awefully big advantadge over players who have a hard enough time hauling their mere 200 load worth of whatever ore back to the storage...back and forth, 50 times, to match one haul of your bot. Granted you did pay for the extra space, and you are controlling the character, but if you are truely trying to balance the economy, hauling around 2500 iron ores a trip doesn't seem to be the logical way to go about it sir... (IMHO) While I will acquise that I have used a secondary character to sit a death bag, I will say that I can live without it... and will... I will, at the same time agree with you that this rule is horribly worded... for example... in the RULES on Bagsitting subtitled section, it notes that only sitting death bags for another account and/or trading between the two characters are illegal, and characters made for such a purpose are to be deleted... It at no time mentions using a store bot to haul ores for a guild... Or using a "Mule" to haul ores back to storage while you continue to mine... Perhaps by *clearly* defining this old rule, all they've actually accomplished is making the waters a bit more murky... 2 Cents. E.S.
  6. Ore Suggestion

    It makes sense, but would only be used in mass quantities were the prices for items was adjusted, or higher level items were made sellable... And THAT would only be practicle if monsters stopped dropping completed weapons or armors... You have a good idea sir, but one that will more than likely be *forgotten* in due time... 2 cents, E.S.
  7. How many got a Rostogol stone so far?

    Miss Roja would it be possible to limit these Stones to 1 per character? I.E. If you have one in your storage/inventory, you will not be able to find another? This solution would be desirable to most players I believe, as then there wouldn't be an excessive amount in the game and people would tend to not sell them, rather keep their own... 2 cents, E.S.
  8. Godless, great deal or horrible mistake?

    The 5 pickpoints you get at the start come from the 750 experience you are given with 3 attack and 3 defense, so they count with your overall experience. However, I agree that the godless perk, while benificial for a low level player can have a negative effect once you reach higher levels. As such, it forces players who wish to gain the benifits of the perk to reset... <_< Just part of the game I suppose. E.S.
  9. mm perkers

    So you're saying that I cannot claim that your system, while it would work, would not at all effect the players who take other's death bags in the way you seem to think it would.... You have no facts to support this, only that you theorize that newbies wouldn't wander onto dangerous maps without mm because they would die... My facts are that they will, because I have seen them do it. I have SEEN them do it, I HAVE SEEN THEM DO IT..... I see, my logic is flawed because my eye's don't count. Yet what proof do you offer that they wouldn't go on this maps, unladdened... It's not as if these maps are *Over run with spawns*, instead it's a simple matter of skill to avoid these high level monsters, which believe it or not is not all that hard. They only attack if they are motionless and you are within their range, which is roughly 4 tiles depending on the monster... I am not saying that because they have MM, they don't wander more freely.. they do, but MM does not just effect those players who want to take your stuff when you die... It also effects many players who have no intention of taking your stuff... Again, for the record, I've seen it happen... 2 cents, E.S.
  10. mm perkers

    Lol, it was sarcasm, but at any rate, more realistic would be a level based increase in dropped items... i.e. OA level/5 = number of items you WILL drop each death, now which of these items that get dropped depends on a random roll... but that's not really the point of the post it was merely to take his suggestion to the other EXTREME... 2 cents, Swiss
  11. mm perkers

    Yes I can, and I have. Its up to you to convince me I'm wrong. I like this line... it sums up everything nicely... In reply I'll say that the MM perk is fine as it is, and you've done nothing to convince me otherwise... actually all you've done here is complain that someone stole your death bag. Which, in and of itself, is faulty reasoning. They did not steal anything, you died... the items were dropped from your inventory as a punishment for death, to be picked up by whoever happened upon it. As for my data, I only need 1 peice of information.... *points at member number* I'd say that qualifies me as an expert as far as dying goes... Hmm, how about a counter point, with death, you drop items, someone else gets them causing you to buy new items, thus helping the economy... Perhaps we should change the drop rate to 100% of items in your inventory instead, let the bag jumpers really get their money's worth... Convince me I'm wrong... Edit: After re-reading most of the post, I've decided I now see what the true problem is... you are all confusing the typical behaviour of a typical NOOB (not newb, there's a difference, trust me) with the slang term we use: BAGJUMPER. Taking someone's death bag, while perfectly legal, is NOOBish to most of us, the vast majority see it as only common courtesy to return lost items of our fallen commrads, or at least to sit the bag while they return. However, there are those who do not follow this particular custom... they choose however the "Finders Keepers" ethos, while childish and annoying, it is there right. A BAGJUMPER however is the person who lurks around storages or harvesting areas waiting for a player to lag out to the grue or be transported elsewhere by mama nature, only to pounce on the victims bag full of whatevers... this too, while annoying and childish, is legal... but really, removing MM wouldn't help that now would it? 2 cents, Evil Scorpio
  12. crafting

    The first one is supposed to be a fur belt I believe free... the second was the leather Great Idea btw... I like it... and it can be extended to other things already in the game . . . 2 cents, E.S.
  13. mm perkers

    I believe Miss Aisllinn is saying you are wrong because there was a time when there was no MM perk, that she was there during this time, and that your opinion of what the game might be like without it is very different from what it ACTUALLY WAS LIKE without it... An opinion based on EXPERIENCE rather than... say fantasy... But at any rate, there were just as many bag jumpers back then... carrying nothing at all, they just didn't wander over to ROT... it was occupied, which ironically no one does now anyway, MM or no... :-S 2 Cents. Swiss (Since I know you're asking yourself right now, and by doing so, adding validity to my point... ROT is the Ruins Of Tyrimn, the first PK map. No one goes there now, so if you wanna train without fear of bag jumpers, spend a few days there with me I hate being all alone all the time...)
  14. Rostogal stone?

    So you're saying that I can take LV out back, carrying one of these stones and when 50 people try to kill me, I won't loose anything??? How is that not bad for the economy? Unless it were made to not function on a PK map, I forsee many complaints about this in the near future, especially considering the rate of drop... Mass exodus to the Pk maps, where you kill someone who *for shame* doesn't have this stone, get their items, then die, and keep both yours and theirs.... hmmm. yeah. 2 cents, E.S.
  15. How many got a Rostogol stone so far?

    I know at least 3 people who have 4-5...
  16. mm perkers

    I think, though my opinion is not often the most popular, that bag jumpers serve their purpose... I mean, if you die, and everyone just assumes that that bag belongs to someone, don't touch it... what need is there for more armor/weapons in the game? and as the monsters drop most of the weapons/armors in the game already... what effect would it have on the economy if we just said hey, screw it... don't loose items on death... You say bag jumpers are annoying... because they steal your stuff... I say you are annoying because you complain about the fact that they've gained something... If you're high enough a level to afford that particular item, and high enough a level where you can fight something that's going to kill you even though you're using it... you're high enough a level to get another... thus you've helped not only a lower level player, but an alchemist who sold to the manufacturer, and the manufacturer. See, now that's team spirit.... Good Job, go die some more. 2 cents, E.S. P.S. it was the key quest, in the very back of the mine, the second gold ore on the western wall... near the pickaxe. I spent 3 days killing goblins so people could get there... P.P.S. I've died hundreds of times... lost countless items... Gotten over it each time.
  17. Alchemists on Strike!

    or you could make a valid point by suggesting (In the suggestion forum) that prices be altered in the shops to reflect the cost of making an essence were you to purchase the required materials... (This fits in with the Role Playing so-n-so was talking about, as well as establishes a base cost... typical returns are half the buying price also, this may be added as further justification for shop pricing... I.E. for Manufactured items, you get half the buying price when selling to Trik...) Such a post would include that to buy a red rose, red snapdragon, and a sulfer. One must spend X amount of gc, then in turn, turn around and sell it for 3 gc. Then continue on with the other prominent essencess, I.E. Water, Life, Health, DEATH (very easy example)... etc. Empowerment through practicality, rather than futility... 2 cents, E.S.
  18. #Message from mod

    #ignore #message .... 2 cents ~E.S.
  19. Automixing.

    that still doesn't remove the repeatativeness (is that even a word?) of it... sure, for the first week or so, people will think it's cool and/or hate it completely, but after that... it's just something else to look at while you are waiting... No more interesting than the bottom of the Manu window, just different... I've read through this post two or three times, and so far, I don't see how any of these suggestions make it less boring and more interactive. I know what Miss Roja plans on doing, and while it is certainly unique and different, it is no less boring I'm afraid... The types of players who currently, or will in the future, play this game are more than likely younger yes? thus the need for so much newbie friendly instructions and a Smegless chat channel correct... as far as I can tell, they all want the same thing, and they don't want to sit and wait for ages to get it. While I don't advocate pandoring to kids like so many other games, and enjoy a little challenge every once in a while, I don't find sitting and waiting challenging, just annoying. I also don't think that creating different parts of a weapon would be any more challenging, just, more annoying. And as far as the auto-mixing suggestion being a defense against macroing... I think that you've been smoking up too much boss, AUTOmixing is just a built in macro, much like auto-harvesting... you dont have to be at the computer at all to do it... and what's to stop someone from making 45 1 food items per go? nothing... while yes, the exp is less, they're not even playing while doing it, just sitting there and gaining xp... Perhaps Jojo will finally be challenged for his AFK king status, build it in... Evil Scorpio
  20. Selling guild maps

    the benifit is more in the eye of the beholder, we already have a guild chat system, and if several guilds participate, imagine the possibilities... off the top of my head, I see an interesting game of capture teh flag anywho. . . I like the idea, and since it has to be placed using pre-existing objects, perhaps one might want to put it close to a storage npc or a particular monster spawn (or exits to both...) 2 cents. E.S.
  21. Chimeran on IP

    Or you could just put it in the wildlife observatory in the magic school... go figure. E.S.
  22. New interface

    I'm confused, double right clicking changes the hand to a use finger anyway (1 click for eye, two for finger) so the third click being left you will use whatever, it's an extra click... but then, I do get pwnd often and easy... even if it is by two or three people.........
  23. Chimeran on IP

    They tried that I had a list of where every one spawned... also a sad day in noob history E.S.
  24. Titanium

    Sorry, it was 1:31 am and my roommate was pissing me off, lots of incoherent rambling... the monster drops is a valid point and both suggestions have been beaten to death like my pony . Recommended Level: another issue which seems to plague the very foundation of the game is the recommended level, meaning that over time, just by default you will succeed regardless of wether you should or not... along those same lines, the fact that the recommended level is so very low for all things. Yes... it made perfect sense back then, when there was no titanium, and no leather armor. To make iron chains and iron swords at 20ish manufacturing, it made sense because you made leather gloves until 20 manu, and spent 10,550 gc doing so... (+/- 50 gc ) then you went and harvested the iron, if and only if you were a high enough level, as well as the coal, and took those to Dan, paid for their being made into bars, and made an iron chain or sword. OR, you kept that 10,550 gc, continued harvesting blue lupines for 5 days straight and bought yourself a serpant sword... (then used it to kill wolves ). Now that there are things to kill, above wolves, and armors to wear whilst killing them, the level should be increased, and required... Accessable Enriched Essencess: By more accessable, I mean to say they should be sold in shops, not that you get one for every 100 or so regular essencess. Check the price on it... should be around 5000 gc. Having trik buy all items would set a standard price, meaning players who don't have the luxury of a bot wouldn't have to compete against their prices... as it is, Trik pays half price, and again, with manu requirements, and Enriched Essencess sold in shops, it would still be around nill profit, but still better than stockpiling in their storage until people begin to realize that it's cheaper to get a new one and give away their old one than to continue trying to repair it... (assuming Tankel succeeds ). Skill Cap: As for a skill cap, it reverts back to required level/recommended, as well as the low current requirements. If titanium mining had it's old given level (42) and gems were given their rough level requirements of 50ish, there probably wouldn't be so much stuff around to begin with. And to be able to gather those resources, you'd have to spend the time needed to get there, to make items with those resources (with adjusted levels), more time to get to that required level, and to use them, still more time (assuming armors had level requirements as well as the nexi as well, but we won't go there, people would freak ). Meaning that it would still be doable (as several people already could, not even noticing the changes) but much less likely, and very difficult for a new player to get into... they would begin in a skill, and participate in the others as a more lesiure type activity... 2 cents. E.S.
  25. Definition of some offtopic

    But mute does. . . 2 cents, E.S.
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