RomanHD Report post Posted January 6, 2009 Hello EL. I thought of this the other day. What about having storage NPC's transfer like 5 bones/shrooms into 1 mega bone/shroom? This brings nothing to the players but reduces the server load when players are mixing. And it would of course be free for the players and easy to do. Share this post Link to post Share on other sites
Cycloonx Report post Posted January 6, 2009 How would it decrease server load? There is not much difference between sending the number 1 and the number 5 for a computer. Share this post Link to post Share on other sites
RomanHD Report post Posted January 6, 2009 (edited) Good question. AFAIK, now when you eat 5 bones you send 5 TCP packets, which is very different to sending 1 TCP packet. I don't have evidence for this though. Might wanna spy on the packets one day... Edited January 6, 2009 by RomanHD Share this post Link to post Share on other sites
Cycloonx Report post Posted January 6, 2009 Oh ok, while eating it might make a difference, I thought you were talking about taking 5 bones out of storage Share this post Link to post Share on other sites
DHT Report post Posted January 6, 2009 Might be simplier to make it possible to eat 5 bones/shrooms with shift(whatever)+click, tho I doubt that it would reduce server load. Might just only reduce player's time to mix (which might not be such a good idea at radu's point of view). Share this post Link to post Share on other sites
MagpieLee Report post Posted January 7, 2009 I like this idea. Needs some work though...have you thought about what would happen if the user gets poisoned from a mega shroom? Would it be 5x more potent? Such a thing can be a deadly killer. Share this post Link to post Share on other sites
Aphistolas Report post Posted January 7, 2009 I don't like this from the point that bones/shrooms already have no cooldown, so this would make it even easier to AFK mix. Share this post Link to post Share on other sites
RomanHD Report post Posted January 7, 2009 I like this idea. Needs some work though...have you thought about what would happen if the user gets poisoned from a mega shroom? Would it be 5x more potent? Such a thing can be a deadly killer. Great point. Never thought of that one. Maybe if 2 out of those 5 originals shrooms would be poisonous, then the resulting one would be 2x more potent. I don't like this from the point that bones/shrooms already have no cooldown, so this would make it even easier to AFK mix. How exactly could you AFK mix with this? Share this post Link to post Share on other sites