Aislinn Report post Posted November 14, 2024 3 hours ago, bluap said: I have updated the Android client to fix the keyboard auto-correct issue. This was a simple one line change to an included library, restoring the original behaviour. The link in the first post of this thread now downloads the updated package with a version number of 1.9.6.1-20241113.2047. It works! No issues typing anymore even with autocorrect enabled. Thank you! Share this post Link to post Share on other sites
bluap Report post Posted November 15, 2024 (edited) OOP helpfully reported a client crash while using the buddy window. I've reproduced the crash and have a fix. The bug occurs across all platforms and is also in the 1.9.6 client! I'll do new builds tomorrow. Edited November 15, 2024 by bluap Share this post Link to post Share on other sites
bluap Report post Posted November 15, 2024 The Linux, Windows and Android files have all been updated to include the "add buddy" fix. Version numbers will be like 1.9.6-20241115.<hhmm>. Share this post Link to post Share on other sites
bluap Report post Posted November 16, 2024 Another Android build fixing an android only bug. If you used "//" to autofill chat with the last player that messaged you, then on some devices, you could not delete all the text using backspace. This bug was also reported by OOP, thank you! The new version number is 1.9.6-20241116.2051. Share this post Link to post Share on other sites
caladina Report post Posted November 16, 2024 with the mac client an old problem i had and is present on the new test version is when taking items out of the storage in the magic section, some of the items would change places as you remove stuff, i have a screen recording of this and will try to upload it here either from my mac or via a youtube link its more an annoyance than a must fix, not sure if other mac users have same problem? Share this post Link to post Share on other sites
bluap Report post Posted November 16, 2024 9 minutes ago, caladina said: with the mac client an old problem i had and is present on the new test version is when taking items out of the storage in the magic section, some of the items would change places as you remove stuff, i have a screen recording of this and will try to upload it here either from my mac or via a youtube link its more an annoyance than a must fix, not sure if other mac users have same problem? Do you have item_uid set to 1? Use the command "#item_uid" until it says " Send Item UIDs 1`. Does that help? Share this post Link to post Share on other sites
caladina Report post Posted November 16, 2024 thanks that sorted it Share this post Link to post Share on other sites
bluap Report post Posted November 16, 2024 Just now, caladina said: thanks that sorted it Great.:) Share this post Link to post Share on other sites
Loupie Report post Posted November 16, 2024 One problem that would be nice if it could be fixed, I know I mentioned it on @6 the other week, I don't know if anyone saw it, is that if I am standing close enough to the store NPC to open the storage I should be close enough to use the storage. I'm not talking about moving once it's open, just when I am standing still, click the NPC to open the window and then can't use it without moving closer. Share this post Link to post Share on other sites
bluap Report post Posted November 16, 2024 5 minutes ago, Loupie said: One problem that would be nice if it could be fixed, I know I mentioned it on @6 the other week, I don't know if anyone saw it, is that if I am standing close enough to the store NPC to open the storage I should be close enough to use the storage. I'm not talking about moving once it's open, just when I am standing still, click the NPC to open the window and then can't use it without moving closer. I think that can only be fixed on the server. Share this post Link to post Share on other sites
caladina Report post Posted November 16, 2024 where we have the el launcher, will that be replaced with a new one when the client goes live or will the old one work with new client? Share this post Link to post Share on other sites
Morhwal Report post Posted November 16, 2024 (edited) 1 hour ago, bluap said: Another Android build fixing an android only bug. If you used "//" to autofill chat with the last player that messaged you, then on some devices, you could not delete all the text using backspace. This bug was also reported by OOP, thank you! The new version number is 1.9.6-20241116.2051. Yay - I helped again \o/. Thanks for all of your hard work. - OOP (thats me) Edited November 16, 2024 by Morhwal Share this post Link to post Share on other sites
Burn Report post Posted November 17, 2024 7 hours ago, caladina said: where we have the el launcher, will that be replaced with a new one when the client goes live or will the old one work with new client? The full 1.9.7 version will not just be the binary, but more/changed data and map files. It'll be a full installation, not just a binary replacement. Share this post Link to post Share on other sites
Ben Report post Posted November 17, 2024 7 hours ago, caladina said: where we have the el launcher, will that be replaced with a new one when the client goes live or will the old one work with new client? The launcher (macOS-only for anybody unfamiliar, solves a few platform related problems and adds some extra features for Mac users) will continue to be bundled with the main app and will continue to work as before. On this occasion there have been no changes so the one you’re using now will work just fine Share this post Link to post Share on other sites
caladina Report post Posted November 18, 2024 23 hours ago, Ben said: The launcher (macOS-only for anybody unfamiliar, solves a few platform related problems and adds some extra features for Mac users) will continue to be bundled with the main app and will continue to work as before. On this occasion there have been no changes so the one you’re using now will work just fine i put the 1.9.6 clients in the bin and when i open a second client from the launcher it still opens 1.9.6 not the 1.9.7 Share this post Link to post Share on other sites
Burn Report post Posted November 18, 2024 (edited) 3 hours ago, caladina said: i put the 1.9.6 clients in the bin and when i open a second client from the launcher it still opens 1.9.6 not the 1.9.7 The test version number is 1.9.6-20241116.2051 You won't see 1.9.7 until the official 1.9.7 release. You can confirm you have the correct one otherwise by clicking on a creature that's too far away to attack. If you start walking towards it instead of getting the "you are too far away" message, then you're on the test build. Edited November 18, 2024 by Burn Share this post Link to post Share on other sites
caladina Report post Posted November 18, 2024 (edited) yes its the correct one as i have the food bar above and the creature attack does walk towards when i open a second client it opens the old version without the food bar and creature walk on attack also launching a new client from the launcher without any other open launches the old one, Edited November 18, 2024 by caladina Share this post Link to post Share on other sites
caladina Report post Posted November 18, 2024 when i open with launcher it opens old, i can then click on the new normal client icon and it opens a new version, maybe the launcher just needs to wait for the updated client package too? Share this post Link to post Share on other sites
caladina Report post Posted November 18, 2024 when i click on the launcher (blue icon) and ask to see original it shows a brown icon in there two from 2021 which is probably the one the launcher is using to launch second clients? it wont allow be to swap that out from the drag and drop, Share this post Link to post Share on other sites
Ben Report post Posted November 19, 2024 Caladina, the launcher works completely independently of the main EL app. It sounds like you’re either launching things directly from the distribution disk image or somehow still have the old client on your Mac somewhere. I’ll send you a forum PM about this shortly so we can figure it out without derailing the main feedback thread Share this post Link to post Share on other sites
bluap Report post Posted November 24, 2024 (edited) I've done new builds dated 23 November, fixing very old issues with the icon bar and indicators: Within limits, prevent icon window width exceeding available space. Indicators position fixes when in default location and auto hide/show depending on space, Edited November 24, 2024 by bluap Share this post Link to post Share on other sites
bluap Report post Posted November 24, 2024 (edited) An another build, dated 24 November, fixing an issue with NPCs and the move to attacked feature. Edited November 26, 2024 by bluap Share this post Link to post Share on other sites
caladina Report post Posted November 26, 2024 (edited) what is the move to attack feature? can people on test client test this : when entering a new map then clicking on an npc for the first time, if you are out of range the game sends you on a very long autowalk in the opposite way, may also be much longer extion of the old 'click on a tree while walking 'feature' and have the char walk in the opposite direction its easy to stop just re click again but mentioning if its an easy fix test on ida storeman sent me to 463,155 has to be first after entering map as doing it a second time doesnt do it ok it gets weirder i left a drop bag of bits i didnt want up in the ida desert, as i went back to store i deliberately clicked on the storeman out of reach and it auto walked me back to the drop bag i had just left, so seems to take you back to last action, i was on horse at the time but i have noticed long click backs while on foot client is the mac version, tested on ip, kill creature then go to storeman on ip, same scenario same on wraith so any npc, happens after you do another action then click out of reach of npc could be a mac only issue Edited November 26, 2024 by caladina Share this post Link to post Share on other sites
Burn Report post Posted November 26, 2024 (edited) 3 hours ago, caladina said: what is the move to attack feature? could be a mac only issue Bluap only does Win, Lin, Android builds. His latest fix above takes care of that exact problem. It's only still happening on Mac because Mac builds haven't been updated. It will be fixed on Mac with the next build, and there will at minimum be one more of those, for the final client build. FTR this bug is remembering the last critter kill location, and if too far away from an NPC will send you back to those coordinates. If your last kill was on a different map, it'll send you to the coordinates of that kill but on the new map. (i.e. if you kill the rat or spider in the low coordinates of the EVTR tavern cellar, then leave and too-far-away click the storage, it'll walk you to those low coordinates on EVTR main, down in the red forest.) The fix will just give you the usual too-far-away message for the NPC and stop walking like always. Edited November 26, 2024 by Burn Share this post Link to post Share on other sites
bluap Report post Posted November 27, 2024 Ben has kindly produced and updated test version of the Macos client. Download form the same link as before. Share this post Link to post Share on other sites