ville-v Report post Posted January 25, 2008 Why should we be able to see monsters (or players) if there is no line of sight between us? For example in two corridors, where between us are wall, unexisting area and other wall, but we can still see each other. If other was simply lurking around the corner, that could be argued with "hearing", "smell" or other strange uses of perception, but in some occasions that is not the case. Share this post Link to post Share on other sites
bkc56 Report post Posted January 25, 2008 I would guess because EL is not a FPS (First-Person Shooter) so we are not bound by line-of-sight restrictions. I believe EL false more in the area of a TPS (Third-Person Shooter) with an eye-in-the-sky viewing perspective. Share this post Link to post Share on other sites
ville-v Report post Posted January 25, 2008 I would guess because EL is not a FPS (First-Person Shooter) so we are not bound by line-of-sight restrictions. I believe EL false more in the area of a TPS (Third-Person Shooter) with an eye-in-the-sky viewing perspective. We already have perception and camofladge limiting visibility. Why shouldn't line of sight -restrictions apply as well? Share this post Link to post Share on other sites
Vanyel Report post Posted January 25, 2008 I honestly don't find this issue important or urgent. I suppose it could be implemented quite easily (I base my opinion on the fact archery is almost implemented). The question is: do we want it? Share this post Link to post Share on other sites
Sayre Report post Posted January 25, 2008 I honestly don't find this issue important or urgent. Most suggestions aren't important, or urgent....because they are suggestions, ideas only. I suppose it could be implemented quite easily (I base my opinion on the fact archery is almost implemented). The question is: do we want it? I do. It is rather inconsistent that I cannot see more than 4 squares away from me at night, but can see quite clearly through a brick wall. As you say, with the archery implementation imminent, perhaps the tools are in place (obstacle detection, or whatever it may be) to make this happen. As a suggestion, it seems quite sound. S. Share this post Link to post Share on other sites
xenkoriu Report post Posted January 25, 2008 It is a good suggestion but I personally believe that sight is already to limited. Share this post Link to post Share on other sites
peino Report post Posted January 25, 2008 (edited) To do this, you could lengthen your perspective. Adjust it to 50+ and your view will be closer to your shoulder, making you not be able to see through things that are taller than you and other solid objects like rocks and trees. Then don't cheat by swiveling camera vertically. Doing that will hurt FPS rate, though. Edited January 25, 2008 by peino Share this post Link to post Share on other sites
trollson Report post Posted January 28, 2008 Very very expensive to perform ray tracing for every actor pair in range, compared to simple distance tests (with perception modifiers). This has to be done server side, and there is a reason why FPS games don't scale to MMO-sizes. Share this post Link to post Share on other sites