RipTide Report post Posted July 2, 2013 I can understand wanting something for hot or cold areas, so how about just giving mules +2 heat/cold protection. They do have fur. You need to have a trade off for the emu bonus, you can't wear anything. Yeah, I'd like to have my arrow shooting alt mule a ton of arrows into the gp arena, but he can't. Share this post Link to post Share on other sites
Burn Report post Posted July 2, 2013 Yeah, I'd like to have my arrow shooting alt mule a ton of arrows into the gp arena, but he can't. People mule loads of arrows to the arena all the time. You have to de-mule to actually range, but you got the real need, getting the arrows there, taken care of, no need to stay mule once you're in and on the spot you want. Share this post Link to post Share on other sites
revi Report post Posted July 2, 2013 I can understand wanting something for hot or cold areas, so how about just giving mules +2 heat/cold protection. They do have fur. You need to have a trade off for the emu bonus, you can't wear anything. Yeah, I'd like to have my arrow shooting alt mule a ton of arrows into the gp arena, but he can't. As I understood it, the extra slots were to store your equiped gear while in mule form, not to allow you to equip anything while muling. Reasoning: for in(st|v)ance you equip you fighting kit, and fill up with your inventory with other stuff you need. (healing and teleport essies, SRs, rosto, various other pots, some extra armor and weapons, like bow and arrows, etc.) Add 2 slots for the muling (glyph+food). That can easily add up to more than 28 slots. Now what do you do with your equipped gear when changing to mule? Can't keep on wearing it, and at the moment no slots to store it. (Note that it the few extra slots wouldn't help a lot for non-stackable pots and such). Muling arrows to arena is different in that the only kit you need there is arena ticket, bow and arrows (plus perhaps night visor, gc, food); not enough to fill up inventory. Share this post Link to post Share on other sites
RipTide Report post Posted July 2, 2013 Yeah, I'd like to have my arrow shooting alt mule a ton of arrows into the gp arena, but he can't. People mule loads of arrows to the arena all the time. You have to de-mule to actually range, but you got the real need, getting the arrows there, taken care of, no need to stay mule once you're in and on the spot you want. All I meant is that he doesn't have the MM perk, so that one step into GP and I no doubt a Mchim or a Fchim will grind him into little pieces. Revi, 36 spaces isn't enough for you to take all the things for a instance you want bring with you? Share this post Link to post Share on other sites
Grort Report post Posted July 4, 2013 (edited) Aquila - occasionally it can be quite tight with slots if your muling in. For example: Primary Equipment: 8 Slots Creature Food: 1 Slot Health Essence: 1 Slot SRs and BRs: 2 Slots EMPs and GHPs: 2 Slots Elven Bow: 1 Slot PKAs: 1 Slot Att/Coord/Reas pots: 3 Slots Spare Sword: 1 Slot Spare set of armor: 3 Slots Spare CoL/RDHoLaM: 1-2 Slots Disengagement Rings: 1 Slot Hyperspace Keys: 2 Slots Rostogols: 1 Slot 28-29 slots, ignoring other stuff like Summoning stones, FAs incase of bad drops, TTR essence, and the non-stackable potions that many take. Revi is right, you can sometimes quickly fill up your slots while muling. On topic however, yes to achievement for mule levels, and for knowing when you go up a level with celebratory message. Edited July 4, 2013 by Grort Share this post Link to post Share on other sites