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Kramxel

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Posts posted by Kramxel


  1. DESTROYED is a good way to describe what I saw. I think the team was simply too small to effectively protect the gate and to eliminate the number of mobs efficiently. In my opinion any invance one goes to with the minimum amount of fighters will make it seem more difficult.


  2. I think its Tight, will be cool to be able to shapeshift into other things making the game more diverse and interesting.

     

    What if you can shift into a certain strong monster, say a yeti and have the yeti's p.c and getting all of it perks but keeping your reg a.d, or say you shapeshift into a giant but not being able to restore since giant is so strong, then once you get to the last hp of your shapeshift formed you turn back into your regular selft with full hp (for fighting)

     

    And i also think they higher your summon level the longer you can hold your shapeshifted formed or so


  3. Why ban boosie and boedha for illegal multi or "middleman" when almost everyone that buys a char does sto exchange from their original char to their new one at some point and its a known fact that alot of people do it.

     

    You punish a few when OBVISOULY so many do it? If thats the case ban all char buyers because they all do it

    And before you try to delete my post . "An exception will be made IF a third party has relevant information/proof."

     

    And I know my information is very relevant because its unfair to the few people you are banning for a widespread thing


  4. Time = Money...NO? Why Cant the time people spend to make the gc for the item be expressed in anytype of Physical Money, lets say $$?

    Instead you making it seem like what people do ingame no way possible be worth any $$ value........

     

    Nope I think you will find that i said buying from a players is just the same as buying from an NPC .. (which with you last post seems like you finally agree)

     

    Player A's 250k he spends at a player/bot is just as hard earned ( time = money) as Player B's 250k that he spends at an NPC , there is no differance.

     

    So one giving warranties and the other not is a bit unpractical IMO

    But your using the term "RL CASH" as if what constructive things people do ingame has no relevance to the time they spend doing it in the RL world

    THE DIFFERENCE is at the npc it would be BRAND NEW and most likely above player value because player might of used it....


  5. same with thermal serp sword..it changes from an expensive item to a item worth 5kgc that cant be turned back into a thermal so you do the math and get real

     

    You cant compare Thermal serp to a Brod . Thermal serp comes with a warranty because it is payed for using RL $.

    And if you buy a second hand Therm then like you said, buying from players if differant from buying from NPC's .. so out of luck

     

    Why cant i compare the two, They both dont have damaged form, and is worth alot of value ingame atleast, not like u can make 200+kgc in 2 hours or so, ppl spend days making that much gc, SO thats why a warranty or smth was proposed on it, who wants to watch all their hard work gone like that for nothing, being it a item that can break another they still worked on getting that specific item..

     

    Something worth 200k+gc that can get destroyed in an instant, without a warranty... oh, like a nmt cape, or jsoc, osmn, etc. which one can lose to... oh, say a branch of destruction? Good thinking, I want a warranty! :icon13:

     

    The item you are whining about is designed to remove gc from the economy. Thanks for doing your fair share.

    Whining? Naa no1 is whining is here, We're talking about an expensive item from NPC should have an warranty on it, to protect again scenerios like scarr's break in 1 sec of battle. THX


  6. same with thermal serp sword..it changes from an expensive item to a item worth 5kgc that cant be turned back into a thermal so you do the math and get real

     

    You cant compare Thermal serp to a Brod . Thermal serp comes with a warranty because it is payed for using RL $.

    And if you buy a second hand Therm then like you said, buying from players if differant from buying from NPC's .. so out of luck

     

    Why cant i compare the two, They both dont have damaged form, and is worth alot of value ingame atleast, not like u can make 200+kgc in 2 hours or so, ppl spend days making that much gc, SO thats why a warranty or smth was proposed on it, who wants to watch all their hard work gone like that for nothing, being it a item that can break another they still worked on getting that specific item..

     

    You cant compare the two because a new Thermal Serp is bought for (read) Real life money hence the warranty incase it breaks, and if people buy a second hand therm then the following applies:

     

    Pls Read, Items from npc should last longer than the ones from players because most likely THEY HAVENT BEEN USED, duh a player wouldnt give me a warranty for those items because 1. he didnt make the item, 2 He either bought it brand new or from another player......and lol buying stuff from a player and an npc is two completely different things,

     

    So let me remind you the basics of this

     

    Time = Money...NO? Why Cant the time people spend to make the gc for the item be expressed in anytype of Physical Money, lets say $$?

    Instead you making it seem like what people do ingame no way possible be worth any $$ value........


  7. So wtf you talking about? add input only if you know what you talking about
    Ya know, quoting two big chunks of text with no explanation of what your point is, is really pretty useless. But I will attempt to divine your point and answer.

     

    Items do not have individual stats. There's no such thing as a "used" item. -- bkc56

    ...but the damage was absorbed by the armor, so unless if there was a critical hit, no damage was taken, and no chance for the armor to break. -- Entropy

     

    I'm talking about the fact that there's no attribute on items to indicate history (why there's no such thing as "used" items). Entropy is talking about how calculations are done during a battle. But the fact that armor "absorbed" damage is not saved (it isn't weaker the next time you use it because of past battles).

     

    So when you said in your earlier post that:

    Pls Read, Items from npc should last longer than the ones from players because most likely THEY HAVENT BEEN USED

     

    I was pointing out that "USED" does not apply. There's no difference in buying something from an NPC or a person.

     

    Again, I'm trying to guess at what you mean since "wtf" doesn't provide any useful information.

     

    Because your coming here and not reading properly, this topic is about brod, brod is a weapon not armor so what ent said about the breakrate of armor in the past would be vice versa of that of a weapon, weapons are suppose to hit so everytime you hit increased chance it would break or w/e, you come offtopic about used item and so forth, duh there is not attribute on item to indicate it's history but all items used in combat isnt the same as an item just made or bought from an npc


  8. same with thermal serp sword..it changes from an expensive item to a item worth 5kgc that cant be turned back into a thermal so you do the math and get real

     

    You cant compare Thermal serp to a Brod . Thermal serp comes with a warranty because it is payed for using RL $.

    And if you buy a second hand Therm then like you said, buying from players if differant from buying from NPC's .. so out of luck

     

    Why cant i compare the two, They both dont have damaged form, and is worth alot of value ingame atleast, not like u can make 200+kgc in 2 hours or so, ppl spend days making that much gc, SO thats why a warranty or smth was proposed on it, who wants to watch all their hard work gone like that for nothing, being it a item that can break another they still worked on getting that specific item..


  9. How is it good for the economy, people will stop buying it..and whats the point of having smth implented and no1 buys it, if its good for the economy why doesnt everything just have high breakrate and completely break not damge, that would be excellent for the economy woudlnt it?


  10. about you buy an single expensive item and have it break b4 you had any fun with it, i bet you would be pissed,

     

    You mean if my Brod broke before I had chance to break other's players stuff with it ? O my heart bleeds ( like i said . poetic justice)

     

    And for the warranty . where does it stop though ? Titanium armour is expensive for a N00b ( and titanium is proberbly relatively more expensive for a new player than a Brod is for a Pr0 ) , should that have a warranty ? Where do you draw the line ?

     

    I can understand your view but I cant see it being practical

     

    @ Kram

     

    Just saw your other post.. now if you are on about its increased chance to break because of the new system. then that is a differant matter, and really nothing can be done until Ent thinks it needs changing

     

    And Since when is full titanium a single item...could of sworn it is like 3 or 4 different items, brod is worth more than a full titanium but yet it can be completely destroyed in 1 hit, full titanium is only degraded and havent seen a case where someone entire full titanium was completely gone in 5 secs, have you? Brod is a relatively expensive item that when broke you dont have luxury of fixing it, same with thermal serp sword..it changes from an expensive item to a item worth 5kgc that cant be turned back into a thermal so you do the math and get real


  11. Pls Read, Items from npc should last longer than the ones from players because most likely THEY HAVENT BEEN USED...
    If I correctly understand what you're saying.... Items do not have individual stats. There's no such thing as a "used" item (I'm excluding degraded stuff here). The odds of something breaking when freshly made or after being used for a year are the same. There are no attributes or stats for an individual item that would identify it has having been used.

     

    "Ok, here is the explanation:

    While in combat, there are two things calculated each round:

    1. If the player A can HIT player B. This is done by taking into account various things, such as the attack, defense, accuracy, and so on.

    If the chance to hit is positive, then we have:

    2. Damage inflicted. The damage inflicted is based on some other factors, such as the attack, defense, weapon damage, blah, blah, and all of it is substracted by the armor of the target (unless if a critical hit).

     

    So before we had the situation when players would get dressed in the fullest armor they could get (full steel, black dragon, etc.) and train on monsters that would have a chance to hit them, but the damage was absorbed by the armor, so unless if there was a critical hit, no damage was taken, and no chance for the armor to break.

     

    Hope this explains it.

     

    Anyway, I will monitor the breakage for the next few days, and possibly decrease the breaking chance a little. " - ENT

     

    So wtf you talking about? add input only if you know what you talking about


  12. Pls Read, Items from npc should last longer than the ones from players because most likely THEY HAVENT BEEN USED, duh a player wouldnt give me a warranty for those items because 1. he didnt make the item, 2 He either bought it brand new or from another player......and lol buying stuff from a player and an npc is two completely different things, how about you buy an single expensive item and have it break b4 you had any fun with it, i bet you would be pissed, atleast knowing you have a specific amount of time before it breaks would give you something positive knowing you spent alot of gc on it


  13. Seriously people who use Brods dont care what the cost is of the shit they try and break ( the more expensive the better for most of them), so would the warranty protect players gear that was Broded ? cant see that happening can you ?

    I only meant really expensive weapons like bod and brod that you buy from the npc, no one buys amour from the npc anyways.

     

    So the item that breaks things , should have a warranty against breaking, but the things it breaks ( which sometimes cost more, nmt, dragon armour ) shouldnt ?

     

    wtf u keep bringing up wat it abilities is, its an expensive item that should have some type of warranty on it is what he saying..not because "it is a weapon that bring things" it should be fair game that it breaks in 5 secs.....Players have the ability to protect themselves from brod, People dont have ability to protect themselves from an item that randomnly has an increased chance of breaking.


  14. i didnt pk for ages.. i come back and first fight i break tit plate of freezing

     

    and bought a brod and after 10 min of having it i break it on the first fight whitin 10 sec

     

    Expensive stuff that get destroyed in that manner should have some type of warranty on it or get re-inburst for it because of this new breakrate stuff

     

    Ye i dmged tit pl8 and cuisses and greaves gone in this testing

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