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New test server formula, please test

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for the purpose of hit/dodge, 3/4 of the attributes are counted, and the rest of 1/4 is random for both opponents.

So, attack and defense are not going to be worth more, luck is just going to play a bigger role?

 

EDIT: Well, ofc that's the case, you say it in the next sentences after what i quoted... really i'm just making sure it's understood that what i suggested is not what's been implemented. :D

Edited by Korrode

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So, attack and defense are not going to be worth more, luck is just going to play a bigger role?

 

EDIT: Well, ofc that's the case, you say it in the next sentences after what i quoted... really i'm just making sure it's understood that what i suggested is not what's been implemented. :whistle:

 

Math and statistics FTL?

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