Keknehv
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Everything posted by Keknehv
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Hi again all. So, I'm trying to compile the client again. From CVS. And also--I'm trying to do this on Linux (it's a lot easier) Here's my current script for building el from the CVS. Assume that I'm in my home directory, and that the elc directory doesn't exist. ~/el/ is my eternal lands directory (extracted from the el v.1.00 zip for linux) #!/bin/sh cvs -d:pserver:anonymous@cvs.elc.berlios.de:/cvsroot/elc login cvs -z3 -d:pserver:anonymous@cvs.elc.berlios.de:/cvsroot/elc co elc cd elc make --file Makefile.linux cp el.x86.linux.bin ~/el/el.cvs.bin And so then, when I try to run it, I get several lines like this: I/O warning : failed to load external entity "languages/en/strings/console.xml" I/O warning : failed to load external entity "languages/en/strings/console.xml" So I searched around on the forums, and managed to get a languages with en and de. But NOW when I run it, a window flashes open, then closed. There is no command line output. Does anyone know what I am doing wrong?
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Yay! It's working now! Thanks teh banned 0n3na.
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err... yah, I meant that the I/O errors occured when I tried to run it. So where do I get e3dlist.txt? Should I modify anything else?
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To do what Leeloo said, you would need either root access (or direct access) to a server, which is ~$50 a month for your OWN server. Most hosting plans ~$5 only cover HTML and file hosting, not PHP or direct Apache module loading configuration; you can't execute programs. They are on SHARED servers. This server is not all yours. So, in the end... it's easiest to leave your computer always on and have the program running. Sorry. --keknehv
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Hi all, this is keknehv again. So today I was attempting to compile the old source code (v.100)-stable, and I got it to compile everything correctly into .o's... And then, there was the problem. I was compiling this on an old Windows 98 (333MHz... so slow), but there is a limit to the length of DOS commands, so the huge list of o files got cut off, and it basically died. So this is my question: can I have gcc combine .o's in separate parts? Or do I need to just get Dev-Cpp on my Windows XP?
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Can't Connect To Server After Initial Installation
Keknehv replied to Jack Grey's topic in Bug Reports
put the patch in your el directory, run it, then tell us what errorlog.txt says -
Hmmm... maybe I should have said "How do I link with SDL" *gasp* How do I link with SDL? Better yet, what is everything I need to link to?
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dang... now it's giving sdl errors... Help?
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Errr... was I supposed to? How do I do that? (I'm using Dev-Cpp)
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Ok... so I finally actually got it on my XP and it compiled it all into o's... and then....: ../elc/weather.o(.text+0x2f1):weather.c: undefined reference to `glPushMatrix@0' ../elc/weather.o(.text+0x2f6):weather.c: undefined reference to `glLoadIdentity@0' ../elc/weather.o(.text+0x302):weather.c: undefined reference to `glEnableClientState@4' ../elc/weather.o(.text+0x329):weather.c: undefined reference to `glVertexPointer@16' ../elc/weather.o(.text+0x338):weather.c: undefined reference to `glEnable@4' ../elc/weather.o(.text+0x34f):weather.c: undefined reference to `glBlendFunc@8' ../elc/weather.o(.text+0x37a):weather.c: undefined reference to `glColor4f@16' ../elc/weather.o(.text+0x39a):weather.c: undefined reference to `glDrawArrays@12' ../elc/weather.o(.text+0x3a9):weather.c: undefined reference to `glDisable@4' ../elc/weather.o(.text+0x3b8):weather.c: undefined reference to `glDisableClientState@4' ../elc/weather.o(.text+0x3c7):weather.c: undefined reference to `glMatrixMode@4' ../elc/weather.o(.text+0x3cf):weather.c: undefined reference to `glPopMatrix@0' ../elc/weather.o(.text+0x3db):weather.c: undefined reference to `glMatrixMode@4' ../elc/weather.o(.text+0x3e3):weather.c: undefined reference to `glPopMatrix@0' ../elc/weather.o(.text+0x3ef):weather.c: undefined reference to `glMatrixMode@4' ../elc/weather.o(.text+0x3fe):weather.c: undefined reference to `glEnable@4' ../elc/weather.o(.text+0x40d):weather.c: undefined reference to `glEnable@4' (That's just a segment, I got that on almost everything) It gives me this crap when it gets to the .o-->.exe thingy. WTH?
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We DEFINITELY need a better way to look up stats in-game. For now, I think you could have the command #info [name] It would then give you a list similar to the #storage command. Also, like pming, you could enter the first few letters; kek=keknehv. Also maybe a #rawinfo [name] for interfacing with the client. Just an idea. If it's been suggested before, sorry.
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Excellent. And maybe now admins would be able to do #upload [blah] to show abuse. Maybe we could have the program chop it up into sections (session/day?)... MUCH better than a chatlog, now we can SHOW them it Also, maybe Ent could implement this on the server so the server logs everything--(couple megs/day?)
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Thanks Umrion. So could we do percentage of 200% (for a faster system)? Also, I'm still trying to get it to compile, so could someone please post a windows exe? (BTW, why not make a new release of EL? It's been at least a month since the last one and we've got particles and everything... maybe when Roja updates the maps...)
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did you know that google's a VERB? GO GOOGLE!
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Oh, linux CAN do NTFS? oh... ok... Sorry, I heard a loooong time ago that it couldn't.
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FUNNY!!!!! AHAHAHAHA (Bro's comment: Laaaaaame)
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I think he means attacks, other player movement, time, etc. That would **probably** be a large file. But I think it could be done. P.S. Pray, and hope Umrion notices this post
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No no no... Doom 3 probably has copy protection. What you need to do is... 1. Go to a crack site/p2p net and get a no-cd crack 2. Bribe your teacher/change your grades 3. Password protect your account for CRYING OUT LOUD! 4. Remove network sharing (if you have it). 5. Move to an easier school. 6. Drop school. 7. Give me $20 bucks. It's good luck to give Keknehv $20 8. Better yet, give me $40 bucks. It's UBER good luck to give me $40 9. Please pause for a brief intermission. Dah dah dah dah dah dah! Dah... ... 10. Still with me? Good. 11. Reformat your HD and install Windo($/z/s)e, leaving 30 gigs empty. Get Red Hat Linux on 20 gigs, a FAT32 partition on the remaining 10 gigs. (Linux [WOOH!] can't read NTFS. 12. Install Doom on the linux. Give your root passcode to NO ONE. 13. Modify your bios to require a password on boot-up, 14. Give me $20 bucks and I'll get you the 3 disks of Red Hat linux. 15. Stay Tuned...
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I need the OpenAl libs, but I can't find them (HINT HINT...) Edit: Hmm... Seems I need X11/Xlib.h Also...
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Particle based fog? That's a SCARY thought. Tens of thousands of particles being rendered for... FOG...
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Hmmm... just wondering, could we combine this patch with the friend vs. foe one that someone else had posted (can't find it now...). So we could have a few particles drifting up from defined players? (guild, Ent, etc.). Also, we need to make sure to have a way to turn off the particles for the lesser capable systems (really, some people run it at 4 FPS as it IS). Or maybe even a particle-scaled decrease, where the engine draws fewer particles (or more?) based on a setting. Oh, and I've got the order now. Entropy--GOD Roja------Holy... something Umrion---Jesus Satan-----Satan Jebus-----Imposter TO BE REVISED
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Keknehv, attempting to walk around VOTD storage on a 486, get's a packet error and turns into a beaver which then crawls into the middle of the water He finds the --E, starts calling it 'my precious' and crawls inside the gold mines, eating the weird bread and white potions that spawn there.
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I still think that you could do most/all of it client side, it would just be a pain. What ent needs to add to the server is the storage command something like #store x y n where x and y is the location of the item in your inventory and n is the number. And then #takeout x n where x is the bank slot the item's in and n is the number. The interface could be like a trade one...
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Exactly... I played... TEH EVIL... for a bit, and found it COMPLETELY DEVOID of community. This game has community. A lot of it.