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iktor

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About iktor

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    White Rabbit
  1. Whats up with fire essences?

    To me its not a matter of the exp or the failures. How can you not notice a time difference on 5k of fe's??? thats an hour and 24mins!!! An extra 5k over that time is not a good trade off imo I can get a lot more exp than 5k in an hour just on harv exp! To me manufacture is already a slow skill to level. I think I understand how Ent wants to decrease the amount of manu'd items in game but I can't see how ppl can still level manu and not make items
  2. Whats up with fire essences?

    I guess what i was trying to get to here was a possible "useable" item for the manufacture skill. The reason why fire essences have been made slower to mix is because of the many items being made in game hanging around (weapons/armours). The idea that if vials were "manufactured" that they would be an item manufacturers could make in bulk, for experience and sale, but would be used rather than stored/sold to trik.
  3. Whats up with fire essences?

    I do agree that glassblowing sounds more likely to be a crafting occupation rather than a manufacturing one in real life. I guess i looked at the nexus's concerned in game though . Artificial => Used in manufacturing. You need a high artificial nexus to make better items. Magic => Used for enchanting/embedding certain items.
  4. Whats up with fire essences?

    I've been trying to keep abreast of what many people are saying, and while there appears to be a number of ppl who are happy enough with the new mixing time, there are few who believe that this will stem the amount of itmes coming into the game. Ent is looking to bring new items into the game which everyone loves and provides manuers to make a little money for a short time. The problem i feel is that there are no manu items that are "one use" items. One of the easiest ways to level manu atm is to sit in front of trik with a mountain of leather/thread/feasts makin leather helms, which given the current prices of items lose the manu'er money. I'm sure eventually arrows, throwing knives and such will provide cash flow and a sink for manu'able items in the future but what we need is something now. My proposal; to make vials manuable. This could potentially provide a solution to two problems currently in game. One being that ppl are asking where to get vials readily now that they are used along with the potion. The other is that it would give manuers both a source of income and a steady source of "work". This idea would need much refinement however of which I have done none. If Ent and the devs think there could be anything in this idea then I would be happy enough knowing that perhaps I have been part of the solution. Of course I also realise that my ideas do not reflect those of the community or the developers. If you do not agree that is fine, plz just remember that I'm posting trying to offer suggestions to help (not critisize) the hard work being done by Ent and others.
  5. Whats up with fire essences?

    Cool as thanks Ent, we always look forward to new stuff I'm assuming that the new stuff will be a lot lower manu req's than the new swords and armour we just had. Hopefully they wont require so much metal either Keep up the great work
  6. Whats up with fire essences?

    Agreed, I appreciate the hard work put in by the creators as I hope all who play do. However, does posting a thread mean that I am trying to get myself banned? I certainly hope not. I am curious as to why some things are taking place, surely we are able to ask questions.... To this end i have another question. I understand Ent's point of having too many items in the game, I myself have 2 full sets of iron plate in storage (and yet these were the best armour available only a short time ago), and i am sure some ppl have plenty more than that. On the other hand, manufacture already seems to be a slow skill to level (i think largely due to the large req's of ingredients to gather). Will the manufacture exp for items be changed or is this to stay the same as well? Edit: although not a crafter i guess this may also apply to them as they too have a fair need for fire essences. P.S. I AM NOT trying to upset the creators/mods, I simply have questions that i wish to ask. If they are not happy with me asking I would prefer that they told me and I will ask nothing further!
  7. Whats up with fire essences?

    As with all decisions I think some time needs to be given for people to try and adjust to the changes. In my opinion there was not an overproduction of fire essences as I don't think they were a common item being sold on market channel (although my time zone may be to blame for that gmt+8!). If, after time, the mixing rate does not appear to be helping the game or having the desired effect will it be adjusted back to the original or is this a change that is here to stay?
  8. This time i did a thorough check and have found nothing regarding this. I know its happened in the last 24 hours cause i was making fe's last night about the same time. Is this a bug? i'm assuming not but I believe i'm also recieving more exp (lol 1 more exp) per fire ess but they are heaps slower to make?!? Is this to do with the fact that there are too many efe's in the game? Now, everyone, plz don't flame this thread complaining like we did after the update. We got good things and we blew it for ourselves . I'm just not sure why this has come about and if it is here to stay? I just made my three pp's to put on artificial but if fe's are gonna be this slow to make i'll leave manufacture to those more dedicated than myself Can anyone tell me what the purpose is behind this and if its a trial thing or here so stay? Edit: Oooh!! Just found out tha sr's now stack! Will there be a post letting us know of any other changes here?
  9. So, what do we think about the new changes?

    My intention was never to discuss nexus's on the whole. My origanl post in this thread regarding them was in agreeance with Istiachs post. I only made another post regarding this because of crusadingknights comment. Sure he has a point, but the only way to become a capable fighter is to pour all available points into combat related stuff. Also, Lorck is correct in saying that the classes are not fixed. Anyone can reset, but it is not feasible to reset to make even a few thousand items only to reset again and start working on combat. Plz, let the nexus issue die now. Its not gonna change anyways!
  10. So, what do we think about the new changes?

    Which is the idea, to keep a jack-of-all trades from being more successful than everyone else. What happens to the economy when nobody wants to trade for anything, since they can do everything themselves? Eternal Lands has no fixed classes or professions, so you can always do new things and develop new skills without having to create a new character! (Taken from EL home page) How many ppl want to be able to potion, manufacture,summon and use all these cool skills without it being detrimental to their combat? I know i would and judging by the way so many ppl have levels on several skills I would believe many share the same view. I know dozens of ppl who have alt chars, one for fighting one for everything else. If it were a class based game then that comment would not be on the OFFICIAL HOME PAGE!!!
  11. So, what do we think about the new changes?

    Having a nexus for magic spells has been discussed before. Right now, I'm a little in between. And any high lvl fighters would put pp in them anyway. Some may reset to put points here (see above for people who've reset to get 4 vegetal). Only suggestion I could make to this is to have higher level armour decrease the effectiveness of spells. Eventually some kind of clothing to help magic may become available to specialist mages. Actually i would say that there are classes in el. The classes are determined by the nexuses we take. Agreed in a post i made earlier here Although I was told quite firmly that this matter has been discussed in depth I still feel that nexus are pointless. If one person of equal level can become stronger solely by the way they spend nexus points then classes are created imo.
  12. Got a bunch of air ess to use?

    Yeppers, just found out a little while ago. Ho hum, guess its time to go make more then
  13. So, what do we think about the new changes?

    Gotta admit i'm annoyed that mana drain has increased to 6 air essences after i just finished makin 13k of em. I'll deal with that i guess, but has anyone made air essences recently??? If we gotta have more of them per spell could we lessen the cooldown on them? For such a low level alch and relatively large ingredient requirements they are very slow to make. Once again, its only hurting those ppl who are just starting out or trying to get their levels up. (those that didn't enjoy no cool-down on sr's)
  14. Got a bunch of air ess to use?

    Basically, I'm at level 42 atm. I'm aiming for lvl 49 so I got just over 9k of air ess to use up to get there.
  15. Got a bunch of air ess to use?

    thx guys. i'll contact you when i'm in game next if your around. its a little hard to find ppl sometimes, gmt+8 does have its down sides too
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