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Kedan

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Everything posted by Kedan

  1. Essences and Magic

    people carry more than 500 when they go out and make essences, it happens alot
  2. oh ok, well i wasn't to sure what droped what pots, but i know all of them are droped by some monster
  3. dysfuntional market system

    You can make money in almost all skill's if you try hard enough, ok some make more money than others, and some get more exp than others. Its the way the game is. We all want to make the skill we use the most make more money, and think that we have it worse off. I train pratical every skill, and have found that you can't make money being a true anything apart from harvesting. I would love to be able to be just a potioner, buying everything i need and just selling of my pots for money, but thats imposissble, and its like this for every skill. Either the game needs to be changed alot so that every skill works well, or we just stop bitching about it and get on with it. It's not like there is no way to earn money, if there was i would understand why so many people would bitch about it, but this is ways, yes you might have to do something you don't enjoy as much, but come on is it really that bad?
  4. I would just suggest have the true sight pots last longer, like 10-30 mins per pot. That solve's all problems apart from it means less true sight pots are sold and used, which isn't a problem as the true sight pots are worth so much. The only thing is that fluffys drop all the new pots meaning fighters can get the pots without having to buy them, but thats a different matter
  5. Essences and Magic

    There are alot of people who have more than 500 EMU though, including myself. If we could also carry them in the inv after the 5 slots get full then i would be ok with it, otherwise it means that no matter how much EMU you get you cant have more than 500 essence's. So basicly if magic ever becomes its own skill there would be no need to get up you EMU really
  6. Random thoughts

    i agree with most of these idea's, and as magic is ment to be a totally different way of killing things than fighting it should require around the same amount of pp's, that way you dont get people being fighters and mages, which would just totally ruin the idea. So i would say you need 1-20 magic nexuses to cast the spells, and then take chaoogie's idea of the more nexuses after that you have in magic the more damage you do. That way true mages could get it up to 50+ and do alot of damage, but people that uses it while fighting to cast things like restore would be useless with healing other people or doing damage with magic, but they could still use restore, which is the only spell fighters should be able to use (if you try taking away restore for fighters they wouldnt stop bitching )
  7. Starting something new! Place orders!

    i'ld take 1k rabbit furs at 5gc each, and not to bothered about when its done by
  8. Mortos Race

    i agree it was a great event like everyone said a little bit to easy. The monster where at a good level, i just found there was abit to few monster. i was expecting s rash of like 10 ogres but great event thanks
  9. Mortos Race

    im posting for lu_ton. Hes 99/98/44/60 and wants saturday
  10. Mortos Race

    64/65/24/26 friday. i'll go in the featherweight division with magpielee
  11. 2 New Cape Ideas

    10k is nothing..... it should be atleast 200k if not more for how good them capes are
  12. The Rare Wormwood!

    its used to make true sight pots (9 per pot, along with other new flowers)
  13. Visible Spells

    It's a good idea to atleast read the sticky's on thread before posting even if you don't search. In the FAQ thread, right at the buttom it says they will be in-game in the future
  14. An unhappy anniversary!

    lol i remember the crash. i lost a level 70 manuer :'( although it was easyer to level manu back then. Still after lossing it i quite EL. But it wasn't to long till the community draged me back here
  15. EL Trade website

    I desided to learn php and mysql and made a website for EL. It is basicly a website where you can advertise what you buying and selling. The link is http://www.rivanwarriors.com/market/index.php Feel free to sign into the test account with the username and password "test" and mess about with the options in there. If you like what you see and want to get your own account you can register there. There are a few down sides to the website. the first is that i have used a free host, so it might be a bit slow to load, and it has a limit on the amount of bandwith i can use per month, so if it gets to popular there might be problems. Also i am useless at making graphic's, so the site doesn't look overally good. Post any comments, suggestions or bugs here. hope you like it
  16. EL Trade website

    The site has been moved to a new host which makes it run alot faster now. Some graphic's (title and nav bar) have been added, which makes it look better too. The new link is http://www.rivanwarriors.com/market/index.php
  17. Basicly i think nexuses should be the main thing people spend their pp's on, but to do this we need to get rid of basic attributes and make the nexuses affect the cross attributes to. This should make people only spend their pp's on nexuses, and then maybe a few on perks. This could then lead to making items needing more nexuses to do things (as 5/6 pp's is nothing when people have over 100 oa, its just that they need attributes to) So my idea is that if we had a nexuse for every skill ( so attack, deffence, manu ect) they could affect the cross attributes in different amounts depending on how much that skill should affect that attribute. example Attack Might - 0.3 Dexterity - 0.5 reaction - 0.2 Toughness - 0.1 Matter - 0.4 Rationality - 0.1 Ethereality - 0 Deffence Might - 0.2 Dexterity - 0.1 reaction - 0.4 Toughness - 0.5 Matter - 0.3 Rationality - 0.1 Ethereality - 0 Harvest Might - 0.5 Dexterity - 0.1 reaction - 0.1 Toughness - 0.2 Matter - 0.4 Rationality - 0.3 Ethereality - 0 Alchemy Might - 0.5 Dexterity - 0.1 reaction - 0 Toughness - 0.2 Matter - 0.3 Rationality - 0.4 Ethereality - 0.1 Magic Might - 0.4 Dexterity - 0 reaction - 0.3 Toughness - 0.2 Matter - 0.1 Rationality - 0.1 Ethereality - 0.5 Potion Might - 0.5 Dexterity - 0.1 reaction - 0.1 Toughness - 0 Matter - 0.2 Rationality - 0.3 Ethereality - 0.4 Summoning Might - 0.4 Dexterity - 0 reaction - 0.1 Toughness - 0.2 Matter - 0.1 Rationality - 0.3 Ethereality - 0.5 Manufactoring Might - 0.5 Dexterity - 0.1 reaction - 0.1 Toughness - 0.2 Matter - 0.3 Rationality - 0.4 Ethereality - 0 Crafting Might - 0.3 Dexterity - 0.1 reaction - 0 Toughness - 0.1 Matter - 0.2 Rationality - 0.5 Ethereality - 0.4 This would then get everything near another back to where it is now, just with a different way of doing it (it actually makes it slightly easyer/better for players as each pp with affect cross attributes by 0.6 more than before, this should mean less bitching) and now for the main reason im suggesting this. At the moment nexuses are there to stop people from doing alot of things in game, but it doesn't work to well for the reason i explam above, so with this new system you should be able to see how easy it is to give items of a cetain skill a high nexuses level to stop people doing to many skills. So for attack (which the nexuses would decide what weapons you can use) i would suggest to use the higher weapons (above tit serp) you need 50+ attack nexuses, and then the same for defence. Which as the highest fighters have like 120 oa (or could have if they didn't reset) will have 20 pp's left to spend to get the basic's of other skills. I wont go into all the nexuses requiments as it would be a waste if this idea isn't liked, but i think you can see the picture of how it would work. Also the names of the nexuses dont have to be the same as the skills, i was just using that so it would be easyer to understand, but i do think there needs to be a different nexuses for every skill Please post you thought or comments. Oh and dont think just about the negative side of you not being able to do everything in game, because this will also make people need to buy stuff from other skills, meaning you will be able to sell the items you make to other people easyer
  18. EL Trade website

    ok that should be fixed now. thanks
  19. Nexuses with more use

    Basicly my idea is to stop people being able to do the best in every skill. They should either be the best in 2/3 skills, or average at all, or a mixuter which they pick. This basicly means we dont have classes, but we have a way to stop people doing everything themself (which is abit stupid in a mmorpg as your ment to interact with people, and its not good for the market) ville-v: If we just used the skills it would mean people could still train in any skill they want to and make the best stuff in every skill abit to easy. With nexuses it means they have to use their oa skill, which if you only level one skill it stays the same, but the more skills you try to learn the harder it is (which is just like real life, you cant do everything as you dont have enough time, and enough room in your brain to remember everything. so you can think of oa as you brain ) GarfieldClowntje: That could work i guess, its not to much of a change, the only reason i said what i did is because another problem we have is newbies running around in plate and serps, so if we go with what you said it would have to be something like you need 10 to use it, but if less than 40 you have a high chance of breaking the item (gets lower as you get closer to 40) aswell as how well you use it trollson: You make good points, and have found all the negative sides of uses this. I'll look at them all one by one see if i can try to solve them Big change - Well this cant really be changed, it is a massive change to the way the game works, and it will proberly be the reason its not used. Exclusive association of nexus and skill - I didn't really get what you meant by tasks. I didnt see how it could be slit up, unless it ways split into groups like: using weapons, using armor, making armor/weapons, making rings ect. which is just splitting it into skills but calling it something different. I guess to make people be able to customermise there stats abit more (if they just fouce on one skill that is, because they do have 9 skills to choose from when putting there pp's in the nexuses) is having the basic attriubties there aswell as everything else i said, but this wont make to much difference. I would like to here a suggestion of how it could be split up into tasks. Too much focus on skills as game-goals - I just done this becuase we need some way to restricked people from being able to do everything, and there is only two ways i can thing of doing this, one is time (which is bad because everyone has different time amounts they can spend playing the game) and restrictions made by the game (which is bad because players feel limited to what they can do) and in this idea i used the game restrictions. Buying nexus not a choice but a necessary - The only other way i can think of limiting what people can do is time which i'v explaned above, and i choose not to force on that in this suggestion
  20. Map rules

    i think it used to be a very small map that has to have some water (lake, sea, river ect.) a village, and maybe also a forest or some sort (but im not to sure about that). Basicly just make a very small map(it can be bigger i guess but as this will not be used in game its better that you dont waste to much time on it, unless you really want to) that shows you can use the main things about the map editor, the more things it shows you can use correctly, and make it fit into the map well, the better, but ofcouse you wont be able to get everything on it.
  21. Item Usage Statistics

    It's a good idea, but i think as you said part of playing the game is finding out what people need. Plus people that play this game as merchants will have more people to compete with as it will be easyer to find out what is really needed, so i would have to say no to this personaly
  22. So, what do we think about the new changes?

    the problem with the harm spell is that fighters can use it to easyily, but this is true for all magic. Magic needs to be harder to use. i would suggest having a nexuses for magic. that way it makes it harder to use, and if a fighter wants to use it they will have to give up some pp's
  23. So, what do we think about the new changes?

    I like most of the idea's. And i agree there was to many vials in the game, way to many, and this might help, it might also be a bit to much, we will have to wait and see. If it does take to many out of the game be able to make the vials or making it so all potions except feasting potions give vials could fix this. Only problem i see is that now the sr's are basicly usless, which means the potioners best selling item is now gone and people will be using mana pots, which they can ofcourse make themselfs. the 3 new potions could bring more market to potioners but i dont see them being big sellers, just potions they buy every now and then. another thing i would suggest doing is making sr's more usefull. This could be by lowering the time o cooldown, or i would most likly increase the amount of ep giving, i would say about 30 ep
  24. unreachable server

    im from the uk and im on
  25. Ring of WTF?!

    where'd i go? - invisable for half an hour (unless you attack something or use magic on someone) sight upgrade - true sight for 30 mins ghost world - You cant see or hear anyone else and they cant see or hear you (including monsters) for 10 mins joker locator - get teleported to the joker full stumach - You food level doesn't decrease for 5 mins no matter what you do
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