appel
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Everything posted by appel
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Looms haven't been mentioned yet Edit: spindles havn't been mentioned yet
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Did you always want to be an all arounder?
appel replied to CelticLady's topic in Jack of All Trades
Oh no, it's not. ICTPR is very usefull. Same mana drain when once you are going to train chims. And good to have a level where they never fail. I made same mistake. Yeah those spells are certainly useful, but EL need more spells like those found in classic DnD. Ones like ensnare, increased movement, night vision...That kinda thing would make magic much more popular. In a previous game I had played I was a crafter, fighter(ish), and caster, It was simply the most beloved characture I had ever played -
Did you always want to be an all arounder?
appel replied to CelticLady's topic in Jack of All Trades
Obviously I didn't know about all the different skills in EL when I started, but it really is what keeps me playing. Alc and potions primarily, all in support of fighting. Problem is magic is only useful up to a point. -
The ultimate solution would be to convert all the current music to a popular format and allow us to select from a playlist for each map, including out own tracks.
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Doesn't this pretty much echo real life, 10% of the population owning 90% of the wealth?
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All in all, I think this whole astrology thing is a pointless money sink. I think time/effort should be spent on the building towns thing.
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Why are SRs mentioned so much and BRs aren't? They are very similar ingredients, and EMU total, and BRs give you a little more XP.
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Thanks! I thought about this post a little bit and figured it out.
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I don't PK because I'm sure I would get my butt owned. I won't partner PK (fight almost to death) because I don't trust people fpr the most part, and don't think it would really be worth any more XP, simply not worth the risk. I would be cool to have an occasional PK day where your death bagged could not be picked up, and you got an XP bonus on top of any god bonus for participating.
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Where are the details on the lottery? I have been playing a bit but never really found out. And yeah, why not just sell tickets at all the general stores like real-life lottery?
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I noticed theres is sky in at least the last pic; Was it taken out because all I see is black when I see then sky.
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I dont know if it's related, but I am running XP; I find with the update, that I get real choppy action as well until I shut down and restart the game, then it runs good.
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I have been having a fairly difficult time puttng all the parts of an iron plate suit, the prices are either too high or just can't find the largest 3 pieces in stock.
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Ive had pretty decent luck with my harvesting medallion, about 12K extra free xp and 1200GP over the past couple of days.
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I likw the idea of separate channels so I can request items from live players, not that I mind buying from bots, but would like to give live players a chance at making buy/sell first.
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This would happen on the old client as well as the new one. Whenever I enter a storage building I see this messege a few times. Sounds outside of storage buildings seem fine. Sorry if I missed this somewhere else. BTW great work on the new client, everythiing seems to run noticeable better.
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Please forgive my noobness, but is there more than one Potion School? I went to the one I know about, but didn't see anything different.
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Indeed, Thanks!
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Interesting idea for EL, there's another game called Wurm Online I have played in the past where all towns are player owned and has citizens. There are several different deed sizes avaliable and a monthly upkeep and guard fee (if guards are hired). Typically each citizen performs their civic duties be it mining, fishing, cooking, tailoring, farming, tree proccesing and so forth. Citizens also typically make donations to town upkeep. Wurm has had limited success so far and is certainly not perfect, but is quite unique. I think a little time spent researching Wurm would be well worth the time.
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I would have to say a some type of superfood, where you stay full for a day or so, except for certain actions like making potions.
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I was thinking of buying a couple of the molds, but not after what I have read here.
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Good point Atlantis, now that I have thought about it a bit, currently I am not very happy with the XP per hour I am earning. Attack and defense are @30 each but the XP is getting real slow at this point. I am a newbie player but thiking that once your A/D is around 25, that it is better to use a weapon. This may kill critters a little faster but overall XP rate I think will go up.
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Forgive my newbness, but I had seen screen shots in the forums (somewhere) and a couple of various spell effects in-game (where various objects momentarily orbit the target), the art is pretty excellent but I was thinking if the objects used in the animations had short trails behind them well, that would look pretty cool.
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A lot of good ideas and arguments. I suggest Constitution Lower damage taken from all attacks. Slight regeneration rate increase.