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Pets implementation

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Thinking about it, why whould a fighter buy a pet for 100-200kgc? It should be quite strong and helpful for that price. It would be sad if they wouldn't be really useable. Anyway, I have 1 question, once you buy a pet, can you lose it? You can resurrect it when it dies, so I guess it will be something you can hold forever?

No one is forced to buy a pet, yes? Based on the responses I already got here, quite a few players are interested, so that's enough for me.

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How about the pet follows you everywhere you go. for example if you use a ring or tellie spell the pet tellies with you.

Edited by hobobob38

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Leveling a fighter pet could be based on the specific animal/monster it attacks and survives. The more it kills rabbits the more experience points it gets for killing rabbits. This may make it complicated; xps for each animal it attacks but would reflect the pet owner's own figthing level.

 

Similar to RL I suppose and as in RL, the pet would have to rest and need food before it could continue figthing.

 

Giving the pet things like potions, armour, weapons and such doesnt sound like a pet any more. Pet is what it is...an animal left to its own means.

 

My 2cents :)

 

To clarify my point above, I see the Pet's trainer/owner playing a bigger role and providing the direction for the pet's development and training. If the owner wants the pet to be uber rabbit killer - so be it :)

Edited by marack

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Thinking about it, why whould a fighter buy a pet for 100-200kgc? It should be quite strong and helpful for that price. It would be sad if they wouldn't be really useable. Anyway, I have 1 question, once you buy a pet, can you lose it? You can resurrect it when it dies, so I guess it will be something you can hold forever?

No one is forced to buy a pet, yes? Based on the responses I already got here, quite a few players are interested, so that's enough for me.

 

Well yea, everyone is free to chose what to do ofcourse, I just wanted to mention it :) And answer on my other question? If you hold the pet forever the price might be ok :)

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Read the whole thing before replying, or you get banned

 

The way I see the pets is like this:

1. You buy a pet egg (later on, it might be manufacturable under summoning, but not sure about it yet).

The price of the egg will be high, perhaps around 100-200K, to prevent everyone from getting it and overcrowd the game with pets.

 

3. There will be 10 levels for the pet, the levels will be different than for the players.

 

 

10. There will be some combat settings for the pet, for example cautious, normal or aggressive. A cautious will only attack weaker monsters, while an aggressive pet will attack anything it can find. Probably there will also be a setting to tell the pet if you want it to attack only those you are fighting with, or anyone that is not an ally.

 

11. Leveling up: This is the tricky part, where I want some feedback. There will be a few things to help level the fighter pet:

a. Food. The more time he is around, the more he will be able to level.

b. Pet exp stones (which will increase the pet exp), and will be buyable from the NPC.

c. Killing enemies. There should be a way to avoid people with pets competing with newbies over the rabbit-goblin spawns, so perhaps only stronger monsters than the pet will count for exp. purposes.

Probably, a level will take all 3 of the above mentioned things. For example, to move to level 2, a pet will need to be summoned for at least 1 hour, kill 20 monsters, and get 10 pet exp stones. Of course, the numbers are PIOMA (pulled in out of my ass), and they will need some careful consideration.

 

So, what do you think? Any ideas? Please notice that we are talking about the fighting pet here, not the pets in general. Any questions/suggestion about pets in general will be deleted, and the poster will be suspended from the forums for a few weeks.

 

Radu, you have some interesting ideas here and appreciate your work; however, though the vast majority seems pretty awesome, I do see a few flaws in it. I will address each point individually.

 

1. making the price of the egg high *will* make them more rare, but also will allow the high levels players to widen the gap between them and lower levels. yet, assuming this is a fighting pet, it will probably used in PK alot among those high leveled people and not make as much of a difference to the lower levels. (perhaps if you have a less powerful one be available with the completion of a longish quest?) I very well might just be rambling. :)

 

3. I like this idea of leveling. In what aspects though will they increase? (att/def, will they get bigger, can they help carry more things [i know these are fighting creatures though] ? ect) And do they go up like overall level or in individual skills?

 

10. Very nice =)

 

11.

a. Standard, no complaints

b. I think this idea is, in my opinion, rather silly. It will cause players with money to get their critter leveled faster.

c. Makes sense

 

Overall it seems pretty awesome. Congrats on the work.

 

Katriel

 

(Anjoran in game)

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To avoid ppl competing with newbies over rabbit/goblin spawns pet could lvl only on pk maps from killing normal not-summoned monsters( to avoid abusing it on private guild maps when some1 could just summon rabbits for fast kills).

 

PK maps have wide range of creatures from male goblins to giants, and u could help pet with killing monsters as long as ur pet deals the last blow( u could use ur sword, spells or summons to weaken its opponent, u can always ask friends to help u too :)

 

That's a good idea, especially for the fighter pet (which I would assume will be used mainly for PKing).

Speaking of which, maybe the fighter pets should not be able to level more than the owner (a+d)/20

So to have a level 10 (max) fighter pet, you'd need 100 a/d.

 

 

In my edit I suggest 1 pet level for every 15 levels of the fighters A+D/2. This gives the top players even more reason to level past 100 a/d and that is more breakage right?

 

 

Tirun

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1. making the price of the egg high *will* make them more rare, but also will allow the high levels players to widen the gap between them and lower levels. yet, assuming this is a fighting pet, it will probably used in PK alot among those high leveled people and not make as much of a difference to the lower levels. (perhaps if you have a less powerful one be available with the completion of a longish quest?) I very well might just be rambling. :)

The idea is to do more than mindless fighting if you want a pet. You will need money too. Obviously, those that have more money in the game should have more advantages, since we promote a competitive economy, and not socialism.

 

 

3. I like this idea of leveling. In what aspects though will they increase? (att/def, will they get bigger, can they help carry more things [i know these are fighting creatures though] ? ect) And do they go up like overall level or in individual skills?

Probably the fighting pets will only get a/d as they level, but possibly some other stuff such as accuracy, etc.

 

b. I think this idea is, in my opinion, rather silly. It will cause players with money to get their critter leveled faster.

That's the idea. More money, more fun. No pain, no gain.

 

Well yea, everyone is free to chose what to do ofcourse, I just wanted to mention it :) And answer on my other question? If you hold the pet forever the price might be ok :)

 

As you might have noticed, I didn't mention anything about losing a pet. The pets will last forever.

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The idea is to do more than mindless fighting if you want a pet. You will need money too. Obviously, those that have more money in the game should have more advantages, since we promote a competitive economy, and not socialism.

 

Probably the fighting pets will only get a/d as they level, but possibly some other stuff such as accuracy, etc.

 

That's the idea. More money, more fun. No pain, no gain.

 

As you might have noticed, I didn't mention anything about losing a pet. The pets will last forever.

 

 

 

on the first point, you gave a sufficient rebuttal :)

 

okay, accuracy makes sense. HPs also?

 

 

meh, I still disagree on the last point. Or at least make it a small portion of the leveling.

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I wonder if different types of pets might have different prices. I don't know that a fighting pet would be very useful to a noob, but a muling pet would be, but it would be totally out of thier price range if it were 100-200k.

 

Edit: Also maybe pet ownership and leveling should require knowledge in addition to the exp from killing monsters and time in game requirements. Like general pet care, then branch out to the different pets (dog ownership and/or training if the fighting pet were to be a dog), then to different levels (dog fighing lvl 1) to level the pets. The books could be expensive, like the exp stones.

 

Giving the pet things like potions, armour, weapons and such doesnt sound like a pet any more. Pet is what it is...an animal left to its own means.

 

Dogs, when used for hunting, did have armour of sorts. Studded collars were originally used to protect the necks of dogs when they were fighting animals like lions, that go for the neck in an attack. Horses had armour they wore into battle. Although it would seem wierd to see a dog walking around in dragon armor, but hey if ya have the money or ing you may as well use it.

 

It would be nice to see animals with different abilities, like a dog was used in battle more as an attack animal, while a horse was used more as a defense animal, so a dog should have higher attack and a horse have higher defense. You could also make them multi-purpose, like a dog or horse could mule, just a horse could mule more. Maybe even have a cart for the horse and a sled for the dog to increase thier load.

Edited by Karalyn

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Sounds very interesting.

 

11. Leveling up: This is the tricky part, where I want some feedback. There will be a few things to help level the fighter pet:

a. Food. The more time he is around, the more he will be able to level.

b. Pet exp stones (which will increase the pet exp), and will be buyable from the NPC.

c. Killing enemies. There should be a way to avoid people with pets competing with newbies over the rabbit-goblin spawns, so perhaps only stronger monsters than the pet will count for exp. purposes.

Probably, a level will take all 3 of the above mentioned things. For example, to move to level 2, a pet will need to be summoned for at least 1 hour, kill 20 monsters, and get 10 pet exp stones. Of course, the numbers are PIOMA (pulled in out of my ass), and they will need some careful consideration.

 

So, what do you think? Any ideas? Please notice that we are talking about the fighting pet here, not the pets in general. Any questions/suggestion about pets in general will be deleted, and the poster will be suspended from the forums for a few weeks.

 

Yes, that leveling might be very tricky.

 

I would suggest not a hard coded way to level like be online for 3 hours, kill 20 monsters and use 5 stones to reach a level, gives players more choices how to level.

 

Example:

 

The pet needs 20 points to move from level 1 to level 2.

 

The pet is online for one hour and the owners food level is always positive during this hour (LevinMages idea to prevent logging on and going to work then for 8 hours and get easy xp), the pet gets one point.

 

Using an pet xp stone gives one point.

 

Killing a stronger monster gives 1 point.

 

And the pet moves from level 1 to 2, when 20 points are earned *BUT* at least 3 points come from each category. So the player *MUST* earn 3*3=9 points from those categories, but is free how to earn the missing 11 points.

 

Players with a lot of gc can just buy xp stones to earn the missing 11 points (money sink).

 

Players with a lot of time can just log on and feed their char to earn the 11 points during 11 hours.

 

Players who have fun to train the pet, can go and fight to earn the missing 11 points.

 

And since the number 3 of points from each category is just an idea, which should/could vary in the future, i would suggest this too:

 

Test pets:

 

Just implement the first pet and make the egg cheap, lets say 1k gc or such.

 

Players know then that those pets are just for testing and can be deleted every now and then.

 

You can then watch how the pets evolve, change the formulas, wipe all pets, see how the new formulas work and then, one day, when you think, the formulas might work now, wipe all pets and bring the real pets for 200k gc in game.

 

Well, just my 2 cents again.

 

Piper

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Thats a good idea..So us noobs can have pets too :)

 

Exactly.

 

So you all n00bs do the testing work, and later, when youre not noobs anymore, you can buy the perfect tested pets :)

 

Piper

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Edit: Also maybe pet ownership and leveling should require knowledge in addition to the exp from killing monsters and time in game requirements. Like general pet care, then branch out to the different pets (dog ownership and/or training if the fighting pet were to be a dog), then to different levels (dog fighing lvl 1) to level the pets. The books could be expensive, like the exp stones.

I really like the idea of requiring research to advance your pet. To add to this idea, research could also be necessary to make the armor (if implemented) for your pet.

 

Also, Piper, pretty much your WHOLE idea is awesome, I'll admit!

 

Overall, great idea!

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As a possible alternative to the suggestion that pk maps be used as an area to level the pets in, can I pop in the suggestion that Summoning arenas are considered as pet levelling places? It would mean that the pet would be required to level up on someone elses summons but I am sure some cooperation could be reached to actually make greater use of the summons arenas if this was done. It would also mean that pets could only level vs summoned creatures too.

 

Also..on point 9 Radu, you state that the pet loses its items when/if it dies..is that a permanent loss gamewise or would it leave a bag? (thinking in terms of a player carrying around a resurrection item and bringing pet back straight away then returning pets items if it dropped any, here).

 

- PYE

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sounds like a good idea, but it would be easier to make a fighting pet viable for PK to have it lvl just like players, this way high lvl pk'ers dont end up with a pet that gets 1 or 2 hitted, or noobs with a pet thats stronger then themselves.

 

that the pet will only be around for a set period of time doesnt sound to good imo, have it stay with you till it dies sounds better.

besides that would be nice if we could name the pet, have it learn ability's like bite / scratch / slash at certain lvl's

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sounds like a good idea, but it would be easier to make a fighting pet viable for PK to have it lvl just like players, this way high lvl pk'ers dont end up with a pet that gets 1 or 2 hitted, or noobs with a pet thats stronger then themselves.

 

that the pet will only be around for a set period of time doesnt sound to good imo, have it stay with you till it dies sounds better.

besides that would be nice if we could name the pet, have it learn ability's like bite / scratch / slash at certain lvl's

 

sry Hardcore missed this in the thread..who suggested theyre time limited? Radu posted that theyre forever if they dont die or are resurrected didnt he? :laugh:

 

I think a fusion of pipers ideas with some of the others on here, will make a perfect mix. Hardcore is right that high level pkers shouldnt have pets die in 1-2 hits but I think that wont(shouldnt) happen if the pkers have taken the time to level their pet up as per pipers 3 tiered system (if its implemented).

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Possibly have the pet equipable in one of the existing slots (thus sacrificing another equipped item)

 

Also, have its attack/defense strengths correlated to its hunger level, with food level degrading at a higher rate during combat (possibly at a higher degrade rate than the food in inventory can restore)

 

And a trainer's manual for each specific level, or possibly a grouping of levels (i.e., beginner's manual level 1-3, intermediate ...)

 

And maybe a % chance of disobedience to its set aggression based on how far you've trained it

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I think that more advanced food should give it more exp towards leveling

 

Over all the idea is great!

 

Question:

Will the pet gain EMU and attributes as it levels IE : level 1 = 80 emu 4/4 p/c (doubt it'll be that weak but i'm just using it as an example)

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to keep pets from needing to kill rabbits i think you could just start them off allitle stronger than a few of the lower monsters then there wont be a need to crowd IP

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to keep pets from needing to kill rabbits i think you could just start them off allitle stronger than a few of the lower monsters then there wont be a need to crowd IP

 

Captain obvious is your name.

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My idea would be a stone that lets you take control of your pet for a certain amount of time and control him as you would control your character.

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I would like to see the pet lvling like:

-kills that counts only on pk map

as you told radu the time while he is summoned it should count. It would be nice that every lvl he could get only 19 points from fighting, from being summoned and from xp stones, and the last point only from an NPC quest. That should be like an arena, where you pet is all alone, and the NPC would summon some critters, that the pet needs to kill in order to get the higher lvl. Ofcours the critters would become stronger as the pet will lvl up.

When they get to lvl 10(max) they could be bounded with theire master, like in life, like the masters death could mean theire death too, and i think vice-versa too.

 

just my 2 bani :laugh:

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When they get to lvl 10(max) they could be bounded with theire master, like in life, like the masters death could mean theire death too, and i think vice-versa too.

I dont like idea of master dieing when his pet dies, for simple reason: pet cant use restore magic(only potions which r kinda weak :) ) so can be killed way too easy even if its quite strong, which would mean master dies also as easy as a pet.

 

Example:

Big fight in pk u summon pet but u still see u will lose so since u were hitted by jsoc and r about to die u manage to do some pr0 flee, pet still fighting ur opponents and u have couple seconds to run out of the map, u have cooldown on ur srs diss rings and tele rings and also got not enough mana to tele out so u need to walk to the entrance.

 

Now 2 possibilities:

 

1)Opponents killed ur pet already and r after u now, but since u managed to get those couple of extra seconds u didnt die and walk out of the map safely.

 

2) Opponents killed ur pet and since its bounded with u u die too even tho u were almost at the exit of pk map and noone of opponents attacked u.

 

Which of the options do u prefere? :laugh:

 

mp

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2) Opponents killed ur pet and since its bounded with u u die too even tho u were almost at the exit of pk map and noone of opponents attacked u.

 

Which of the options do u prefere? :)

 

mp

 

I myself like that option :(

but it reminds me alot of the 'His Dark Materials' book series

Deamons :laugh:

 

Also like the idea of need every 20 a/d for pet to reach 1-10, maybe have 10 different forms for the pet to transform into?

 

As for the level up thing

To level, requires 90% food full as it were,

A pet leveling stone which only works after the requirement is there but will disappear whatever happens - try level it before it reaches the requirement

To get A/D exp as it were is 10x more than us?

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