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Macintosh OS X client 1.6.0 bugs thread

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@ Lyeofwar

 

I was having the same problems. Delete your el.ini file before login each time. You should be able to get ot the login screen and connect to the server. From there do a ctrl-o, open your options and reset your video options.

 

It might take a minute more, but it works for me :P

 

Unfortunately, deleting .ini doesn't affect it o_O

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Hi folks,

 

I'm having a problem with the @ character. I have a Macbook Pro with Finnish keyboard layout, and I can't produce @ using just about any key combination I could think of. In other apps, option+2 produces it. Not in EL, though. Any ideas on what to try? Playing without talking at channels certainly IS an option... :medieval:

 

EDIT: bah. solved. command+option+2

Edited by Sikaflex

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I misposted a mac bug report. related to the bethel map and a client crash. Please find it here. Any suggestions are welcome.

 

http://www.eternal-lands.com/forum/index.php?showtopic=42076

Actually, this thread is a good read on how to properly submit a bug report. massimoC did a great jog - very thorough. He provided system information plus the crash log (see my comments in the third message of that thread).

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I had/have crashes under similar circumstances as massimoC, after I got up onto the ledge during the invasion. The error_log of one of the crashes was:

Log started at 2008-04-06 21:14:51 localtime (EDT)

[21:14:51] Using the server profile: main
[21:15:21] * server www.eternal-lands.com filename http://www.eternal-lands.com/updates160/files.lst
[21:15:21] Downloading http://www.eternal-lands.com/updates160/files.lst from www.eternal-lands.com
[21:15:21] Finished downloading http://www.eternal-lands.com/updates160/files.lst
[21:15:22] * server www.eternal-lands.com filename http://www.eternal-lands.com/updates160/files.lst
[21:15:22] Downloading http://www.eternal-lands.com/updates160/files.lst from www.eternal-lands.com
[21:15:22] Finished downloading http://www.eternal-lands.com/updates160/files.lst
[21:15:23] Failed to download (files.lst) 3 times. Giving up.
[21:15:42] HeLL è<TE> (301): unable to add a reload action, the queue is empty!
[21:15:42] HeLL è<TE> (301): unable to add a missed shot action, the queue is empty!
[21:15:42] HeLL è<TE> (301): unable to add a fire action, the queue is empty!
[21:15:42] HeLL è<TE> (301): unable to add a reload action, the queue is empty!
[21:15:42] HeLL è<TE> (301): unable to add a critical shot action, the queue is empty!
[21:15:42] HeLL è<TE> (301): unable to add a fire action, the queue is empty!
[21:15:49] missiles_fire_a_to_xyz: target (-0.000000,81.717300,0.000000) is out of the map!
[21:15:49] missiles_fire_a_to_xyz: target (-208274629451654889472.000000,-0.000000,-0.000000) is out of the map!
[21:15:52] missiles_fire_a_to_xyz: target (-0.000000,5116574556646322938576896.000000,0.000000) is out of the map!
[21:15:56] missiles_fire_a_to_xyz: target (-0.000000,-4070.891113,0.000000) is out of the map!
[21:16:00] missiles_fire_a_to_xyz: target (0.000000,245822496.000000,0.000000) is out of the map!
[21:16:01] missiles_fire_a_to_xyz: target (-19094260661878784.000000,-0.000000,0.000000) is out of the map!

 

This happens under poor-man as well as the default settings (i.e. after deleting the el.ini file).

 

The CrashReporter log is as follows:

Host Name:	  QPBook
Date/Time:	  2008-04-06 21:17:38.051 -0400
OS Version:	 10.4.11 (Build 8S165)
Report Version: 4

Command: EternalLands
Path:	/Applications/EternalLands.app/Contents/MacOS/EternalLands
Parent:  WindowServer [63]

Version: ??? (1.6.0)

PID:	557
Thread: 0

Exception:  EXC_BAD_ACCESS (0x0001)
Codes:	  KERN_INVALID_ADDRESS (0x0001) at 0x88bf4fff

Thread 0 Crashed:
0   net.0ctane.EternalLands	  0x0000e310 next_command + 5096
1   net.0ctane.EternalLands	  0x0000ec88 animate_actors + 700
2   net.0ctane.EternalLands	  0x000be244 start_rendering + 400
3   net.0ctane.EternalLands	  0x000be54c SDL_main + 60
4   net.0ctane.EternalLands	  0x00003ffc -[SDLMain applicationDidFinishLaunching:] + 56
5   com.apple.Foundation	 	0x92bf1a5c _nsnote_callback + 180
6   com.apple.CoreFoundation 	0x90805eac __CFXNotificationPost + 368
7   com.apple.CoreFoundation 	0x907fdf0c _CFXNotificationPostNotification + 684
8   com.apple.Foundation	 	0x92bdbe64 -[NSNotificationCenter postNotificationName:object:userInfo:] + 92
9   com.apple.AppKit		 	0x93790d28 -[NSApplication _postDidFinishNotification] + 112
10  com.apple.AppKit		 	0x93790c14 -[NSApplication _sendFinishLaunchingNotification] + 92
11  com.apple.AppKit		 	0x9379075c -[NSApplication(NSAppleEventHandling) _handleAEOpen:] + 264
12  com.apple.AppKit		 	0x93790304 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 92
13  com.apple.Foundation	 	0x92bf2a68 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 380
14  com.apple.Foundation	 	0x92bf28c8 _NSAppleEventManagerGenericHandler + 92
15  com.apple.AE			 	0x914fe960 aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 208
16  com.apple.AE			 	0x914fe7fc dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 44
17  com.apple.AE			 	0x914fe654 aeProcessAppleEvent + 284
18  com.apple.HIToolbox		  0x932ac2e0 AEProcessAppleEvent + 60
19  com.apple.AppKit		 	0x9378ea4c _DPSNextEvent + 856
20  com.apple.AppKit		 	0x9378e538 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 116
21  com.apple.AppKit		 	0x9378aa7c -[NSApplication run] + 472
22  net.0ctane.EternalLands	  0x00003f9c CustomApplicationMain + 220
23  net.0ctane.EternalLands	  0x0000421c main + 248
24  net.0ctane.EternalLands	  0x00002a8c _start + 760
25  net.0ctane.EternalLands	  0x00002790 start + 48

Thread 1:
0   libSystem.B.dylib			0x9002c3c8 semaphore_wait_signal_trap + 8
1   libSystem.B.dylib			0x90001c10 pthread_mutex_lock + 472
2   SDL						  0x30038d78 SDL_mutexP + 48
3   net.0ctane.EternalLands	  0x000eb83c update_sound + 204
4   net.0ctane.EternalLands	  0x000fd4c4 my_timer + 24
5   SDL						  0x300099a8 SDL_ThreadedTimerCheck + 232
6   SDL						  0x300395b0 SDL_SYS_StopTimer + 92
7   SDL						  0x3002b454 SDL_RunThread + 72
8   SDL						  0x30039304 SDL_SYS_KillThread + 24
9   libSystem.B.dylib			0x9002bd08 _pthread_body + 96

Thread 2:
0   libSystem.B.dylib			0x9001f88c select + 12
1   SDL_net					  0x33000ddc SDLNet_CheckSockets + 256
2   net.0ctane.EternalLands	  0x000c58f4 get_message_from_server + 124
3   SDL						  0x3002b454 SDL_RunThread + 72
4   SDL						  0x30039304 SDL_SYS_KillThread + 24
5   libSystem.B.dylib			0x9002bd08 _pthread_body + 96

Thread 0 crashed with PPC Thread State 64:
 srr0: 0x000000000000e310 srr1: 0x000000000200f030						vrsave: 0x0000000000000000
cr: 0x22004222		  xer: 0x0000000000000004   lr: 0x000000000000e18c  ctr: 0x000000000000010a
r0: 0x0000000000000020   r1: 0x00000000bfffe130   r2: 0x0000000008bf5000   r3: 0x0000000000000000
r4: 0x0000000000000000   r5: 0x0000000000000000   r6: 0x00000000ffffffff   r7: 0x0000000000000006
r8: 0x0000000000000001   r9: 0x000000007fffffff  r10: 0x0000000000140000  r11: 0x0000000043300000
  r12: 0x000000009000688c  r13: 0x0000000000000000  r14: 0x0000000000000000  r15: 0x0000000000000000
  r16: 0x0000000000000000  r17: 0x0000000000000000  r18: 0x00000000019138f0  r19: 0x0000000001916dd0
  r20: 0x00000000a378c120  r21: 0x000000000014c044  r22: 0x000000000a261e00  r23: 0x000000000014f6c4
  r24: 0x0000000000150000  r25: 0x0000000000150000  r26: 0x0000000000150000  r27: 0x0000000000000005
  r28: 0x0000000000000001  r29: 0x000000000a4009f8  r30: 0x00000000005fcf58  r31: 0x000000000a4009ec

Binary Images Description:
0x1000 -   0x14bfff net.0ctane.EternalLands ??? (1.6.0)	/Applications/EternalLands.app/Contents/MacOS/EternalLands
 0xb9e000 -   0xba1fff ogg 	/Applications/EternalLands.app/Contents/Frameworks/ogg.framework/Versions/A/ogg
 0xba4000 -   0xbc1fff com.yourcompany.yourcocoaframework ??? (1.0)	/Applications/EternalLands.app/Contents/Frameworks/png.framework/Versions/A/png
 0xd05000 -   0xd5dfff com.apple.carbonframeworktemplate 1.0	/Applications/EternalLands.app/Contents/Frameworks/cal3d.framework/Versions/A/cal3d
 0xdbe000 -   0xde0fff vorbis 	/Applications/EternalLands.app/Contents/Frameworks/vorbis.framework/Versions/A/vorbis
 0xfe8000 -   0xfeafff net.culater.SIMBL 0.8.2 (8)	/Library/InputManagers/SIMBL/SIMBL.bundle/Contents/MacOS/SIMBL
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0x1fba000 -  0x1fd3fff GLDriver 	/System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLDriver.bundle/GLDriver
0x1fd9000 -  0x1ff4fff GLRendererFloat 	/System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLRendererFloat.bundle/GLRendererFloat
0x5f7b000 -  0x608afff GLEngine 	/System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine
0x60b9000 -  0x61a9fff com.apple.ATIRadeon9700GLDriver 1.4.18 (4.1.8)	/System/Library/Extensions/ATIRadeon9700GLDriver.bundle/Contents/MacOS/ATIRadeon9700GLDriver
0x30000000 - 0x30061fff SDL 1.2.13	/Applications/EternalLands.app/Contents/Frameworks/SDL.framework/Versions/A/SDL
0x31000000 - 0x31028fff SDL_image 1.2.3	/Applications/EternalLands.app/Contents/Frameworks/SDL_image.framework/Versions/A/SDL_image
0x33000000 - 0x33001fff SDL_net 1.2.5	/Applications/EternalLands.app/Contents/Frameworks/SDL_net.framework/Versions/A/SDL_net
0x8fe00000 - 0x8fe52fff dyld 46.16	/usr/lib/dyld
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0x90293000 - 0x90344fff ATS 	/System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/ATS
0x90373000 - 0x9072efff com.apple.CoreGraphics 1.258.77 (???)	/System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/CoreGraphics
0x907bb000 - 0x90895fff com.apple.CoreFoundation 6.4.10 (368.33)	/System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation
0x908de000 - 0x908defff com.apple.CoreServices 10.4 (???)	/System/Library/Frameworks/CoreServices.framework/Versions/A/CoreServices
0x908e0000 - 0x909e2fff libicucore.A.dylib 	/usr/lib/libicucore.A.dylib
0x90a3c000 - 0x90ac0fff libobjc.A.dylib 	/usr/lib/libobjc.A.dylib
0x90aea000 - 0x90b5afff com.apple.framework.IOKit 1.4 (???)	/System/Library/Frameworks/IOKit.framework/Versions/A/IOKit
0x90b70000 - 0x90b82fff libauto.dylib 	/usr/lib/libauto.dylib
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0x945b3000 - 0x945cdfff com.apple.CoreVideo 1.4.2	/System/Library/Frameworks/CoreVideo.framework/Versions/A/CoreVideo
0x945de000 - 0x945fefff libmx.A.dylib 	/usr/lib/libmx.A.dylib
0x947a1000 - 0x947b0fff libCGATS.A.dylib 	/System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCGATS.A.dylib
0x947b8000 - 0x947c5fff libCSync.A.dylib 	/System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCSync.A.dylib
0x9480b000 - 0x94824fff libRIP.A.dylib 	/System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libRIP.A.dylib
0x9482b000 - 0x94b55fff com.apple.QuickTime 7.4.1 (14)	/System/Library/Frameworks/QuickTime.framework/Versions/A/QuickTime
0x94c3b000 - 0x94cacfff libstdc++.6.dylib 	/usr/lib/libstdc++.6.dylib
0x977c1000 - 0x977e0fff com.apple.vecLib 3.2.2 (vecLib 3.2.2)	/System/Library/Frameworks/vecLib.framework/Versions/A/vecLib
0x97ef7000 - 0x97fb8fff libGLProgrammability.dylib 	/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgrammability.dylib
0x97fe3000 - 0x97fe4fff libGLSystem.dylib 	/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLSystem.dylib
0x9b2c6000 - 0x9b2f4fff com.apple.audio.OpenAL 1.1	/System/Library/Frameworks/OpenAL.framework/Versions/A/OpenAL

 

My system specs are as follows:

Hardware Overview:

 Machine Name:	PowerBook G4 15"
 Machine Model:	PowerBook5,6
 CPU Type:	PowerPC G4  (1.2)
 Number Of CPUs:	1
 CPU Speed:	1.5 GHz
 L2 Cache (per CPU):	512 KB
 Memory:	1.5 GB
 Bus Speed:	167 MHz
 Boot ROM Version:	4.9.1f1

System Software Overview:

 System Version:	Mac OS X 10.4.11 (8S165)
 Kernel Version:	Darwin 8.11.0

 

I'll be the first to admit I don't know the EL code. My guess is that, given the error is "out of the map" and it's trying to target "-208274629451654889472.000000" as one of the co-ordinates, that a variable bound is being exceeded. But hey, who knows ;)

 

 

Hope this helps!

 

Lyeowar

Edited by Lyeowar

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More news on the client I am compiling on the other thread, see

http://www.eternal-lands.com/forum/index.php?showtopic=42076

 

I ended up in fixing the missing 2d files in data, and recompiling adding NEW_ACTOR_MOVEMENT. However, the arrow effect is still not working (lines completely astray, besides being out of sync which is normal); this is the errors.log. To analyze it: I had 5 arrows, one was broken in direct combat, one hit and three missed (it's night). The three miss generated three error messages.

 

[18:56:56] Using the server profile: main
[18:56:58] Error opening sound configuration file
[18:57:03] * server www.eternal-lands.com filename http://www.eternal-lands.com/updates160/files.lst
[18:57:03] Downloading http://www.eternal-lands.com/updates160/files.lst from www.eternal-lands.com
[18:57:03] Finished downloading http://www.eternal-lands.com/updates160/files.lst
[18:57:03] * server www.eternal-lands.com filename http://www.eternal-lands.com/updates160/files.lst
[18:57:03] Downloading http://www.eternal-lands.com/updates160/files.lst from www.eternal-lands.com
[18:57:03] Finished downloading http://www.eternal-lands.com/updates160/files.lst
[18:57:04] Failed to download (files.lst) 3 times. Giving up.
[19:00:03] missiles_fire_a_to_xyz: target (152005.015625,22406989080558037702061064192.000000,-0.000000) is out of the map!
[19:00:25] missiles_fire_a_to_xyz: target (0.000000,-64839141680712120263836568040782168064.000000,-233158507163367415708909568.000000) is out of the map!
[19:01:15] missiles_fire_a_to_xyz: target (-97478254592.000000,1461.195435,0.000000) is out of the map!
[19:01:16] next_command: trying to leave range mode while we are not in it => aborting safely...

 

On further tests, actually, I see that the first error message appears at every miss, while the "trying to leave..." seems related to being out of ammo.

 

Activating "use vertex actor" makes all characters disappear, but causes no other effect or error log entry (just the message on the console "Using vertex program for actor animation", and the corresponding one when disabling the option).

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The Xcode project ignores make.defaults afaik, you have to set:

 

-DELC -DOSX -DACTOR_FACE_CULLING -DALPHA_ACTORS -DCLUSTER_INSIDES -DCALCULATOR -DCACHE_ANIMATIONS -DCUSTOM_LOOK -DCUSTOM_UPDATE -DFUZZY_PATHS -DMASKING -DMISSILES -DNEW_ACTOR_ANIMATION -DNEW_ACTOR_MOVEMENT -DNEW_CAMERA -DNEW_SELECTION -DNEW_SOUND -DNEW_TEX -DPNG_SCREENSHOT -DPOPUP -DSIMPLE_LOD -DUSE_INLINE -DUSE_SHADER -DZLIB

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The Xcode project ignores make.defaults afaik, you have to set:

 

-DELC -DOSX -DACTOR_FACE_CULLING -DALPHA_ACTORS -DCLUSTER_INSIDES -DCALCULATOR -DCACHE_ANIMATIONS -DCUSTOM_LOOK -DCUSTOM_UPDATE -DFUZZY_PATHS -DMASKING -DMISSILES -DNEW_ACTOR_ANIMATION -DNEW_ACTOR_MOVEMENT -DNEW_CAMERA -DNEW_SELECTION -DNEW_SOUND -DNEW_TEX -DPNG_SCREENSHOT -DPOPUP -DSIMPLE_LOD -DUSE_INLINE -DUSE_SHADER -DZLIB

 

Thanks Florian; here is my current defines and yours. Form many of them, I have no clear picture of their meaning yet. However some seems strange to remove, I report the two sets side-by side, mine on the left, Floran's ones on the right (sort | diff-y output). I'll try to move toward them, but not removing useful stuff, e.g. calculator or notepad.

 

My current											   Florian's

AFK_FIX													   | ACTOR_FACE_CULLING 
ALPHA_ACTORS													ALPHA_ACTORS 
AUTO_UPDATE												   <
CACHE_ANIMATIONS												CACHE_ANIMATIONS 
CALCULATOR													  CALCULATOR 
CLICKABLE_CONTINENT_MAP									   <
CLUSTER_INSIDES												 CLUSTER_INSIDES 
COUNTERS													  <
CUSTOM_LOOK													 CUSTOM_LOOK 
CUSTOM_UPDATE												   CUSTOM_UPDATE 
CXX_MISC													  <
ELC															 ELC 
EYE_CANDY													 <
FONTS_FIX													 <
FUZZY_PATHS													 FUZZY_PATHS 
GL_EXTENSION_CHECK											<
IDLE_FIX													  <
MASKING														 MASKING 
MINES														 <
MINIMAP													   <
MISSILES														MISSILES 
NEW_ACTOR_ANIMATION											 NEW_ACTOR_ANIMATION 
NEW_ACTOR_MOVEMENT											  NEW_ACTOR_MOVEMENT 
NEW_ACTOR_SCALE											   | NEW_CAMERA 
NEW_E3D_FORMAT												<
NEW_FILE_IO												   <
NEW_FRUSTRUM												  <
NEW_SELECTION												   NEW_SELECTION 
NEW_SOUND													   NEW_SOUND 
NEW_TEX														 NEW_TEX 
NOTEPAD													   <
OGG_VORBIS													<
OPTIONS_I18N												  <
OSX															 OSX 
PNG_SCREENSHOT												  PNG_SCREENSHOT 
POPUP														   POPUP 
SFX														   <
SIMPLE_LOD													  SIMPLE_LOD 
USE_INLINE													  USE_INLINE 
USE_SEND_VIDEO_INFO										   <
USE_SHADER													  USE_SHADER 
ZLIB															ZLIB

 

 

More crashes, in a quiet area and harvesting, somebody was around shooting arrows; this seems to confirm that the bug is in the missile rendering, just one missile is enough to kill my client if I am unlucky...

However, I still have to recompile with Florian's settings.

 

Mac OSX 10.5.2 

Model: PowerBook5,4, BootROM 4.8.4f1, 1 processor, PowerPC G4  (1.1), 1.5 GHz, 1.5 GB
Graphics: kHW_ATIrv360M11Item, ATY,RV360M11, spdisplays_agp_device, 64 MB
Memory Module: SODIMM0/J25LOWER, 512 MB, DDR SDRAM, PC2700U-25330
Memory Module: SODIMM1/J25UPPER, 1 GB, DDR SDRAM, PC2700U-25330
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x4E), Broadcom BCM43xx 1.0 (4.170.25.8)
Modem: Jump, V.92, Version 1.0
Bluetooth: Version 2.1.0f14, 2 service, 0 devices, 1 incoming serial ports
Network Service: Built-in Ethernet, Ethernet, en0

------------------------------------- error_log.txt

[20:01:47] missiles_fire_a_to_xyz: target (-4146825552461824.000000,-0.000000,0.000000) is out of the map!
[20:04:21] missiles_fire_a_to_xyz: target (219052802048.000000,-478478751236096.000000,0.000000) is out of the map!

-------------------------------------

Process:		 EternalLands [9330]
Path:			/Users/massimo/Documents/Mac_Programmi/XCODE/elc/macosx/build/Release/EternalLands.app/Contents/MacOS/EternalLands
Identifier:	  com.cvs.EternalLands
Version:		 ??? (1.5.0)
Code Type:	   PPC (Native)
Parent Process:  launchd [63]

Date/Time:	   2008-04-07 20:04:24.501 +0200
OS Version:	  Mac OS X 10.5.2 (9C31)
Report Version:  6

Exception Type:  EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x000000008417afff
Crashed Thread:  0

Thread 0 Crashed:
0   com.cvs.EternalLands			  0x0000ece4 next_command + 5096
1   com.cvs.EternalLands			  0x000c03a4 start_rendering + 312
2   com.cvs.EternalLands			  0x000c0700 SDL_main + 56
3   com.cvs.EternalLands			  0x00004a20 -[SDLMain applicationDidFinishLaunching:] + 52
4   com.apple.Foundation			  0x923c5ea4 _nsnote_callback + 372
5   com.apple.CoreFoundation		  0x9214d95c _CFXNotificationPostNotification + 920
6   com.apple.Foundation			  0x923c36d8 -[NSNotificationCenter postNotificationName:object:userInfo:] + 88
7   com.apple.AppKit				  0x94797a00 -[NSApplication _postDidFinishNotification] + 108
8   com.apple.AppKit				  0x94797918 -[NSApplication _sendFinishLaunchingNotification] + 80
9   com.apple.AppKit				  0x9471f218 -[NSApplication(NSAppleEventHandling) _handleAEOpen:] + 260
10  com.apple.AppKit				  0x9471ea50 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 88
11  com.apple.Foundation			  0x923e66fc -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 480
12  com.apple.Foundation			  0x923e64d0 _NSAppleEventManagerGenericHandler + 236
13  com.apple.AE					  0x92d90ce0 aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 164
14  com.apple.AE					  0x92d90be8 dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 40
15  com.apple.AE					  0x92d909ec aeProcessAppleEvent + 212
16  com.apple.HIToolbox		   	0x90adfe84 AEProcessAppleEvent + 52
17  com.apple.AppKit				  0x9471c5f4 _DPSNextEvent + 1148
18  com.apple.AppKit				  0x9471bd84 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 112
19  com.apple.AppKit				  0x94715a40 -[NSApplication run] + 736
20  com.cvs.EternalLands			  0x000049c0 CustomApplicationMain + 216
21  com.cvs.EternalLands			  0x00004c40 main + 244
22  com.cvs.EternalLands			  0x000034b0 _start + 756
23  com.cvs.EternalLands			  0x000031b4 start + 44

Thread 1:
0   libSystem.B.dylib			 	0x9430538c __semwait_signal + 12
1   libSystem.B.dylib			 	0x94341f40 _pthread_cond_wait + 1580
2   libGLProgrammability.dylib		0x929342e8 glvmDoWork + 120
3   libSystem.B.dylib			 	0x94340b98 _pthread_start + 316

Thread 2:
0   libSystem.B.dylib			 	0x942feaf8 mach_wait_until + 8
1   libSystem.B.dylib			 	0x9438a90c nanosleep + 324
2   SDL						   	0x30039fd8 SDL_SYS_StopTimer + 136
3   SDL						   	0x3002bf5c SDL_RunThread + 68
4   SDL						   	0x30039cfc SDL_SYS_KillThread + 20
5   libSystem.B.dylib			 	0x94340b98 _pthread_start + 316

Thread 3:
0   libSystem.B.dylib			 	0x94348314 select$DARWIN_EXTSN$NOCANCEL + 12
1   libSystem.B.dylib			 	0x9439e54c select + 68
2   SDL_net					   	0x33000dd8 SDLNet_CheckSockets + 252
3   com.cvs.EternalLands			  0x000c7b54 get_message_from_server + 120
4   SDL						   	0x3002bf5c SDL_RunThread + 68
5   SDL						   	0x30039cfc SDL_SYS_KillThread + 20
6   libSystem.B.dylib			 	0x94340b98 _pthread_start + 316

Thread 0 crashed with PPC Thread State 32:
 srr0: 0x0000ece4  srr1: 0x0200f030   dar: 0x8417afff dsisr: 0x40000000
r0: 0x00000020	r1: 0xbfffd840	r2: 0x0417b000	r3: 0x00000000
r4: 0x00000000	r5: 0x00000000	r6: 0x00003414	r7: 0x00000000
r8: 0x0bcfc080	r9: 0x7fffffff   r10: 0x00140000   r11: 0x43300000
  r12: 0x94309034   r13: 0xa0460d5c   r14: 0x00e19500   r15: 0xbfffddd8
  r16: 0x00000000   r17: 0xa08babdc   r18: 0x00e265b4   r19: 0x00e1a130
  r20: 0x00e08be0   r21: 0x0014d044   r22: 0x09b70400   r23: 0x001506c4
  r24: 0x00151720   r25: 0x00150678   r26: 0x00150000   r27: 0x00000006
  r28: 0x00000001   r29: 0x09e36bf8   r30: 0x005fef5c   r31: 0x09e36bec
cr: 0x28002222   xer: 0x00000004	lr: 0x0000eb60   ctr: 0x94309034
vrsave: 0x00000000

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Next wild guess: endian issue?

 

might be... many things are received from the server and some may not be properly byte-swapped.

 

Maybe I am not able to locate the exact crash point just by disassembling; next_action() is a huge function and I am not sure I have tracked down the bug; my best guess is the code in actor_scripts.c right before line 1420, where cal_get_actor_bone_absolute_position is called; is range_action * action a pointer to a data structure received from the server?

 

There is another option, same file, code before line 1288. Try a look at that, but I'm not absolutely sure I have found the right offset in the assembler...

 

I will try to compile with MISSILES_DEBUG activated (I just discovered this define) so to have a more precise hint about where it crashes.

 

Thanks again to Florian and all the people helping.

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CVS up please :(

 

Message received! Got it, so it was an endianness issue... I believe you found it even before compiling! :-)

thanks!

 

However I will leave the MISSILE_DEBUG on for a while just in case (you know Murphy's law ... :-D

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Hi, latest patch in CVS has problems if SKY_FPV is not defined. In events.c, from line 208:

 

version		  notes	code

1.4		  (cicero   05-Jan-04): 				right_click++;
1.154		(superflo 07-Apr-08): #if defined SKY_FPV || defined OSX
1.154		(superflo 07-Apr-08): 				have_mouse = 1;
1.154		(superflo 07-Apr-08): #endif
1.154		(superflo 07-Apr-08): 			}
1.4		  (cicero   05-Jan-04): 			else

 

have_mouse is defined in getwin.h only if SKY_FPV is, so technically compiling without SKY_FPV and with OSX can't work.

I don't think it's right, but I don't know which direction to fix it (include the definition under OSX, or remove chenge the test when the variable is used.

For now I'll try compiling with both defs enabled.

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My fault, should have been SKY_FPS && OSX.

 

Ago already told me, fixed in CVS.

 

Ok. Having both defines did not work (needed other stuff, seeing from the logs). I patched the file and the client works, arrow effects are ok, no errors in the logs (but for the already reported message about double exiting range mode when the arrows are over).

 

Still to be checked under heavy stress (lots of arrows), but i'd say bug is gone.

 

I submitted two changes as patches on berlios,

- one is now obsolete of course,

- the other one is the order of includes in load_gl_extensions.h; as far as i can understand, the current one should not compile.

 

As soon as I have a working xcodeproj, I will submit it (some stuff is still done by hand, or by shell scripts that are not easily customized to a different directory structure).

 

Thanks again for your help!

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I uploaded a new compile. You can get it (1601b) from the first post in this thread (as usual).

 

If you just want to update the binary, you can download that here. This will replace the binary in EternalLands.app/Contents/MacOS/EternalLands. If you do not understand this, just download the full client.

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Hi all. Crash in non-official build. I updated the code and compiled latest today anyway, so in principle it should be a useful report.

 

Crash when using cursor keys in the console window. Within NC sto. Similar bug already there in 1.50.

 

Compilation defines :

 

ACTOR_FACE_CULLING AFK_FIX ALPHA_ACTORS AUTO_UPDATE CACHE_ANIMATIONS CALCULATOR CLICKABLE_CONTINENT_MAP CLUSTER_INSIDES COUNTERS CUSTOM_LOOK CUSTOM_UPDATE ELC EYE_CANDY FONTS_FIX FUZZY_PATHS GL_EXTENSION_CHECK MASKING MINES MINIMAP MISSILES NEW_ACTOR_ANIMATION NEW_ACTOR_MOVEMENT NEW_CAMERA NEW_SELECTION NEW_SOUND NEW_TEX NOTEPAD OGG_VORBIS OPTIONS_I18N OSX PNG_SCREENSHOT POPUP SIMPLE_LOD USE_INLINE USE_SHADER ZLIB

 

crash report

 

Process:		 EternalLands [45393]
Path:			/Users/massimo/Documents/Mac_Programmi/XCODE/elc/macosx/build/Release/EternalLands.app/Contents/MacOS/EternalLands
Identifier:	  com.cvs.EternalLands
Version:		 ??? (1.5.0)
Code Type:	   PPC (Native)
Parent Process:  launchd [83]

Date/Time:	   2008-04-10 00:04:16.307 +0200
OS Version:	  Mac OS X 10.5.2 (9C31)
Report Version:  6

Exception Type:  EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000049443a77
Crashed Thread:  0

Thread 0 Crashed:
0   libobjc.A.dylib			   	0x95e59020 objc_msgSend + 32
1   com.apple.Foundation			  0x923c5e10 _nsnote_callback + 224
2   com.apple.CoreFoundation		  0x9214d95c _CFXNotificationPostNotification + 920
3   com.apple.Foundation			  0x923c36d8 -[NSNotificationCenter postNotificationName:object:userInfo:] + 88
4   com.apple.AppKit				  0x947d956c -[NSWindow resignKeyWindow] + 356
5   com.apple.AppKit				  0x947db5c4 endKeyAndMain + 80
6   com.apple.AppKit				  0x947a8448 -[NSApplication sendEvent:] + 2288
7   com.apple.AppKit				  0x94715a68 -[NSApplication run] + 776
8   com.cvs.EternalLands			  0x0000489c CustomApplicationMain + 216
9   com.cvs.EternalLands			  0x00004b1c main + 244
10  com.cvs.EternalLands			  0x0000338c _start + 756
11  com.cvs.EternalLands			  0x00003090 start + 44

Thread 1:
0   libSystem.B.dylib			 	0x9430538c __semwait_signal + 12
1   libSystem.B.dylib			 	0x94341f40 _pthread_cond_wait + 1580
2   libGLProgrammability.dylib		0x929342e8 glvmDoWork + 120
3   libSystem.B.dylib			 	0x94340b98 _pthread_start + 316

Thread 2:
0   libSystem.B.dylib			 	0x942feaf8 mach_wait_until + 8
1   libSystem.B.dylib			 	0x9438a90c nanosleep + 324
2   SDL						   	0x30039fd8 SDL_SYS_StopTimer + 136
3   SDL						   	0x3002bf5c SDL_RunThread + 68
4   SDL						   	0x30039cfc SDL_SYS_KillThread + 20
5   libSystem.B.dylib			 	0x94340b98 _pthread_start + 316

Thread 3:
0   libSystem.B.dylib			 	0x94348314 select$DARWIN_EXTSN$NOCANCEL + 12
1   libSystem.B.dylib			 	0x9439e54c select + 68
2   SDL_net					   	0x33000dd8 SDLNet_CheckSockets + 252
3   com.cvs.EternalLands			  0x000c7b30 get_message_from_server + 120
4   SDL						   	0x3002bf5c SDL_RunThread + 68
5   SDL						   	0x30039cfc SDL_SYS_KillThread + 20
6   libSystem.B.dylib			 	0x94340b98 _pthread_start + 316

Thread 0 crashed with PPC Thread State 32:
 srr0: 0x95e59020  srr1: 0x0200f030   dar: 0x49443a77 dsisr: 0x40000000
r0: 0x923c5ea8	r1: 0xbfffe570	r2: 0x49443a77	r3: 0x00e53390
r4: 0x95efe4c0	r5: 0x00e59fa0	r6: 0xbfffe634	r7: 0x000000ff
r8: 0xbfffe620	r9: 0x00000002   r10: 0x95e4ca3c   r11: 0x6a11e4c0
  r12: 0x95ec70b0   r13: 0xa0460d5c   r14: 0x00e59fa0   r15: 0xbfffe918
  r16: 0x00000000   r17: 0xa08baa3c   r18: 0x00e6af64   r19: 0x00e569d0
  r20: 0x00e08be0   r21: 0xa0460d5c   r22: 0x00000000   r23: 0x00000100
  r24: 0xa0460d5c   r25: 0x00000001   r26: 0x00000000   r27: 0x00e6af60
  r28: 0x00000000   r29: 0xbfffe5b0   r30: 0x00000008   r31: 0x923c5d3c
cr: 0x44000422   xer: 0x00000001	lr: 0x923c5ea8   ctr: 0x95e59000
vrsave: 0x00000000

 

log messages: nothing in the last half an hour; unless last lines were not saved

 

machine config

 

OSX 10.5.2

Model: PowerBook5,4, BootROM 4.8.4f1, 1 processor, PowerPC G4  (1.1), 1.5 GHz, 1.5 GB
Graphics: kHW_ATIrv360M11Item, ATY,RV360M11, spdisplays_agp_device, 64 MB
Memory Module: SODIMM0/J25LOWER, 512 MB, DDR SDRAM, PC2700U-25330
Memory Module: SODIMM1/J25UPPER, 1 GB, DDR SDRAM, PC2700U-25330
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x4E), Broadcom BCM43xx 1.0 (4.170.25.8)
Modem: Jump, V.92, Version 1.0
Bluetooth: Version 2.1.0f14, 2 service, 0 devices, 1 incoming serial ports
Network Service: Built-in Ethernet, Ethernet, en0

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Hi all. Crash in non-official build. I updated the code and compiled latest today anyway, so in principle it should be a useful report.

 

Crash when using cursor keys in the console window. Within NC sto. Similar bug already there in 1.50.

...

Crashed Thread:  0

Thread 0 Crashed:
0   libobjc.A.dylib			   	0x95e59020 objc_msgSend + 32
1   com.apple.Foundation			  0x923c5e10 _nsnote_callback + 224

Yup. Known issue on my build too. A while back someone mentioned that using the arrow keys in the console would cause a crash sometimes. Now, the weird thing is that the crash comes from libobjc. It is not limited to PPC since I can reproduce it on my MacBook Pro.

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Back to EL from a busy RL, did a fresh checkout and compiled with the flags shipped with the xcode project.

 

i get this:

 

camera clipping 1

camera clipping 2

 

It seems some wrong clipping happens (perspective 0.4, near plane 6.0, far plane 92.0) with both sky enabled or disabled.

Clipping get worse with camera zoom: full zoom out is ok, full zoom in is black screen (actually with stars).

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The way the nearest plane works has been changed in the SKY_FPV code. You just need to reduce your near clip plane value to less than 1.0.

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Hi, testing the 1.60.a from 0ctane on Powerbook (PPC G4 1.5Ghz, OSX 10.5.2 with all updates).

 

 

 

After a while in the last configuration (reflection on, non mapped shadows off) the whole image gets almost black, shading everything in very dark colours (ok, it's raining, but it's too much...).

 

Previous results were made with the water-shader quality set to 2. But this is frame-rate expensive...

 

Setting water shader to 0 restores the normal colours (for a rainy day; I can also see the sky lightning reflected in the water now, so color range is probably normal). However, at this point testing again the reflection / shadow combination gives different results:

 

you have to keep shadows on, or the characters are all black; and shadow mapping disabled, same problem

 

reflections now work more, but when enabled they tend to produce a very dark color blend over the water (the rest of the picture is unaffected); moving the camera, this can be made disappear in a good part of the triangles : probable bug in determining the light intensity over the reflecting surfaces from the angle of the surface? also possible the lighter triangles are not reflecting (only the sky is visible there).

 

Cloud shadows seem to work properly, I did not test their interaction with all previously discussed settings.

 

Client complains about not finding the sound configuration file

 

That's all for now, thanks to you all for all the work so far

 

Cheers

 

xam

 

I have had this same problem. Having water shader set to 1 and clouds turned off, my screen would either black out or have a blue/green tint, depending on the camera angle.

 

I set water shader to zero and turned the shadows back on, and the problem is gone. Shadows, however, give my mac a rough time.

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I downloaded the 1.60b from 0ctane's site recently, and have noticed new behaviour in the chat history (the one you get by entering `). Very simply, the last line doesn't show in it, as it did before. Is this a bug, or intentionally different behaviour? If the former, I'm using a 1.5Mhz g4 (stock powerbook g4 15" except for an extra 1gb ram) and 10.4.11. If the latter, ugh :P

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I downloaded the 1.60b from 0ctane's site recently, and have noticed new behaviour in the chat history (the one you get by entering `). Very simply, the last line doesn't show in it, as it did before. Is this a bug, or intentionally different behaviour? If the former, I'm using a 1.5Mhz g4 (stock powerbook g4 15" except for an extra 1gb ram) and 10.4.11. If the latter, ugh :P

That is a bug that was fixed in CVS a few days ago.

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Not really a bug in the client but stil: The shortcut key ctrl, to use stuff fast, doesnt work here. Its the key OSX Leopard asigns to spaces. So if i press "ctrl-2" it flips to second virtual screen, leaving el on the first. is there a way to reasign EL-shortcut keys?

 

Grt. SL3ViN

Edited by hugo_boss

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Remapping keys can be done by modifying the keys.ini file.

Personally, I turned off that spaces behavior. I just use ctrl+arrows to navigate between Spaces, or F8 to show the Spaces view. EL still throws a alert sound when I use ctrl+1/2/3/4/5/6, but I can live with that.

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