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Ambrosius

Positive perks: fading message

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As is you get no message or other effect when a positive perk like evanescence, fatal man, body piercing or mirror skin works.

Because of this it is hard to see if the perk works and how often, makes it hard to judge how beneficial it is.

It would be nice if you get a little message every time the perk works, like the fading xp above your head.

it could be a small fading text like:

 

"BP" for a body piercing hit

"Mir" for a mirror hit

"FM" for a fatal man hit

"Eva" for an evanescence dodge

 

It would probably stimulate taking these positive perks aswell.

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Correct me if I'm wrong but for archery, crits make blue arrows. So this idea isn't too far off from something already implemented. I believe this is a good idea.

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Would be nicer if just you can see it, to avoid more spam in combat / training. A small fading message or text above your head would give you a good idea how effective something is without being too annoying.

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I was more thinking about the combat perks...especially those which have a xx% chance to work.

 

Excavator perk works always, 2x harv when you take it^^

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I would be nice to see the crit hit/damage done, maybe the colour of ther HP lost could change to show this.

 

Nice idea for positive perks being seen too :D

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I would be nice to see the crit hit/damage done, maybe the colour of ther HP lost could change to show this.

 

Nice idea for positive perks being seen too :D

 

OR simply the number be bigger?

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I would be nice to see the crit hit/damage done, maybe the colour of ther HP lost could change to show this.

 

Nice idea for positive perks being seen too :D

 

OR simply the number be bigger?

 

Damage numbers already get bigger with higher damage iirc.

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Not that i know of.

 

Yes, scaled damage messages are in the client, since: Tue Apr 1 16:13:11 2008

 

Revision 1.234 - (view) (download) (annotate) - [select for diffs]

Tue Apr 1 16:13:11 2008 UTC (12 months, 3 weeks ago) by superfloh

Branch: MAIN

Changes since 1.233: +2 -2 lines

Diff to previous 1.233

- applied Alberich's patch for scaled damage messages

- get rid of compiler warnings

 

Revision 1.232 - (view) (download) (annotate) - [select for diffs]

Sun Mar 30 01:25:13 2008 UTC (13 months ago) by superfloh

Branch: MAIN

Changes since 1.231: +10 -4 lines

Diff to previous 1.231

scale floating damage message with the amount of damage taken, might need some fine tuning

 

 

{

float font_scale2 = font_scale*powf(1.0f+((float)abs(actor_id->damage)/2.0f)/1000.0f, 4.0);

draw_ortho_ingame_string(hx-(((float)get_string_width(str) * (font_scale2*0.17*name_zoom)))*0.5f, a_bounce+hy+10.0f, 0, str, 1, font_scale2*.14, font_scale2*.21);

} glDisable(GL_BLEND);

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