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Portland Arena

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People would still be able to use 'normal' pk maps if they want to protect ALL of their items. I'm not really sure about the number of people that would make use of such a feature tho. Perhaps everyone is scarred as hell :D

 

Perhaps some people simply does not see any use in fighting, nor even fun ... i am not scared to loss something, but why make unnecesarry fights, when there is so many better things i can do? Why destroy, when i can create?

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Even without equipment restrictions, and considering we're not getting 'small rosots', just making an arena ND and putting a +/- ~15 CL based attacking restriction... it'd be the most popular PK spot in EL.

 

I would really love to see equipment restrictions so actual PK skill is required, but if that over-complicates it to the point where it lessens the chance of it being implemented, then eh, just being CL based for attack would be good enough.

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I really like the idea of KF drops and NCA no-drops. Or make WSC no drops. WSA use to be the best, old school pkers heatin' up the place, awesomeness. Now, it's completly empty, not even noobs harving fruits.... I loved WSA. But, NCA is really the New WSA. so either would be fine, I'd love to have this in-game.

 

Radu, until the people are satisfied you've got to try new things, or at least consider it. I'm not saying you're not, I'm not saying you're not doing shit right now as i post, im just sayin' this could be cool. Happy players = more $$ :] just sayin... plox no ban me :D

Edited by DeadlyTears

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Guest Trojan_Knight

I think 1 ND area / arena / etc is more then enough ND places. KF has always been, or suppose to be the PK Capital of EL. I believe thats the main point of it. I also believe thats the way it should remain. If another arena / area / etc became ND and if KF became "normal" again. Then in sense, KF loses popularity. Which I see as being a issue because KF is meant to be primo.. So maybe we should think. "What would keep KF as capital" yet "help it not lose popularity". Because for every action, there is a reaction.

 

Liquids idea if including, not making another arena ND, helps I think. But with other peoples suggestions that would pull from KF. Imho I don't think would be a positive outcome. People can blame who ever they want on why they think this or that. I have never "not" been able to find PK. Yeah in past I have said things like "Hmm NC Arena is dead".. But those statements are based on a walk by. If I'm serious about PK.. All I got to do is #ig some tards and with in a few min a herd of people are more then willing to attack me.

 

Though if there was restrictions alone placed in a area / map / etc.. I think this would be positive for a couple reasons.. The most important one is for those that are new to pk. Theres already DP arena's that are similarly set up for this.. They don't allow tanks to walk in and wipe them out any longer. Theres one for brand new players, one for a lil bigger then brand new players. And the map just around the corner could be used to finish off the remaining balance of levels. Although none of these places have equipment restrictions. I must ask, could they? Since all I named but 1 have level restrictions.

 

In order for equipment restrictions to work. I would think that the human nexus area may need to have a "revamp" done to it. I'm not sure, I'm not coder. But its what makes sense regarding this idea. Because if "great swords", SoM, etc nexus increased.. Should Thermal Serp also increase? Then if Thermal nexus's increased.. Whos going to be the first person to complain about "thermal stats not worth human nexus pp?"

 

For every action, there is a reaction. No offense intended towards anyone :)

 

~~> me <~~ :)

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In order for equipment restrictions to work. I would think that the human nexus area may need to have a "revamp" done to it. I'm not sure, I'm not coder. But its what makes sense regarding this idea. Because if "great swords", SoM, etc nexus increased.. Should Thermal Serp also increase? Then if Thermal nexus's increased.. Whos going to be the first person to complain about "thermal stats not worth human nexus pp?"

As stated earlier, imo, the only change needed is that the magical versions of great swords and armors (i.e. the Jagged Sabre of Cooldown, the Steel Greaves of Uber Defense, etc.) should be changed to require human nexus 7. With that done, an arena that allows only up to human:6 equipment would satisfy the want for 'balanced and fair' PK. These restrictions would disallow most equipment that is overly powerful and overly expensive. (i.e. Dragon Armors, Bronze Sword, JSoC, etc.) and would put your 'weekend player' and your 16h/7day a week 'hardcore player' on a similar level... that combined with a CL based initiate combat restriction would make skill everything.

 

As for the technicalities, i of course cant be sure, but based on Radu's previous related implementations and some other things he said he could do (but didn't end up doing), i expect it is feasible to have it so once you step in the arena your human nexus is automatically lowered to and kept at 6 (i base that assumption on the once talked about idea of an arena that automatically lowers the a/d of anyone who steps into it to 100/100... it's the same principle, just auto lowering human nexus instead of a/d).

I'm not so sure about denying combat initiation if a person is wearing human:7+ gear (since people could equip this gear outside the arena and then walk in)... only Radu can answer that.

 

But really... i doubt any of this will ever get implemented. Most of the top 20 a/d fighters dont fight each other, and since this would probably reduce the amount of people in KF and they wouldn't be able to fight weaker people in this arena, i expect they'll be strongly against it. Anyone who plays enough to make hundreds of thousands of gc and/or uses much RL$$ to achieve wealth in EL would also be seriously against it, they'd be losing their significant armor and weapon advantages, leaving them to rely only on their PK skill... which for some (if not many) of them would be a recipe for failure.

 

EL is geared towards providing very big bonuses to 'hardcore' players, it seems to be a part of the design that these people will posses godlike power in comparison to a person who needs weeks or even months to be able to build enough gc to by a Titanium armor set... we're perhaps asking for something that simply goes against what EL is meant to be all about.

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Most of the top 20 a/d fighters dont fight each other, and since this would probably reduce the amount of people in KF and they wouldn't be able to fight weaker people in this arena, i expect they'll be strongly against it.

 

Al lot of people keep saying that, so i just had a look at the top 20 (attack)

Theres about 7 ppl there that either quit or don't PK. And about 3 that i rarely see in PK

Out of those 10 top 20 that are left there's about 6 i attack on sight...and most of them attack me aswell. The rest are either in friendly guild or are friends.

 

From what i see in KF most of those top 20 players that do PK, attack at least a good part of those other ~10 that are PKers.

 

As for the magics...i agree, they are overpowered and depend more on luck than skill. That's why i've stopped using them unless people use them on me.

Only thing i like to use sometimes is bronze, but not much..breaks too easily imo :)

 

Edit: spelling

Edited by Ambrosius

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+/- combat level arenas would do little more than eliminate what little motivation is left for top fighters to continue getting stronger. Why would someone want to train when each level gained means one more group of players he can no longer attack? Is it reasonable to have six 80 a/d players ganging up on a 90 a/d friend, while someone who has trained long and hard to get to 120 a/d sits there in what was once PK, unable to attack anyone? Many complain that PK is deserted enough as it is. In the above example, the gang of weaker fighters can kill the stronger person, using the right strategy. This works. Why screw it up?

 

On the other side of this example, this would perhaps allow the 120 a/d person to pick on only one member of a much larger group of PKers, remaining untouchable as the rest of the large group stands idly by, unable to help. This would once again cause the map to remain unused.

 

As for inventory dropping and equipped items remaining, this is an awful idea, imo. Why would anyone bring a selection of weapons and armor when anything not equipped can drop? This would reduce the effectiveness of strategy and PK skill, (equipment selection, switching, etc.) plus make one more empty arena.

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If you are at the top it means you are stronger then others... Motivation enough :P

 

Edit: Gotta start training someday, if you keep doing so for years. Eventually you will get stronger and stronger.. That is the motivation for the average player I guess.

Edited by ProHibited

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