vinoveritas Report post Posted January 19, 2011 I looked arround and all teleport bag suggestions i found where suggestions where a bag should go into a storage. That is not good and is not wanted in this suggestion. i did not found one suggestion that wanted anything close to what i want here. What i would want is a spell that would transport a bag at most 10 fields (better only 5-6 fields) from where you stand. and this at a high cost, say 30 energy essence, 10 matter essence 15 spirit essence and 30 mana. Reasons for wanting the spell putting the bag into a saver hyperbag position. right now having hyperbags close at the harvest item place is not save as they are easy detectable. If you want to do a higher level bag manually pullying a hyperbag of a few k goods is hard labour and takes a lot of time used by stupid walking from one spot to a near other one and back, and the player does risk more then otherwise that someone catch the new spot of your hyperbag, even if you where alone in the cave before. So having a spell doing that transport your hyperbag one or 2 times will make your play a bit saver while not taking to much time. with the high costs (could be even higher in my opinion, it should be prevented that people missuse the spell to hauling large quantities to the storage that way out of the same reason it should be only for a short range. to make sure it is a tool in helping the gameplay of one person without uppsetting the overal game play. Share this post Link to post Share on other sites
Kabuya Report post Posted January 19, 2011 That would probably be used to steal the bags of bagmixers/db keepers/..., no? Share this post Link to post Share on other sites
Khalai Report post Posted January 19, 2011 That would probably be used to steal the bags of bagmixers/db keepers/..., no? Most likely. I could already imagine YARR guild giving out a party if this spell would be implemented... Share this post Link to post Share on other sites
evilmangopie Report post Posted January 19, 2011 Well I'd presume you would only be able to cast this spell on the bag you are sitting on, otherwise YARR would of course be able to take every bag easily. As has been said many times before bagmixing should NOT be safe, it is supposed to be a risk that sometimes pays off, but sometimes does not. IMO as with many suggestions regarding bags this would make bagmixing too safe. Also, cast the spell a few times, carry it over a couple of map changes and viola, it is back at storage, much quicker than hauling. Share this post Link to post Share on other sites
nathanstenzel Report post Posted January 19, 2011 About this being used to steal hyperbags.....I think the ingredients would cost more than a key to just open the bag. It would probably give magic xp, but else than that, not sure if it would be worth it for the bag stealers. They could already buy massive amounts of keys and search an entire room in a reasonable amount of time. As for getting it to storage, the cost of moving the bag would be massive. My prices may be a bit off, but I think this would cost about 380 each time you cast it. Unless the player is teleported to the new bag location with the bag, it might be easy to get the coords for the bag wrong if it is a hyperbag and it would be easy for people to hop on it if it is a normal bag. Was this spell supposed to be cast on the bag before it is put in hyperspace or after? I wasn't sure which type of bag was supposed to be affected. Share this post Link to post Share on other sites
evilmangopie Report post Posted January 19, 2011 (edited) As for getting it to storage, the cost of moving the bag would be massive. My prices may be a bit off, but I think this would cost about 380 each time you cast it. Even at 380gc per casting, hauling 10k gyps at site (worth 30kgc) to storage (worth 100kgc) would take a relatively short time and a fair bit of essies. Sounds nice profit to me, oh and you get some nice magic experience as a bonus. Edited January 19, 2011 by evilmangopie Share this post Link to post Share on other sites
Entris Report post Posted January 19, 2011 Bags are not supose to be safe, not even hyperbags, want the things safe haul em to sto. Share this post Link to post Share on other sites
vinoveritas Report post Posted January 20, 2011 1 it was supposed that the spell transport a bag that is under your feet, as to my calculation the spell should cost little less then 600gc (calculating 10gc for each matter and energy essence 9 gc for spirit and 15gc for srs) and should not be lower then that to make it very hard to be used as a way to haul stuff back, as well as you would need to do every map change manually. As for bag jumpers, they would need to be on your bag first before using the spell and then it needs to be seen if it is usefull for them to use the spell. Also the spell should only work on normal viewable bags, not hyperbags. So if you use the spell you should be allone in the cave, not sitting with others or they can see and bj you. especially since you may teleport it up to the 10 fields and will have need of walking towards after the spell (you get not to be teleported with it. This should alsoput down on the this spell makes it to save to harvest in bags argument. because the only time it makes it saver is in the time where you haul the content from one bag into an other which is most of the time simply time consuming and saving this time is the only thing this spell should do Share this post Link to post Share on other sites
psihokiller4 Report post Posted February 3, 2011 no I think this is not good you get 2 very trustful person you harvest with him for full day what you get let'say 50k glypsum hard to even mule what you do if it's made that you cannot make it under another feet landscape handling: 1 person goes near spot where person on bag's going to spawn it and he just goes 1 field on it that's for map/cave handling : 1 person is on bag 1 person is outside and 1 person is trading between them so problem solved you can get unlimited amount of EMU to STO for few GC if I may say like that even if 1 trip costs 10kGC it's nothing for that big amount the only thing to come in to this would be good to spell only from your inventory in to bag 10 feet away and not from bag to bag Share this post Link to post Share on other sites
vinoveritas Report post Posted February 3, 2011 Make it that it can not be respawn on occupied places so if you tele it it must be to a spot where nobody stands, then it will be quite a invite for bag jumpers if they know you are doing something like hauling a big bag of gypsum all the way down. Share this post Link to post Share on other sites
psihokiller4 Report post Posted February 3, 2011 yes I understand but look the other way that would change the price all the way down but it's still possible to make 8 people to make circle and block path to BJ Share this post Link to post Share on other sites
nathanstenzel Report post Posted February 5, 2011 Maybe it should cost more essies if the bag has more emu? Share this post Link to post Share on other sites
vinoveritas Report post Posted February 5, 2011 (edited) Make it only move a certain amount say 2k or 3k of emu at one time, There is of course allways the possibility of someone missusing it in your way, but i doubt they will, if the possibility of bj is there or need to be dealt with by grouping lots of people together. Edited February 5, 2011 by vinoveritas Share this post Link to post Share on other sites
psihokiller4 Report post Posted February 5, 2011 Make it only move a certain amount say 2k or 3k of emu at one time, There is of course allways the possibility of someone missusing it in your way, but i doubt they will, if the possibility of bj is there or need to be dealt with by grouping lots of people together. now this is something I would agree to the max EMU of bag Share this post Link to post Share on other sites