Zamirah Report post Posted January 29, 2008 (edited) Well, I meant for the non-fighter type.....if I understood you right. Added:I am not sure if I do understand you right, to tell the truth. I mean, if people wanted to die when they harvest, would they go to the PK-server. And seem very few play there. I think most people play this game to chat and to make all the nice items. It's the same 10-20 people who always post like - PK is dead - no rosts in game - we need NDD - pk is too expensive. Make me think, there are maybe only few PKers in game. Edited January 29, 2008 by Zamirah Share this post Link to post Share on other sites
nathanstenzel Report post Posted January 29, 2008 (edited) I mean, if people wanted to die when they harvest, would they go to the PK-server.And seem very few play there. I think most people play this game to chat and to make all the nice items. It's the same 10-20 people who always post like - PK is dead - no rosts in game - we need NDD - pk is too expensive. Make me think, there are maybe only few PKers in game. At the least, most people other than the ones hoping for a free alternative to a fighting game.....and plenty of them go back to the other game anyways. I lost a few guildmates that way. I know a number of people that play this game specifically because it does not force you to do combat if you don't want to. Edited January 29, 2008 by nathanstenzel Share this post Link to post Share on other sites
Lyeowar Report post Posted January 30, 2008 (edited) @ lilcnoot maybe it could be restricted to mainland C2 .. any map that can only be accessed by boat (tele) could be off limits ... since being a creature it cant sail Depending on the creature, I don't see why it couldn't sail. Bram Stoker's "Dracula" sails quite often. My memory's a bit rusty, but I'm almost certain Frankenstein did too. Were it a winged animal, as the later discussions of dropping feathers suggest, that would eliminate this problem too. Edit: I don't see why a leopard couldn't stow away on a ship. Edit: I can't describe how excited this makes me. One of the things I miss from my early days is the thrill of escaping Bob as I ran across Portland with a load of lupines or sapphires. And yes, I know I could reset to lose the MM perk Edit: Because of my excitement, I'm getting rather scatter-brained. That's why I've so many edits. Anyway, there is precedent for animals wearing armour: Edited January 30, 2008 by Lyeowar Share this post Link to post Share on other sites
TirunCollimdus Report post Posted January 30, 2008 Okay Entropy to make it rhyme and sound the way you suggest just name it S'phon the Gryphon. Siffon the Griffon works too. This creature is a great addition to the game but I still think that players should have some kind of access to making lights especially if storages are not well lit enough. How do we get area light indicators and not personal indicatores like #arm? Can we have area light meters as a new stone for engineering? Then you can add photography as a skill later if you want and we have screenie competitions. j/k The point I am making is we need to be able to define our safe areas and understand when we are strolling into danger before the creature comes in game. Are all cities safe to the limits of their buildings? Are storages well lit even if outdoors and not in a 'city', like Irinveron? Why not torches or spells or lanterns that we can make and fuel with FEs or something new for us to make? Leading that direction could bring flash bangs into the game and blind people wearing night visors. Wouldn't that be cool. Reduce peoples perception to 4 with a flash bang grenade. It could be done as an arrow of course if dropping it like a mine is not suitable. Let there be light!! Please. Tirun Share this post Link to post Share on other sites
Aphistolas Report post Posted January 30, 2008 (edited) Hmm... I'm wondering, would this Leopard's camouflage-skin tone remain constant? Personally, I think it'd be cool if it changed colour, or even race, occasionally; tiger, lion or panther. To add some variety, I guess... (It'd look nice ) There's one more thing I was wondering, although it is kind of silly, I think it might make some sense in the EL world. ...Aggressive encounters have been observed, however. Two of five males studied over a period of a year at a game reserve in South Africa died, both violently. One was initially wounded in a male-male territorial battle over a carcass; taken in by researchers, it was released after a successful convalescence only to be killed by a different male a few months later. A second was killed by another predator, possibly a spotted hyena. A third of the five was badly wounded in intraspecific fighting, but recovered. Would/could it attack other leopards/felines? Since this behaviour is natural, rhythmical really, it would make some sense if it killed leopards in its path of wandering. That'd be awesome, IMO... Random guy walking along in SRM: Oh, I wonder who lost their DB...*Picks up*.... *Sees feline remains*...Probably just a trainer, yes, just a trainer... Next day Different guy: So, where'd Leonard get you? Random Guy: In the cave Another idea springs to mind, although much more fanciful... Leonard mating! Cubs could be born after a period of time (need to check how long the gestation period is) and wreak havoc in map/hunt with Father. Of course there would have to be a limit on # of cubs, but I'd make for some sort of cool invasion 'Warning! Leonard's kids are in Irsis!" Edited January 30, 2008 by Aphistolas Share this post Link to post Share on other sites
conavar Report post Posted January 30, 2008 Hmm... I'm wondering, would this Leopard's camouflage-skin tone remain constant? Personally, I think it'd be cool if it changed colour, or even race, occasionally; tiger, lion or panther. To add some variety, I guess... (It'd look nice ) Or make it a mimic .... * camouflages its self as a dropped bag * muaaaaahhh Share this post Link to post Share on other sites
Entropy Report post Posted January 30, 2008 The mating idea (as well as probably dying if not enough food, etc) did cross my mind a few eyars ago, when I wanted to make Barren Moon (a different MMO based on EL). Now, sicne that project is canceled, I decided to incorporate it slowly into EL. So in the future, I might do it. Share this post Link to post Share on other sites
peino Report post Posted January 31, 2008 (edited) DISCLAIMER: Everything that follows is said by someone who WANTS the new creature to enter the game. OK, that said: I think that nathanstenzel makes good points that don't deserve to be mocked without addressing them. I also agree with Zamirah that it is always the same small group of players complaining that there is not enough PK/fighting/danger/bloodshed in the game and calling for more changes to fix that. I am not exactly sure if that is proof that there are only a few people who want to fight, or only a few people who like the way fighting in EL is set up, though. But I do agree that a lot of EL players like to go non-violent at least a large part of the time, and that adding this change will not change either their attitude or the attitudes of the people demanding more danger (who seem never to be satisfied with anything that's been done so far). Now as to nathanstenzel's remarks, I agree that many people play this game because you don't have to fight if and when you don't want to. Even though I love to PvE against monsters, I do not like having to. I enjoy being able to ignore monsters when I feel like it. If EL had not had safe zones and MM, I would not have taken it up. I rejected other games because they didn't give me the option to not be violent. I like the fact that EL lets me customize my game experience from the extreme of all PK/all the time to total pacifist, with all variants in between as well. Of course, Entropy, it is your game, and you can and will do whatever you want with it and transform it into any kind of a world you want. But you cannot deny that if you take away player's ability to customize their gameplay as I mentioned, then you will be changing the nature of the game so much that it will drive many players away. If you don't want those players, then don't be concerned about that. But I don't think there is any reason to mock people who point it out to you. The effect changes like this will have on the game is a valid concern. Edited January 31, 2008 by peino Share this post Link to post Share on other sites
ville-v Report post Posted January 31, 2008 I would like to note that you can be competely safe from this creature even if you have 0 a/d. There is complete continent that is safe zone. This creature is limited to Irilion, and visiting Irilion is never required. Share this post Link to post Share on other sites
Zamirah Report post Posted January 31, 2008 (edited) I would like to note that you can be competely safe from this creature even if you have 0 a/d. There is complete continent that is safe zone. This creature is limited to Irilion, and visiting Irilion is never required. Yes if you stay on IP or DP, the other maps have gobs/gargs or auto invasions. So it would mean,that you have to leave maps or log off when the autoinvasions are on the "safe" maps. So 2 maps out of how many ? 30 ? I spent my first 6 months on the DP-map, then I got tired of it and started training a/d to be able to use PL,MM and Naralik too. Only stayed in game because of friends here. Edited January 31, 2008 by Zamirah Share this post Link to post Share on other sites
conavar Report post Posted January 31, 2008 I also agree with Zamirah that it is always the same small group of players complaining that there is not enough PK/fighting/danger/bloodshed in the game and calling for more changes to fix that. I am not exactly sure if that is proof that there are only a few people who want to fight, or only a few people who like the way fighting in EL is set up, though. But I do agree that a lot of EL players like to go non-violent at least a large part of the time, and that adding this change will not change either their attitude or the attitudes of the people demanding more danger (who seem never to be satisfied with anything that's been done so far). While that may very well be true in other topics the only one who called for "change" here was Ent,he came up with the idea and asked for our opinions and all we can be in that situation is be honest,and from my personal stand point its not about "not enough PK/fighting/danger/bloodshed" its about wether the idea is good or not.If Ent came up with an idea to make Summoning more fun ( summon just an example because I detest that skill lol) if I thought it was bad I would say so,but I would also voice if I thought it was good. A lot of players who have said they like this idea are not part of the "same small group " and have just focused on Ents idea and been honest even if it might cause them some problem on C2 when its implemented, and on that note some high level fighters who this might not trouble what so ever are against the idea and that is there right to do so. So its not a case of "Them Vs Us" Its about Ents Idea and everyone is entitled to which side of the fence they fall on and no one side is right, some people will enjoy this creature some wont Share this post Link to post Share on other sites
trollson Report post Posted January 31, 2008 The OP is a good idea; though I'd see this as a candidate to be implemented as a 'bot rather than server-side -- no issues of loading the server with unnecessary AI (even running the bot on the server as a separate process has advantages). Some actions may require the client-server protocol to be extended; that leads to clients having permissions on protocol sets. This can be designed quite simply, and would open up a lot of possibilities for different types of client. With an extended segmented protocol, all creatures, monsters, & NPCs could be farmed off to specialised client processes, leaving the server to just get on with administering their interactions. Share this post Link to post Share on other sites
love42 Report post Posted January 31, 2008 I personally love this idea and can't wait for it to be added. But I can also see why allot of people don't like it. Share this post Link to post Share on other sites
peino Report post Posted February 1, 2008 (edited) While that may very well be true in other topics the only one who called for "change" here was Ent,he came up with the idea and asked for our opinions and all we can be in that situation is be honest,and from my personal stand point its not about "not enough PK/fighting/danger/bloodshed" its about wether the idea is good or not.If Ent came up with an idea to make Summoning more fun ( summon just an example because I detest that skill lol) if I thought it was bad I would say so,but I would also voice if I thought it was good. A lot of players who have said they like this idea are not part of the "same small group " and have just focused on Ents idea and been honest even if it might cause them some problem on C2 when its implemented, and on that note some high level fighters who this might not trouble what so ever are against the idea and that is there right to do so. So its not a case of "Them Vs Us" Its about Ents Idea and everyone is entitled to which side of the fence they fall on and no one side is right, some people will enjoy this creature some wont I'm sorry. I didn't make myself clear. I only meant that there are some people who will never see it as a good thing, and there are others who will always want more and more of the same. The rest of us fall between those extremes. Ent is being really generous to us players when he asks our opinions, and I agree with you that we should be as honest as we can. If we think it will be good for the game, but not for us, we should say so. But I think there's a good reason to point out any potential problems we might see or think of, too. For instance, my opinion -- I like the idea a lot. For a long while it will make C2 dangerous for my character, but still, I think it could be good for the game. On the other hand, I can also see ways that this experiment could go wrong, and some of the details that have been mentioned in this thread are things that I think are bad ideas. If those features are included, I would change my opinion on this from "for" to "against." If Ent wants player opinions, I think that's something I should mention, just like Zamirah and nathanstenzel mention the aspects of it that they don't like. It doesn't mean it's a bad idea. In the end, it will be up to Ent to decide whether our concerns are real or not, or even if they matter to his plans for EL. Edited February 1, 2008 by peino Share this post Link to post Share on other sites
Ringil_Oddsocks Report post Posted February 1, 2008 Ok, I've just finished reading this thread and think this is quite simply genius. Can I ask, how close are you to getting this feature implemented in game? I hope it arrives soon Share this post Link to post Share on other sites
Entropy Report post Posted February 1, 2008 Now as to nathanstenzel's remarks, I agree that many people play this game because you don't have to fight if and when you don't want to. Even though I love to PvE against monsters, I do not like having to. I enjoy being able to ignore monsters when I feel like it. If EL had not had safe zones and MM, I would not have taken it up. I rejected other games because they didn't give me the option to not be violent. I like the fact that EL lets me customize my game experience from the extreme of all PK/all the time to total pacifist, with all variants in between as well. Share this post Link to post Share on other sites
Entropy Report post Posted February 1, 2008 The OP is a good idea; though I'd see this as a candidate to be implemented as a 'bot rather than server-side -- no issues of loading the server with unnecessary AI (even running the bot on the server as a separate process has advantages). Some actions may require the client-server protocol to be extended; that leads to clients having permissions on protocol sets. This can be designed quite simply, and would open up a lot of possibilities for different types of client. With an extended segmented protocol, all creatures, monsters, & NPCs could be farmed off to specialised client processes, leaving the server to just get on with administering their interactions. Umm, don't you think it would be far more slower if it were a bot rather than a server AI? Do you think we use Ruby on our server? Share this post Link to post Share on other sites
neildog Report post Posted February 1, 2008 This creature is limited to Irilion, and visiting Irilion is never required. is there somewhere on C1 you can get Gypsum that i don't know about? Share share share Share this post Link to post Share on other sites
ville-v Report post Posted February 1, 2008 This creature is limited to Irilion, and visiting Irilion is never required. is there somewhere on C1 you can get Gypsum that i don't know about? Share share share The game does not require you to harvest gypsum either Share this post Link to post Share on other sites
Zamirah Report post Posted February 1, 2008 (edited) This creature is limited to Irilion, and visiting Irilion is never required. is there somewhere on C1 you can get Gypsum that i don't know about? Share share share The game does not require you to harvest gypsum either So we can as well sit on IP all ? It look like most people don't want to PK, but work with other skills and chat with friends. Maybe we should go to the PK-server and sit on IP and chat, seem they need players. Edited February 1, 2008 by Zamirah Share this post Link to post Share on other sites
kaGen Report post Posted February 1, 2008 This creature is limited to Irilion, and visiting Irilion is never required. is there somewhere on C1 you can get Gypsum that i don't know about? Share share share The game does not require you to harvest gypsum either So we can as well sit on IP all ? It look like most people don't want to PK, but work with other skills and chat with friends. Maybe we should go to the PK-server and sit on IP and chat, seem they need players. What I dont get is: If you die... It's the end of the world game? No, of course not. Exc cloak + some picks = cheap. Lets say you're mixing at storage though. Oh no, you lost your 200 sunflowers and 100 silver ore chances are someone will return. I mean, please, why is everyone so scared of getting attacked while AFK? Do you go afk in full titanium w/o rost? Well, you shouldnt If you're in gear, and have to leave the computer, go into a tavern or other highly populated area and sit AFK. Or *gasp* Log-off untill you are back. Otherwise, just sit naked, if he kills you? free trip to idaloran... (No offense anyone) ~kGn Share this post Link to post Share on other sites
peino Report post Posted February 1, 2008 (edited) *shoots Entropy with gun provided* Wow! That really did cure my headache! Thanks! EDIT TO ADD: To KaGen: I think some people are worried that there will be no safe place in C2, based on remarks by Entropy that he would allow the animal to enter solid buildings, so that even taverns or houses would not be safe, and that he would have it on all maps, including islands, not just the main continent. So let's say you are harving gypsum in Arius and you just happen to be alone, and someone rings your RL doorbell. You could come back to find yourself dead. I think people just want an assurance that, if they have to go AFK in C2, they can go into a nearby solid building, or tele to an island and not have to worry about the beast while they deal with RL. Edited February 1, 2008 by peino Share this post Link to post Share on other sites
Zamirah Report post Posted February 1, 2008 What I dont get is: If you die... It's the end of the world game? No, of course not. Exc cloak + some picks = cheap. Lets say you're mixing at storage though. Oh no, you lost your 200 sunflowers and 100 silver ore chances are someone will return. I mean, please, why is everyone so scared of getting attacked while AFK? Do you go afk in full titanium w/o rost? Well, you shouldnt If you're in gear, and have to leave the computer, go into a tavern or other highly populated area and sit AFK. Or *gasp* Log-off untill you are back. Otherwise, just sit naked, if he kills you? free trip to idaloran... (No offense anyone) ~kGn Do you like to see some pixels walking over several maps to get from hell to where you were mining - for maybe 5 min? I don't. I always use teleroom. have done from I was able to and don't use the big maps. I'm always on C2 mainly because of the auto-invasions. If I'm making silver bars in the MM mine and an invasion will be there, do I need to log off and play another game or leave the map and do something else. And if I want to make silver bars is it because I want them, not iron bars or coal. And certainly not to take a trip from hell. And I never fight the monsters in the invasion, first - I don't know if it's trolls, use to be killed before I get ready or achims so I need good armor. Second - if I'm mining, is it because I want to mine, not fight. And with this will people go to the already crowded mines, because it will maybe not attack them there. So crowded places will be more crowded, some maps will not be used. Share this post Link to post Share on other sites
Cruella Report post Posted February 1, 2008 I have an impression that you exaggerate a bit - I mean how this creature can be compared to the invasion? How many victims it can "consume" per week/month? It seems to me that the chances to suffer from this creature are low, especially if there will be some sort of warning system that will allow you to avoid a map where it has recently striked. There are still so many places that remain absolutely safe and so many other choices if the spot you were planning to go becomes infested with that creature (or any other danger as a matter of fact). I mean what's a big deal? Share this post Link to post Share on other sites
kaGen Report post Posted February 1, 2008 I have an impression that you exaggerate a bit - I mean how this creature can be compared to the invasion? How many victims it can "consume" per week/month? It seems to me that the chances to suffer from this creature are low, especially if there will be some sort of warning system that will allow you to avoid a map where it has recently striked. There are still so many places that remain absolutely safe and so many other choices if the spot you were planning to go becomes infested with that creature (or any other danger as a matter of fact). I mean what's a big deal? I totally agree, and let me make a example. A few days ago there was a special invasion to earn 1 more hour of ndd this weekend. 4 monsters - not in ANY secret places, and in a confined space, on both c1/c2. First one (a giant) was found in a WSC tavern after a long while of searching. Then, Radu gives us the hint that the next 3 are on c2. So we look, after maybe a half hour of several people searching all c2 maps, I find a black dragon in a bethel cave. Another half hour goes by while we try to kill it, many people still searching for the remaining monsters. Then someone finds a red dragon in Iscarlith tavern. After both are dead, only one remains. We had SEVERAL people, useing portals rooms to rapidly check maps and all their buildings. 2 Hours go by (iirc, maybe more) still no one has found anything. Radu gives us the hint its in a ice map, easy right? 1 hour goes by, still many many searches checking every cave and building in all the c2 ice maps. It ends, Radu announces it was in trassian tavern (which for some reason, was not checked yet, although csiga was almost there). Now imagine this; One monster, all c2 maps. Not even all buildings! just the whole maps! EVTR from storage to cave is highly populated, and iirc, well lit. Many other popular places aswell, so that even makes less of a chance. ~kGn Share this post Link to post Share on other sites