Entropy Report post Posted April 15, 2010 I am implementing a new daily quest, which will act as a sink for the surplus lower manu level items. Stuff that normally Trick buys, but other things as well. So we are going to have leather helms, leather torso and pants, leather gloves.. What else do you want? And it must be an item usable for combat, weapon or armor. Share this post Link to post Share on other sites
Wizzy Report post Posted April 15, 2010 Steel chains come to mind Maybe Iron shields Share this post Link to post Share on other sites
rutuliukas Report post Posted April 15, 2010 (edited) EDIT: tit short? maybe iron chains, iron shields imo EDIT; steel chains is already used a lot imo Edited April 15, 2010 by rutuliukas Share this post Link to post Share on other sites
Nova Report post Posted April 15, 2010 (edited) i think it might depend on how many the npc is going to ask for. some of the chainmails and swords need an awful lot of iron/steel bars edit* all the fur clothing is a good idea imo but i don't know if it will fit what is being asked for. he said combat stuff Edited April 15, 2010 by Nova Share this post Link to post Share on other sites
SinS Report post Posted April 15, 2010 Good question, I might add Tit Short Swords Share this post Link to post Share on other sites
Goot Report post Posted April 15, 2010 I agree, titanium short sounds good. Decently low level and not used for harvesting anything.. Share this post Link to post Share on other sites
nathanstenzel Report post Posted April 16, 2010 Leather gear, fur clothes, ti shorts, iron chain, steel chain, iron broadsword, iron long sword, iron shield. The reason why I mention those metal items is to combat against drops and help raise the price for the items to roughly ingredient price. It is sometimes hard to sell them for as much as the ingredients because of drops and lack of demand when for a just a little more than ingreds price of that item, they could buy a better one. Share this post Link to post Share on other sites
bkc56 Report post Posted April 16, 2010 I guess it depends on the purpose of the sink. Is it: 1. To remove items made by people grinding manu (leather helms would be the big one). 2. To remove the excess of monster drops of lower-level manu items (all the stuff listed above). If it's #1, the quest helps people working the manu skill. If it's #2, the quest helps a/d trainers who's storage is filling up with drops they can't sell or use. Additionally if it's #2, the quest becomes more-or-less free for a/d trainers with a surplus of the stuff, and more costly to anyone else who would have to make or buy the items for the quest. I'm not saying any of this is good or bad, just pointing out the consequences based on the purpose. Share this post Link to post Share on other sites
Barny Report post Posted April 16, 2010 iron and steel axe would be good as well Share this post Link to post Share on other sites
Raistlin Report post Posted April 16, 2010 Tit shorts sound good imo, but should be the top end item for a daily quest like this. Remember it needs arti nexus 4, if it's a quest aimed to be for everyone it could be a prob (tit short is only dropped by small gargs iirc), if it's intended to be for ppl leveling manu, then it's fine I guess. It's just a thing I want to point out. Thumbs up for this new daily quest idea If you continue like that, we could have a daily quest for every skill in the future Looking forward to it... Share this post Link to post Share on other sites
eagleprince Report post Posted April 16, 2010 I'm surprised nobody mentioned iron helms. I don't even have the knowledge for them, but have quite a few from orcs. Share this post Link to post Share on other sites
Quesar Report post Posted April 16, 2010 I really like the idea of a manu daily Would you consider some missions on the manu daily where the npc provides the ings (maybe direct to sto as some manu ings can get pretty heavy for more than a couple things), you have to mix them into armor/weapons for him, and then he takes them out of sto when you're done? The player would have to cover the crit fails. Maybe make it require a minimum manu level before you can get those missions to prevent abuse from people making alts to get the ings. And just like the mule quest, you could only ever abuse it once, since you'd have to finish. This would make some of the missions completely about manufacturing instead of being mostly about acquiring the ings, with making stuff the npc wants only being a small part of the time needed to do the quest each day. I worry that once the surplus runs out, harvesting and making the ings from scratch(especially large numbers of metal bars) might take too long for a daily quest. For example, if the npc wanted 10 steel chains, that would be 160 steel bars, and would take me about 2 hours, maybe a little more to make that many bars harvesting all the ings, but would take me only 1-2 minutes to make into chains. Thanks! Q Share this post Link to post Share on other sites
Thyralax Report post Posted April 16, 2010 Id suggest leather helms Leather boots Leather pants Auggie pants/torsos Not leather torsos as they are to easy to buy from npc. Iron swords Iron broad swords Iron helms Iron shields Iron chainmail Iron axe as a top end item maybe as well Share this post Link to post Share on other sites
Khalai Report post Posted April 16, 2010 Iron chainmail They can be bought for as little as 200gc from WSC blacksmith IIRC... Share this post Link to post Share on other sites
boognish Report post Posted April 16, 2010 (edited) The bonus would have to be better than 3x school day. I would vote iron helmets, but that would help the evil orc farmers? Just make it take leather helmets, no other manu item is produced nearly as much. and all you people who said ti short, just send em my way. Edited April 16, 2010 by boognish Share this post Link to post Share on other sites
Entropy Report post Posted April 16, 2010 Just to put things in the context, this won't be a manu quest per se, it will be a low and low to medium level manu items sink. Since not everyone has any manu skill, some manuers will be able to sell their stuff to other players who don't have those items and can't make them themselves. The EXP reward will actually be a/d not manu. There will eventually be a (different) real manu skill quest. Share this post Link to post Share on other sites
ccReynolds Report post Posted April 17, 2010 I'd vote for fur stuff. They aren't very useful, and it would create a market for low level animal parts too. Share this post Link to post Share on other sites
Pyewacket Report post Posted April 19, 2010 frying pans, for teh wokZorZ? Share this post Link to post Share on other sites
dipi Report post Posted April 20, 2010 Hats: skunk, racoon, fur, leather helm. Ring and med mold, mortars. Share this post Link to post Share on other sites
Entropy Report post Posted April 20, 2010 Hats: skunk, racoon, fur, leather helm. Ring and med mold, mortars. I really wish people were reading my post before replying.. Share this post Link to post Share on other sites
Elf_Ninja Report post Posted April 20, 2010 The EXP reward will actually be a/d not manu. Yeah if this is the case the stick with things that are monster drops that can also be lower/mid manu and not cheaply bought from an NPC, that way once the A/D people run out of stock in their sto they can buy them from Manuers or bots for the quest creating more of a market for the common items and incentive for manuers to make a some for the quests give a little xp along the way. So these are monster and makeable: Iron sword Iron Broad Steel long Steel two edge Ti Short Leather helm Iron Helm Steel Chain Iron Shield Leather Pants Leather Boots These are nice but easy from NPC: Padded leather Iron Chain These are nice but not monster drops(but if you want to spur some manu in EL might be good occasional quest items): Steel Shield Aug Leather torso Aug leather pants Iron Axe Steel Axe Yes i put the steel long and s2e in there, there is already a market for them so they are available and monster drops so i see no problem in them being a quest item as well. my 2 cents Share this post Link to post Share on other sites
dipi Report post Posted April 21, 2010 I really wish people were reading my post before replying.. Oops, sorry Radu, i forgot the part about Trick, But i still think that hats could be in the categorie. Share this post Link to post Share on other sites
Zamirah Report post Posted April 21, 2010 I really wish people were reading my post before replying.. Oops, sorry Radu, i forgot the part about Trick, But i still think that hats could be in the categorie. I think it's And it must be an item usable for combat, weapon or armor Share this post Link to post Share on other sites
Raz Report post Posted April 22, 2010 I really wish people were reading my post before replying.. Oops, sorry Radu, i forgot the part about Trick, But i still think that hats could be in the categorie. I think it's And it must be an item usable for combat, weapon or armor Knowing the devious way a certain God's mind works - I guess the quest will be break an XX in combat... So would be great to add hats to this and see people sailing into kf in all sorts of odd outfits - begging to be brodded... Share this post Link to post Share on other sites
nathanstenzel Report post Posted April 23, 2010 I really wish people were reading my post before replying.. Oops, sorry Radu, i forgot the part about Trick, But i still think that hats could be in the categorie. I think it's And it must be an item usable for combat, weapon or armor Knowing the devious way a certain God's mind works - I guess the quest will be break an XX in combat... So would be great to add hats to this and see people sailing into kf in all sorts of odd outfits - begging to be brodded... ROFLMAO Share this post Link to post Share on other sites