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Sonic

Snare - Trap time.

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Snare - Traps a player for 2 seconds, self priming

Weight: 10 EMU

 

Not used much (if at all?). Perhaps extend the 2 seconds?

Any other ideas? You agree or disagree? :brooding:

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Suggested before.

 

Would you mind providing a link to such thread, from my search results i didn't see any idea that addressed my suggestion.( increasing the time holding the opponent).

 

Thanks.

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Suggested before.

 

Would you mind providing a link to such thread, from my search results i didn't see any idea that addressed my suggestion.( increasing the time holding the opponent).

 

Thanks.

 

http://www.eternal-lands.com/forum/index.php?showtopic=45317&hl=snare

 

please up the current trap time from 2 seconds to atleast 5, 10 would be better, 2 seconds is simply not usable, if you trap a mob/char for 2 secs it can take at least 5 to move to the trapped thing

 

or as the link suggests +1 second per X ENG levels

 

currently thay are just made for exp nothing more, no real player would use a trap for any real purpose, in NCA a trap placed in the centre takes 3 seconds to walk to from the outside, it takes 4 seconds to ttr into range of usinf summoning stoners

 

please consider :)

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Make time adjusted for level of engineer.

Edited by saxum

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