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MikeH

Mines

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note: this isnt just some alternative tot he new harvest stuff, i really think it will make the game very interesting (harvesting wise) and stop some mass production of valuable shit.

 

heres what i think should be done... for stopping mass production of things that really shouldnt be mass produced, and to satisfy all the people that say its now impossible to harvest...

 

I believe that, instead of one BIG BIG BIG mine on a map, there should be a bunch of smaller ones, each with different advantages/disadvantages, and they occur more than the ones right now do. Lets say...

 

Cave 1

-Unstable, has constant cave-ins (cave in = your dead)

-Close to storage

-has some monsters in it

 

Cave 2

-located ontop of some leaking radioactive material (takes some % of health)

-no monsters, somewhat close to storage

 

Cave 3

-really far from storage

-poses no danger

 

and so on, but of course all caves have some teleporting nexuses. And each cave will have one type of material, but maybe more than one cave with that type, and in numerous spots

 

With caves like that, players wouldnt have to travel a distance (longer trip than it is now) to get to the resources they need, or they can risk their lives and go to a closer cave. Teleporting will cause the player to end up ~30 spaces away, so they arent near the ores, but its stilll a short trip back, but macroers = t3h fuck3d.

 

but instead of having to click on one ore over and over, ores deplete. Theres a large area full of ores, once you get about 7 or so ores, then that rock has to grow more ore, then you must move to another ore rock that is full or somewhat full, or maybe find another spot in the cave to mine at. This makes it a bit more interesting, lets say theres alot of people in one area, and your tired of having to run to an ore. Personally i think its no fun to enter one cave and you have every resource you need, then sit in a crows of people and click in the same spot. And if all the spots are full... then go into a dangerous cave where there will be less people.

 

And for really valuable ores (titanium). The mine would be somewhere like a PK map and have some disadvantage, so peopel cant just go in and get 10000 titanium and make LOTS of serps. And serpent stones are found by luck in certain mines. And lower the chance of getting one from a monster so it wont be that much more available.

 

And then we tell no one where this shit is!!!! So we have a new age of exploration. Players will have to go find the caves themselves and decide if they think the cave is safe enough for them. And maybe we could implement buyable maps, where its show a small area of a map and point out a specific ore. Lets say theres a steel mine and iron mine in desert tropics. A player buys a desert pines steel mine map, and what they see when they use it, is ONLY desert tropics, and ONLY the steel mine, the iron mine is not pointed out. And also the tab map does not point out any maps with materials in it, any other cave would appear.

 

Now to get titanium, you have to get through a PK map, survive cave ins, and harvest the titanium before the other guy does ;D so titanium long swords wont be made by the hundreds... cuz titanium is hard to get.

 

Then if titaniums arent selling for insanely cheap prices, other weapons wont be as cheap to buy. Personally i think it should take months to get your hands on a titanium anything, and you gotta work hard for it.

 

And how about if there are enough people at the mine, it just stop growing for X minutes (30-50 mins?). So the player can be forced to go find another mine or go to the dangerous ones

 

And about flowers.... dont make bees hurt you so much ;D

 

input! ent? roja?

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well it's basically a modified version of what is now in the game :)... in fact, your version makes things even harder for the most part. But I do like the different diffulculty levels..yet i guess we kinda have that now too because the harder it is to mine something the worse consequences there are.

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i dunno about harder, i see it as more variety =D. And titanium ore isnt hard to get at all, get a MM perk/cape and your set... I think the reccomended lvl should be alot higher.

 

And right now, every bad/good event can happen anywhere (with ore), if its more diverse and there are ways around it, but those ways require work, then it will make things more stable. Right now, almost every ore takes equal effort to get your hands on, i really dont think it should be that way =P. Put titanium in some PK cave on some PK map without a storage... and throw some cyclops aroung the ores

 

it gives the players more options so there will actually be a in where and how you harvest, instead of going to the closest place to storage and clicking in one spot a million times.

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I like MikeH's Idea...Harvesters will have to work together with fighters to protect them...Things will be more rare...nowadays if ur in a medium/good guild u just have to ask:"Anyone got a serp for me???" and u got one. That's bad.

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yess!!! someone sees what im trying to saaayyy.

 

Its gotta be work to harvest. Now that we are losing the new harvest system its gonna be EASY again.

 

If we put this in, then everyone will be happy. There will still be a pretty safe cave if they want to take 0 risks, but nonetheless something can still happen in that cave. And for rarer ores.... they will be hard as fuck to get!!! Mass production of titanium ANYTHING = VERY BAD FOR ECONOMY.

 

And when you have a variety of places to go to, it adds ALOT more strategy to mining, an experienced harvester will know where to go at the right times... Lets say he needs a quick ore or two, he goes to the nearby coal mine, and gets a few, ingame experience will count for something now ;D. Whereas the inexperienced harvester would travel across the map to that safe cave his friend told him about.

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If we put this in, then everyone will be happy.

Erhm I don't think everyone will be happy...I think the persons who understand what you're saying will be happy, but the lazy/n00bish part of the community will just think:"OMFG now I will have to do something for a Serp, OMFG change it back or I'll quit!!"

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I like the idea of making harv harder (my char is alch/harv) but make the tit ore a pk place.... I have my doubts.

 

Tit ore could become a place where only importat fight based guilds could be at. Yeah, its great for wars, but a little unfair to non-fight guilds/small guilds/ starting players.And dont forget that alredy manuers need fighters to make serps (stone/books only as a drop) so fighters will have the edge over others players, and thats not what I undestand the developers are looking for.

 

Fighters will become more worthy to general population with the soon to come frecuent monster invations (if they are added)

 

Events could happen a lot more often on tit ore and axes should break sooner (the ore its harder than the tool) at least in the near future.

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I must admit i like the idea of trying to bring teamwork into the picture, though.

SegV has plenty of it.

Awwww i love you guys!

 

It makes the game so much more enjoyable to be able to GM when you're in a pinch.

 

Indeed, you can't please everyone though. I'm content just to play it as is.

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If u put the tit ore in only pk maps someone (or guild) will at some point in time decide to guard the ore. And If a guild gets control of the mines then everyone will have buy the ore from them at what ever price the choose. Whitch might not be to bad casue soon u would have guild wars for control over the mines and smaller guilds teaming up to take out the bigger guilds. But I think that really sounds like something for el2 not el1.

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lol i think it totally sucks.. cause many people buy alot of stuff from manufacturers and alchemists..

if its harder to gain cash thats one part.. but if its hard to make stuff thats two.. ull make getting equipment way (and i mean WAY) to hard

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lol i think it totally sucks.. cause many people buy alot of stuff from manufacturers and alchemists..

if its harder to gain cash thats one part.. but if its hard to make stuff thats two.. ull make getting equipment way (and i mean WAY) to hard

I don't agree with that...I think you should only be able to get a serp after like 3-6 months. Now stuff is way(and I mean WAY) to easy to get.

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everything in this game is alot easier to get hold of than it should be. I think harvesting even 1000 ores in day should be difficult to accomplish, right now it can be accomplished in a couple of hours

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Agreed all geting ore way to easy to do. It has sever side but could also make not 1 sec deal to mine or havest or make stuff. It should actual take time. May point that in runescape all ore are nonstackable in game. This game should have the ore non stactable cause don't person would be hold 200 tit ore on them. Not mention there carry it in no pocket or between there hands.

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As much as this would completely kill me as a Harvester/Manufacture/Crafter, I'm going to have to admit that this idea would be best for the game as a whole!

 

I agree with just about everything said, though I'm a bit unsure of the idea of making the Titan Mines PK like that. I mean, yeah it would be great for the Game in the regards for Role Playing and Guild Wars and such but in al honesty, I just don't trust a couple of fighters standing over me while I work. The last thing I want to do is, after finish mining a load of Titan Ore to suddenly be jumped by the fighter who was suppose to have been guarding me!

 

Another thing I'm unsure of is the "Moving Mines" that I believe was the suggested Idea. That's a bit overly difficult. Now, I like the idea of more Literal Caves-ins (not these stupid walls falling on us all the time). Now, I think that the Game should count the number of player's mining one deposit as well as keep a "Stress Level" of that wall. Logically, when a Mine is overworked with too many people hacking away at the same wall for hours, of course the stability of that wall is going to fail! When it does, there should be an "Evacuation" of the Mines. When the Mines start to become overburdened, Everyone in the mines have 10 seconds to evacuate the mines or the whole cavern gives way, burying everyone there within (killing them)!

 

Then, after the Collapse, that Entrance should be sealed for a period of time, while the Mine Workers are repairing the Mine to be reopened. During that time, no one can mine! It’s as simple as that. Now, as an added bonus, each Cave-in event should open or close new events in the game.

Such as:

When a mine is reopened, the Ore deposits will be shifted around.

Or a Wall in the back of the mine would collapse, revealing deeper tunnels!

Or a new deeper level to the mine would be revealed.

Or new Different Ores would be revealed.

 

Vicely, such event would also likely close off those surprises as well! A wall could collapse, closing off the deeper parts of the mines or the New Ores could end up depleting themselves too quickly!

 

 

But mostly, I agree with smaller mines spaced farther apart from one another. The Crystal Caverns should stay since that's a Dwarven Town (Though, not much of one for the time being) but deep in the back of CC, there should be deeper Caves. Remove the Ores and materials from CC and move them into the lower caverns, but in seperate "Mine-Shafts".

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well ya the pk titanium cave was just an example, maybe a bit too extreme =P

 

but the moving of mines i still think is a good idea. And i dont think it'd be that difficult, and besides, it'd add ALOT to exploration, which is always fun ;D

 

But for cave-ins, we have to think of what is possible. For the actual ore, they cant actually change position, but what i THINK could be done is have a new type of object that changes color. When the ore is there its regular, but when its not its grey/black. But the stress level is a good idea. They could apply all the object ID's of the ore in one cave to one set, adn when that sets pressure level is too high, anyone that mines that ore will be caved in on. We couldnt have the actual cave cave in one every all at the same time because then we'd need a map for every cave.

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Well, I don't think it's all that hard to do. It may take a little Creative Programing and designing but It could be possible.

 

I mean, you don't have to have a different map for each mine, just have one map with events that can be turned on or off and effect accordenly. A normally non-manipulatable rock wall that can disappear allowing access to a another part of the same map or changes into a Ladder leading downwards. I mean, it's a basic Programing trick and, while I'll admit I'm a bit unsure of what this engine is capible of it, I think that it can be done once a little imagination is applied.

 

And a Cave-in closing down the mine is very possible. Just turn the teleport event off.

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OK yea turning off the teleport thing can work, but actually changing the objects in a map in just a few seconds, i think is impossible, atleast with the way things are at the moment. All objects ID's have to be known by the server... or soemthing im not wuite sure =P, but it doesnt like ti when object ID's are changed, and they are changed when objects are added/removed.

 

but on your other post i missed this

 

Such as:

When a mine is reopened, the Ore deposits will be shifted around.

Or a Wall in the back of the mine would collapse, revealing deeper tunnels!

Or a new deeper level to the mine would be revealed.

Or new Different Ores would be revealed.

 

that would be awesome :D

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Hmm..... I don't think that it'll be possible to Instantly change things on the map. I mean, I think it would be cool if that, as a Player mines the wall, the wall will slowly start to disappear and the cavern will slowly enlarge. I'd like that but I know that this Engine isn't capable of that.

 

But, Events such as EarthQuakes (which would be cool too) and Cave-ins have a perfect window here to have such changes made. Besides the fact that it'd be cool game event, the whole idea of Evacuating the mine of players and closing down the mines also serves the purpose of giving the server a chance to have these slight altercations make to the maps.

 

I admit, it wouldn't be easy and many of the events and Graphics may need to be "Jury-Rigged" to more like make an implyed illusion rather then to program everything to literally preform the same outcome. But it'd be a shame though if it would take a Server restart everytime such a change is made. I hope this wouldn't be the case.

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