Sonic Report post Posted April 22, 2009 Snare - Traps a player for 2 seconds, self primingWeight: 10 EMU Not used much (if at all?). Perhaps extend the 2 seconds? Any other ideas? You agree or disagree? Share this post Link to post Share on other sites
Spidi Report post Posted April 23, 2009 Its just useless Share this post Link to post Share on other sites
Shujral Report post Posted April 24, 2009 Suggested before. Share this post Link to post Share on other sites
Sonic Report post Posted April 24, 2009 Suggested before. Would you mind providing a link to such thread, from my search results i didn't see any idea that addressed my suggestion.( increasing the time holding the opponent). Thanks. Share this post Link to post Share on other sites
Rokk Report post Posted October 5, 2012 Suggested before. Would you mind providing a link to such thread, from my search results i didn't see any idea that addressed my suggestion.( increasing the time holding the opponent). Thanks. http://www.eternal-lands.com/forum/index.php?showtopic=45317&hl=snare please up the current trap time from 2 seconds to atleast 5, 10 would be better, 2 seconds is simply not usable, if you trap a mob/char for 2 secs it can take at least 5 to move to the trapped thing or as the link suggests +1 second per X ENG levels currently thay are just made for exp nothing more, no real player would use a trap for any real purpose, in NCA a trap placed in the centre takes 3 seconds to walk to from the outside, it takes 4 seconds to ttr into range of usinf summoning stoners please consider Share this post Link to post Share on other sites
saxum Report post Posted October 7, 2012 (edited) Make time adjusted for level of engineer. Edited October 7, 2012 by saxum Share this post Link to post Share on other sites