Zamirah Report post Posted December 30, 2007 In the invasion yesterday did I visit hell several times. Most time I die, is it because I'm out of mana. And when I left with 5-7 hp did I need 2 restores to get full hp. So the first 2 SRS were used to get full health and then I took some - a lot - time to get my manabar full. I know some people restore less than I do, like people who have not got any pp back and not have been able to take any reasoning yet. So why not let us get up to IP with at least 50 hp, as it is now do we just have to do nothing for a very long time. Would be better for newbies too, I know they can go to NPC untill level 17. Share this post Link to post Share on other sites
ville-v Report post Posted December 30, 2007 Maybe 50% of full (natural) hp could be fair? Share this post Link to post Share on other sites
Ermabwed Report post Posted December 30, 2007 Look mom, a load of giants just rolled over me but except for a free trip to the underworld I only scraped my knee! Share this post Link to post Share on other sites
Kelnor Report post Posted December 30, 2007 Maybe implementing a perk which makes you get out of the underworld with full health. If creatures in underworld are implemented this perk could work as a Monster Magnetism cloak with this monsters too Share this post Link to post Share on other sites
Ikaris Report post Posted December 31, 2007 Maybe a 1 hour ... I can't heal penalty ... would make dying more ... meaningful. Share this post Link to post Share on other sites
Zamirah Report post Posted December 31, 2007 Maybe a 1 hour ... I can't heal penalty ... would make dying more ... meaningful. Yeah, it would kill the game. Share this post Link to post Share on other sites
TheComet Report post Posted January 2, 2008 perhaps having 50% of your max mana when you leave the underworld would work out better? That way you should be able to at least cast 1 restore right away without being overzealous Share this post Link to post Share on other sites