Kalix Report post Posted February 2, 2009 Right now the Augmented top absorbs 2-10 damage And the Augmented pants absorbs 1-8 damage Now the Augmented top can absorb up to 2X more than the iron chain and 3 more damage then a steel chain. The aug pants absorb almost double the amount of iron cuisses. Now I have a suggestion, make the Augmented armor weaker or to make the other armors a bit stronger, or to make it harder to make Augmented armor. I just think that its kinda weird that Aug is more powerful then harder to make armors. I did a search for Augmented but didn't find anything that was refering to my suggestion Share this post Link to post Share on other sites
Khalai Report post Posted February 2, 2009 That is true, but you only compares top value. Every hit, there is a roll, what absorbance will be used. It can be the lowest or the highest number. Also do not forget on breakrates, you need like ten more augmented torso per one steel chainmail in the long run. And there, the steel chain is cheaper all of a sudden. Share this post Link to post Share on other sites
korrode Report post Posted February 2, 2009 (edited) Considering the average armor bonus, yes augmented stuff is better than Iron cuisses and Steel chain (although i put more weight in minimum armor bonus than i do in maximum, i prefer guarantees), but it is meant to be; due to the high break rate. Augmented armor, afaik, is designed to be a desirable (near) equivalent to steel/titanium armors for those who cannot afford the lump sum of gc. It's also designed to give manufactures some wares that they'll be able to sell to players on a regular basis. ...and as Khalai said, augmented armor doesn't work out 'so good and so cheap' once you start considering how often it breaks. I dont think any changes to it are needed. OT: Ti chain still needs either a better armor bonus or it's def and acc negs pulled off to make it worth the EFE tho Edited February 2, 2009 by Korrode Share this post Link to post Share on other sites
nathanstenzel Report post Posted February 2, 2009 It is good disposable armor. Use it a few times, it breaks, throw it away. Good income for manu which is in serious hurt right now. The armor should stay as it is. Share this post Link to post Share on other sites
Vanyel Report post Posted February 2, 2009 I agree most of what people above said. I'd like to say that augmented armour pieces aren't that nice for manuers. They're low level enough to make for nearly everybody. Share this post Link to post Share on other sites
MagpieLee Report post Posted February 2, 2009 The only "problem" I have with augmented armours is that I would love to see augmented leather helms and augmented leather boots (this one especially because the next boot up is iron greaves which uses the ever rare EFE). Apart from that augmented armours or "auggies" are arguably the best armour sets in the game. Share this post Link to post Share on other sites
nathanstenzel Report post Posted February 4, 2009 (edited) The only "problem" I have with augmented armours is that I would love to see augmented leather helms and augmented leather boots (this one especially because the next boot up is iron greaves which uses the ever rare EFE). Apart from that augmented armours or "auggies" are arguably the best armour sets in the game. The iron helm is good enough. Augmented leather boots would be nice. Ummmm...more like, studded leather. That would be good. Studded leather boots. Come to think of it, adding on 1 iron bar to make a helm that has better armor than leather, but less protection than iron helms with a higher break rate and different heat/cold penalties would be interesting. It might help with the reduction of all of those leather helms that pile up for manufacturers and drive us nuts when we fail to sell them to Trik.. Edited February 4, 2009 by nathanstenzel Share this post Link to post Share on other sites
korrode Report post Posted February 4, 2009 (edited) The problem is you're not just suggesting a new item, you're also suggesting a stats change... as leather helm has +1 armor and iron helm has +2. There's no room for an inbetween. So along with the suggestion, please include new stats. Since helms above iron are hardly used, making them a bit better certainly wont unbalance anything... just giving them all +1 on their current bonus, except leather, and then putting in your 'aug helm' with 2 armor bonus would work fine imo. Edited February 4, 2009 by Korrode Share this post Link to post Share on other sites
MagpieLee Report post Posted February 4, 2009 There's no room for an inbetween. Yes there is Leather helms are 1 Iron helms are 2 Augmented leather helms can be 1-2 armour (along with its innate high breakage rates that it shares with the other augmented leathers) Leather boots are 1 Iron greaves are 2-3 Augmented leather boots can be 1-3 armour. The current augmented leather armours have a range so these could follow the same trend. And yes it might just help with the monotomy of thousands of normal leather helms (depending on if the ings vs exp is favorable). Share this post Link to post Share on other sites
Cycloonx Report post Posted February 4, 2009 Augmented stuff was made to be pretty strong, but easy to break. Share this post Link to post Share on other sites
korrode Report post Posted February 4, 2009 @Lee I suppose so. My mind just always jumps to 'more min armor needed'... it's all i really take into account when choosing armor to train in. Share this post Link to post Share on other sites
PaulB Report post Posted February 4, 2009 I'm not a big manu worker but I will say that when I train I love to train in augs. Yes, even with NMT perk they break often but I find that with my build they work better on fluffy and feros than any "training" armor (and no I don't think iron/steel/tit sets were made for training but I see people training in them often). I really do not see a big need to change the formula at all considering how well they work and the break rate (keeps the manu workers working and exiting gc from game). PaulB Share this post Link to post Share on other sites
Khalai Report post Posted February 5, 2009 I really do not see a big need to change the formula at all considering how well they work and the break rate (keeps the manu workers working and exiting gc from game). Well, the thread has been a little hijacked to "add studded leathe boots and studded leather helmet" Nevertheless, I agree with you, that augmented armor, as we have now is good and do not need to be adjusted. Share this post Link to post Share on other sites
groomsh Report post Posted February 5, 2009 (keeps the manu workers working and exiting gc from game).PaulB Just this one thing isn't that much true, because lot of people can make their own augies Share this post Link to post Share on other sites