Jump to content
Eternal Lands Official Forums
Mochajava

Enhanced Cloaks ~ High Level Tailors

Recommended Posts

I was harvesting and chatting with my friend CanCowgirl in a high level area. As I watched her slip into her monster magnetism cloak when danger approached and then slide her excavator cloak on when the danger had passed an idea came to me.

 

Below is a rough draft of that idea, and I hope that something like this may someday be implemented.

 

I'd like to see high level tailors be able to embroider a secondary protection (perk) into a perk enhanced cloak.

As an example, a monster magnetism cloak with perhaps gold thread (as an example) that could become an enhanced cloak of MM & excavator.

 

Required reading might include Enhanced Items and perhaps a new book specifically designed for this skill.

 

Perhaps make the type of thread indicitave of the secondary attribute. It's quite likely that not all cloaks that are available with a perk will have the ability to be combined.

 

Silver thread, gold thread, bronze thread...

Titanium, steel, iron?

 

Perhaps you could tell what the secondary perk on the cloak is by looking at the clasp at the neck of the cloak.

 

It would require that BOTH cloaks and the ingredients are in the mix window and will still have a chance to fail while combining them, of course.

 

I think it should require either a binding stone or an EME, perhaps both, to create it. This would enhance its value and encourage those that wear it to carry a rostogol stone while at the same time discourage people from giving one to every new player that enters the game on their first day.

 

The finished cloak would weigh as much as both cloaks combined.

 

Wearing the cloak would require a bit more HUMAN nexus because it weighs more and due to the metal structure of the embroidery thread.

Share this post


Link to post
Share on other sites

At first glance I love this idea, seriously think it's great.

 

However, from a different point of view, I'd have to ask, what effect would this have on seeing people walking around with the normal versions ingame? Would they eventually stop wearing all the normal cloaks, once sufficient combo-capes were around? How would this affect the build up of cloaks in storages? Yes I know some normal capes would end up as being ingredients, but would it be enough to counter the normal influx into the game? or would an actual build up occur eventually, somewhere down the line?

 

I think in order to prevent such a thing happening, there would have to be specific cloaks that could NOT be combined with others, just to ensure there isnt a potential mass buildup later.

 

That taken into account, I still love the idea.

Share this post


Link to post
Share on other sites

I think cloaks that give 2 perks would be too powerful and give too much advantage. However, this idea could still work if the combo cloaks were to have negative aspects to balance out their positive aspects.

 

Maybe combo cloaks that contain an exc cloak would have a chance to break while harvesting. Maybe combo cloaks that contain an MM cloak would only protect against low level monsters. Maybe combo cloaks that contain any kind of a fighting cloak would have a greater chance to break than regular cloaks.

Share this post


Link to post
Share on other sites

Although I'd love to see such mm/exc cape combo, try to see it from a broader perspective...

 

How about some game challenge and tactics? There is a reason those capes exist and are separate. If you really want to take advantage of both perks, simply buy one with PP :) Every advantage has its price, it's only up to you, whether you see it low enough to go for it :)

Share this post


Link to post
Share on other sites
. . .

Maybe combo cloaks that contain an exc cloak would have a chance to break while harvesting. Maybe combo cloaks that contain an MM cloak would only protect against low level monsters. . .

 

I think having the cloak break due to mother nature, like the medallions would be much too costly.

 

MM cloak already only protects against low level monsters.

 

I agree that they should break just as easily if worn while fighting as any other item.

 

 

An additional thought:

 

No More Warlock is great for the fighting types? What about us POOR harvesters? We work our fingers to the bone to supply the wealthy warriors, and whatda we get? Bony fingers I tell ya! Bony fingers ;P

Share this post


Link to post
Share on other sites
MM cloak already only protects against low level monsters

 

That is not correct. MM cloak protects you from every creature except arctic chimeran wolf and dragons. Even hill giants, cockatrices or yetis won't attack you wearing that cloak and I really don't think those are low level monsters really :pickaxe:

Share this post


Link to post
Share on other sites
Even hill giants, cockatrices or yetis won't attack you wearing that cloak and I really don't think those are low level monsters really :pickaxe:

 

Point taken, however I see no reason to reduce the effectiveness since it will actually require an actual MM cloak and Excavator cloak in the manufacturing process.

 

I'm certain that Radu will figure out how to balance the cloak to perfection, if he finds any merit in the idea.

 

As for me, I'm hoping to be wearing one someday :pickaxe:

Share this post


Link to post
Share on other sites

I don't like the idea of multiple perks per item. There is a reason why people can get perks permanently.

I am however open to discussion about high level tailoring items that can give you some sort of advantage.

Share this post


Link to post
Share on other sites
I don't like the idea of multiple perks per item. There is a reason why people can get perks permanently.

I am however open to discussion about high level tailoring items that can give you some sort of advantage.

 

Just ideas:

Is it possible to make items that reduce the amount of mana/food when casting/eating?

 

I guess the eating would be hard to implement, but a 3-5% mana reduction through spells would be a nice thing to have. Cool down can be KILLAH! Even for none fighters :pickaxe:

 

And what about items that increase exp in a skill? You could shirts, robes, or capes for each skill that way. And yes, it can be expensive.

 

Just tossing up coins...

Share this post


Link to post
Share on other sites

A 3-5% mana reduction won't probably make a difference, since for most spells that would be 0 or 1 mana saved.

The more exp items would be kind of too powerful though.

Share this post


Link to post
Share on other sites
Perhaps make the type of thread indicitave of the secondary attribute. It's quite likely that not all cloaks that are available with a perk will have the ability to be combined.

 

Silver thread, gold thread, bronze thread...

Titanium, steel, iron?

 

Just a small addition to this.

 

Silk thread drop from spiders instead of ordinary thread.

Would seem to me that a high-level item would be made of a higher level of base ingredient.

Share this post


Link to post
Share on other sites
Perhaps make the type of thread indicitave of the secondary attribute. It's quite likely that not all cloaks that are available with a perk will have the ability to be combined.

 

Silver thread, gold thread, bronze thread...

Titanium, steel, iron?

 

Just a small addition to this.

 

Silk thread drop from spiders instead of ordinary thread.

Would seem to me that a high-level item would be made of a higher level of base ingredient.

 

Very nice idea! It would bring more attraction to spider daily quest, which are now quite hated among higher level fighters who are unfortunate to get them occasionaly :pickaxe: (I remember getting small spiders 3 times in a row :pickaxe:)

Share this post


Link to post
Share on other sites
I don't like the idea of multiple perks per item. There is a reason why people can get perks permanently.

I am however open to discussion about high level tailoring items that can give you some sort of advantage.

 

I see alot of opportunities.

 

Gloves, colored gloves, in shades to match the various cloaks and garments.

 

Boots and shoes. Nothing says that a good tailor cannot branch out into cobbling, right? These too could be available with color choice.

 

A number of the garments that tailors are making already could perhaps be reworked to add a magical (beneficial) element to them later; Either with metallic threads, intricate embroidery, or encrusted with jewels. I'm thinking a manufacturing process would be similar to converting a leather torso armor into an augmented leather torso armor wherein the original item is used as a component of the improved item.

 

After the above items are implemented (positive thinking), yet another tier of expertise could be added whereby these items could again be augmented to include a magical/beneficial property.

 

That would be two steps up the tailoring ladder :pickaxe: I'm not even a tailor, but I know that they pay dearly in both time and money to hone their skills.

 

I'll keep chewing on the idea and hope to contribute an idea that is usable.

Share this post


Link to post
Share on other sites
A 3-5% mana reduction won't probably make a difference, since for most spells that would be 0 or 1 mana saved.

The more exp items would be kind of too powerful though.

OKay np, just tossing ideas. :pickaxe:

Share this post


Link to post
Share on other sites

What about an alternative to the excavator cloak? one that instead of doubling the amount harvested, doubles the speed of harvesting instead? Obviously, it would have to BE instead, not as well as.

 

Mini events etc still affect the wearer so the abuse factor by afk harvesting isnt an issue, even less so since they'd spend less time afk if they filled quicker.

 

Make it a high level tailoring item only, and give career harvesters something for a change.

 

EDIT: Just realised, taking the excavator perk would HAVE to prevent this cloak from being equipped.

Edit 2: Perhaps a small chance to break this cape whilst harvesting/mining, as per Harvester medallion, would be in order, to prevent too many being created and a price drop occuring at some future point.

 

If necessary, you could even split the cloak into different types again, and have specialised versions that work only on ores, others for plant harvesting, and a third cloak type for mineral extraction.

 

 

Third and final edit:

 

No doubt, it will occur to some of you that there doesnt seem to directly be a benefit to someone wearing this cloak instead of the normal exc version, since a double speed would seem to equal a double items harvested cloak. Wrong, for those who prefer more chances per harvesting trip to trigger a possible removal stone event, this cloak is clearly the one they would choose instead of the normal exc cloak. Those who are not bothered about finding a stone and just want to get their stuff asap, can have the normal cheap exc cloaks now ingame.

 

Is that all the bases covered?

Edited by Pyewacket

Share this post


Link to post
Share on other sites

I would buy a high-level tailoring item Exc/MM combo cape, where the exc was downgraded to x1.5 instead of x2, It would require the first harvest of say, silver ore to be 1, the second to be 3, the third to be 4, because of the half. Or maybe a 60% chance to harvest x2 with MM perk built in? And not destructible by harv events, only by fighting, maybe a 60-70k item.

Share this post


Link to post
Share on other sites
I am however open to discussion about high level tailoring items that can give you some sort of advantage.

What about a tailored item that reduces the food consumed on Speed Hax potions? (aerodynamic shape :whistle:)

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

×