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Wizzy

Staff of Protection

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Hi all

 

Being an ebul mage I thought a nice wepon for me would be a Staff of protection.

 

Since I have low a/d p/c the attraibutes of this wep is very good, and the healing helps keep me alive.

 

Every time the staff heals there is a message

 

"Player was healed a little by His/Her armor"

 

Using a sop and a Mol getting attacked by 3-4 people giving a 30% chance per hit to get this message creates a lot of spam, and even rescys for some players.

 

I would suggest removing the message that player got healed.

 

In a 20 second fight I was healed 18 times. and 2 recync's

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Hehe I was there, and can testify it was just one long stream of orange spam. Removing it might be a good idea, or making it so that only the person using the staff/mol can see the message. :pickaxe:

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With MoL and heal plate its even better :P

 

Just too bad that with the low might cuz of attribute cap you cant make dmg on ppl wearing ti+ armour anymore using Staff of protection.

Id suggest tweaking the damage a bit aswel....same goes for Staff of the mage.

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With MoL and heal plate its even better :P

 

Just too bad that with the low might cuz of attribute cap you cant make dmg on ppl wearing ti+ armour anymore using Staff of protection.

Id suggest tweaking the damage a bit aswel....same goes for Staff of the mage.

lol

Edited by Maslicka

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With MoL and heal plate its even better :P

 

Just too bad that with the low might cuz of attribute cap you cant make dmg on ppl wearing ti+ armour anymore using Staff of protection.

Id suggest tweaking the damage a bit aswel....same goes for Staff of the mage.

lol

 

?

 

Tweak as in make it a bit more potent? As is now with might capped at 48, the damage it deals is too low...you can barely get through ti armour and higher with it.

 

Same goes for cutlass (hardly used anymore), Staff of the mage, normal serp, etc.

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With MoL and heal plate its even better :P

 

Just too bad that with the low might cuz of attribute cap you cant make dmg on ppl wearing ti+ armour anymore using Staff of protection.

Id suggest tweaking the damage a bit aswel....same goes for Staff of the mage.

lol

 

?

 

Tweak as in make it a bit more potent? As is now with might capped at 48, the damage it deals is too low...you can barely get through ti armour and higher with it.

 

Same goes for cutlass (hardly used anymore), Staff of the mage, normal serp, etc.

 

Persoanly I would rather see it as a protective/defensive wep then needing it to do more damage as a melee wep.

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maybe when u get healed a green flash like restore comes so u know u are healed.

 

no spam..cool graphics

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maybe when u get healed a green flash like restore comes so u know u are healed.

 

no spam..cool graphics

I like this idea, and poorman would turn it off :P

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Using a sop and a Mol getting attacked by 3-4 people giving a 30% chance per hit to get this message creates a lot of spam, and even rescys for some players.

 

I would suggest removing the message that player got healed.

 

In a 20 second fight I was healed 18 times. and 2 recync's

Hmmmm. I would like to know the reason for the resync's. I'm not sure that the resync's would be due to the number of text messages being displayed.

 

If I remember correctly, a resync is caused by the computer not being able to process all the animations fast enough, or put another way, the actor command que gets too large.

 

Theoretically the amount of text, or amount of network traffic shouldn't have any effect on this, it simply is too many actor commands being sent from the server.

 

It is completely possible that I am wrong and that the level of text being sent is causing the rendering to slow down enough that the animations aren't processed fast enough, and hence the client is re-syncing, but the same thing should then be happening when you get a flood of messages from a chat channel or a bot.

 

maybe when u get healed a green flash like restore comes so u know u are healed.

 

no spam..cool graphics

That is a good idea. I like this one. It [should be fairly easy]* to detect the message being sent from the server and instead of displaying it, trigger an effect. I don't think it would fix the problem with re-syncing (I think that is due to the number of messages sent from the server), but it would look cool and fix the problem with the screen getting spammed.

 

What would be cool would be to code an effect that moves from the tip of the staff to the actor to show it is the staff that healed them (as opposed to a cast spell). At a guess you could find the origin based on the end bone of the staff, similar to the way the magic sword's glow effects are done.

 

/edit: * Oh yeah. Not so easy.

It would be easy to detect the message being sent from the server ("Player was healed a little by His/Her armor"), but there is no way of telling what piece of armour/weapon did the healing, therefore knowing correctly where to trigger the heal effect from would be hard. It would be possible to check what armour/weapon is equipped, but the client may not know if an item is able to heal or not without talking to the server.

 

Basically, this would slow things down even more than now and would guarantee many more re-syncs. Damn.

 

For this to be workable, the server would need to either send some item id with the text message, or a new protocol message which contained the item id and the client could handle displaying the message/effect.

Edited by Torg

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maybe when u get healed a green flash like restore comes so u know u are healed.

 

no spam..cool graphics

Not a bad idea (assuming the issues Torg pointed out could be handled), but make it a blue flash since the weapon itself has the blue tip and blue sparkles coming from it.

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maybe when u get healed a green flash like restore comes so u know u are healed.

 

no spam..cool graphics

Not a bad idea (assuming the issues Torg pointed out could be handled), but make it a blue flash since the weapon itself has the blue tip and blue sparkles coming from it.

 

I am not sure why recyns happen, could be becasue of the amount of actors at that time. I know 3 where hitting me, with another 5+ standing around. But the recyns started to happen as the messages. I really dont know if this is the cause. But I am curious.

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Just a quick note.

 

I haven't forgotten about this. I did some initial "concept check" coding on this and have something very basic working. There are 2 aspects that need to be completed before it is ready to be committed to the code.

 

Firstly, I need to accurately establish the correct position for the effect (be it the tip/shaft of the weapon, or the legs, boots, helm, etc...)

 

And secondly, a decent effect to show this is healing, and where its from. Possibly a glow, or a _small_ flash from the item to the wearer, or whatever.

 

In short, I'm not sure I'm going to have it finished before the next update as I'm heading overseas for work very shortly and I've no idea how much time it would take to determine the correct position and then design/code a decent effect. I shall try, but I can't promise anything. If anyone wants to help with either task, I can happily share my code and understanding of it and help you on your way. Basically, we have about 1 week to get it finished (2 at the outside, but I won't be around that long).

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