ShadowCircuit Report post Posted October 26, 2004 There isn't anything wrong with logging off and back on... I can do that in about 6 seconds... I Agree but having a save command would be SO much easier! I would agree with a save command, but I've noticed in all MMORPGs that a "Save" function was introduced, people jump right to it first looking for ways to exploit it. um you need to learn more about how the server works... it save every action you make but it probably crashes when it gets overloaded with commands before it hasa chance to save them >.< Share this post Link to post Share on other sites
Aislinn Report post Posted October 26, 2004 Yes, but it is never that annoying to just log out and log back in again. Ok, so maybe your right, in the future, this could pose a problem if the server is nearly full, but currently, this is not a major factor. Is it gonna kill you to plan ahead a little? Share this post Link to post Share on other sites
Astrocreep Report post Posted October 26, 2004 (edited) Anyone got ideas how to remove that MOTD from #save ? Edited October 26, 2004 by Astrocreep Share this post Link to post Share on other sites
Placid Report post Posted October 26, 2004 Yes, but it is never that annoying to just log out and log back in again. Ok, so maybe your right, in the future, this could pose a problem if the server is nearly full, but currently, this is not a major factor. Is it gonna kill you to plan ahead a little? If thats the case, whats so wrong with #exit #> ./el.x86.linux.bin Click log in. ? Thats also planning ahead of future crashes Share this post Link to post Share on other sites
Aislinn Report post Posted October 26, 2004 Yes, but it is never that annoying to just log out and log back in again. Ok, so maybe your right, in the future, this could pose a problem if the server is nearly full, but currently, this is not a major factor. Is it gonna kill you to plan ahead a little? If thats the case, whats so wrong with #exit #> ./el.x86.linux.bin Click log in. ? Thats also planning ahead of future crashes You are obviously missing the point with the #exit/relog problem...there are games where the maximum number of people allowed on the server is reached...if you #exit and try to relog, you lose your place and somebody else gets it. #save would be a good habit to start practicing NOW. Share this post Link to post Share on other sites
papabear959 Report post Posted October 26, 2004 about the recent revert...i seriously think that u guys need to find a way to solve this problem...coz if this goes to p2p and this shit happen...it will not be good...its okay now coz we r all beta testers...but at least try to prevent it....sorry to add the pile of works to the developer...but i do think that this is an important matter that should be looked into.. Share this post Link to post Share on other sites
Placid Report post Posted October 26, 2004 Yes, but it is never that annoying to just log out and log back in again. Ok, so maybe your right, in the future, this could pose a problem if the server is nearly full, but currently, this is not a major factor. No i DID understand that, thats what my first post was about. I think that its already been said that this wont be implemented yet, so im just reiterating the point, that logging in and out is not hard to do. Share this post Link to post Share on other sites
Aislinn Report post Posted October 26, 2004 Yes, but it is never that annoying to just log out and log back in again. Ok, so maybe your right, in the future, this could pose a problem if the server is nearly full, but currently, this is not a major factor. No i DID understand that, thats what my first post was about. I think that its already been said that this wont be implemented yet, so im just reiterating the point, that logging in and out is not hard to do. Arrrgh nobody said it was hard to do or annoying BUT that it could be a problem logging back on in the future. AND my point was that "an ounce of prevention is worth a pound of cure"....better to fix the problem NOW while it isn't a problem YET. So that it won't be a problem EVER. Share this post Link to post Share on other sites
Learner Report post Posted October 26, 2004 If/when we reach the point where a maximum number of people are logged in, then forcing some people out so others might have a chance might become a requirement! Otherwise all the AFK'rs will lock up the system and nobody would be able to play. Share this post Link to post Share on other sites
Guest Zeplin Report post Posted October 26, 2004 If/when we reach the point where a maximum number of people are logged in, then forcing some people out so others might have a chance might become a requirement! Otherwise all the AFK'rs will lock up the system and nobody would be able to play. Why not just tag all commands, Have it set a var stating what time the last command was sent, And every 30 mins, Checking over that list, To see if any user has been idle for longer then 30 mins, If so, Disconnect them. Share this post Link to post Share on other sites
Learner Report post Posted October 26, 2004 That is defeated by autoclicking, which is a totally seperate issue as well. Share this post Link to post Share on other sites
Guest Anchesenamon Report post Posted October 26, 2004 If/when we reach the point where a maximum number of people are logged in, then forcing some people out so others might have a chance might become a requirement! Otherwise all the AFK'rs will lock up the system and nobody would be able to play. It is so stupid idea. I don't know much about computers and stuff but being disconnected is so annoying. And I've asked how you can abuse #save command and no one answered me. <_< Share this post Link to post Share on other sites
Learner Report post Posted October 26, 2004 There wan't an answer because we dont want to give epople hints. But i general, if there are any little flaws in the system, players will find it and a way to abuse it. Share this post Link to post Share on other sites
Aislinn Report post Posted October 26, 2004 If/when we reach the point where a maximum number of people are logged in, then forcing some people out so others might have a chance might become a requirement! Otherwise all the AFK'rs will lock up the system and nobody would be able to play. Well afk-ing is a different issue, there can always be rules about that and they simply could be disconnected (yes I am aware I am one of the most guilty ones here atm but that isn't whats being discussed, is it?). But even without the afk-ers, the #save vs just logging out could be a problem. Why is it fair that just because somebody wants to save their stats/stuff they get booted off because there isn't a #save command? Share this post Link to post Share on other sites
Learner Report post Posted October 26, 2004 As I said, when the system gets fuller, that will allow a chance for others to be able to play as well if the have to exit to be sure they are saved. Share this post Link to post Share on other sites
Silencio Report post Posted October 26, 2004 Im 100% for the save command, learner idea of kicking every hour will cause the following: - many newbies will quit in there first 2 hours - people like me (alchemist) usally use bags etc to have there stuff close to, even tho its to heavy. both would be smegged badly. and people cant go afk for a lil while.. u can allways build in a command that kicks players that didnt mve for 10 min or whatsoever later. (when it becomes vital) Share this post Link to post Share on other sites
Daxon Report post Posted October 26, 2004 Yeah.. drop the whole boot for every hour or whatever. You should just have it set to autoboot people who have been inactive for 30 minutes. "#Message From God: Asshole_Bandwidth_Waster has been eaten by a grue!(disconnected for inactivity!)" Share this post Link to post Share on other sites
Guest Anchesenamon Report post Posted October 26, 2004 There wan't an answer because we dont want to give epople hints. But i general, if there are any little flaws in the system, players will find it and a way to abuse it. All games I have ever played has save command. And no one is abusing it. If there is a gate to abuse save command you should close it like all other game owners did. From that I have read that game is not so different from other games like that. And you don't want to explain us how to abuse this command and on the other side you say that people will find the way to abuse it. I don't buy it. <_< Share this post Link to post Share on other sites