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Hemp Knight

Dwarf Muskets

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Sure.

Then rifles.

Then cannons and machine guns.

Then mortars.

Then howitzers.

Then missles.

Then nukes.

How about photon/antimatter/black hole ICBMs?

 

This is supposed to be a medieval fantasy game. Even RC mines are too much. Maybe even gunpowder is too much.

 

It is a medieval fantasy game. So... what's your point? Maybe, just maybe you should google following:

 

1. medieval (just check the time-frame)

2. first use of gunpowder and guns/cannons.

 

Ignorance is a bliss. However, sometimes it might be better not to announce it broadly.

Edited by Vanyel

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I know this is border-line necro, but can we revisit muskets and other gun-powder based weapons? They could have lower accuracy and range than bows or crossbows, but should hit like a mule.

 

Pretty pwease?

Border-line Necro - dude not even Sauron would attempt to necro something this long dead!

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It is a medieval fantasy game. So... what's your point? Maybe, just maybe you should google following:

 

1. medieval (just check the time-frame)

2. first use of gunpowder and guns/cannons.

 

Ignorance is a bliss. However, sometimes it might be better not to announce it broadly.

https://en.wikipedia.org/wiki/Middle_Ages:

In the history of Europe, the Middle Ages or Medieval Period lasted from the 5th to the 15th century.

https://en.wikipedia.org/wiki/History_of_gunpowder:

in the Latin West the first uncontestable evidence of firearms is from 1326,

https://fas.org/man/dod-101/sys/land/docs/980700-schneck.htm:

The ability to manufacture and detonate black powder occurred in Europe in the 14th century

https://en.wikipedia.org/wiki/Musket:

The date given for the introduction of the musket proper to field battles is 1521.

So gunpowder appeared in Europe only near the end of the Medieval Period, and muskets didn't appear until the century following its end.

 

However, I was referring to a "medieval fantasy game", not "a pedantically accurate history of Medieval Europe" (or else I would be complaining about alchemy, magic, dragons, etc.).

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I see no issue with adding them for engineering after the quest is completed where I turned in Scythe to NPC. Finish old stuff first.

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I know this is border-line necro, but can we revisit muskets and other gun-powder based weapons? They could have lower accuracy and range than bows or crossbows, but should hit like a mule.

 

Pretty pwease?

Border-line Necro - dude not even Sauron would attempt to necro something this long dead!

 

 

Sauron was not a necromancer, why would he attempt it?

 

Moreover, it's a really good idea which has been long forgotten and deserves being revisited. We should probably avoid necro-analogy at this point, though.

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It is a medieval fantasy game. So... what's your point? Maybe, just maybe you should google following:

 

1. medieval (just check the time-frame)

2. first use of gunpowder and guns/cannons.

 

Ignorance is a bliss. However, sometimes it might be better not to announce it broadly.

https://en.wikipedia.org/wiki/Middle_Ages:

In the history of Europe, the Middle Ages or Medieval Period lasted from the 5th to the 15th century.

https://en.wikipedia.org/wiki/History_of_gunpowder:

in the Latin West the first uncontestable evidence of firearms is from 1326,

https://fas.org/man/dod-101/sys/land/docs/980700-schneck.htm:

The ability to manufacture and detonate black powder occurred in Europe in the 14th century

https://en.wikipedia.org/wiki/Musket:

The date given for the introduction of the musket proper to field battles is 1521.

So gunpowder appeared in Europe only near the end of the Medieval Period, and muskets didn't appear until the century following its end.

 

However, I was referring to a "medieval fantasy game", not "a pedantically accurate history of Medieval Europe" (or else I would be complaining about alchemy, magic, dragons, etc.).

 

 

Should I go through a list of all "medieval fantasy worlds" that include gunpowder pieces of weapon? What you argue is gunpowder weaponry does not fit in your understanding of "medieval fantasy world".

 

 

Example, and rather well-known ones:

https://en.wikipedia.org/wiki/Warhammer_Fantasy_Roleplay

however, with late additions, also:

https://en.wikipedia.org/wiki/Faer%C3%BBn

and the like and the like and the like

 

Seriously. There is no contradiction between medieval & fantasy & gunpowder.

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What you argue is gunpowder weaponry does not fit in your understanding of "medieval fantasy world".

Yes. Exactly. I was stating my opinion:

Maybe even gunpowder is too much.

... for a Swords&Sorcery-type game.

I'm not familiar with the games you've listed. However, most fantasy games that I've played (e.g., Heretic, Hexen) do not have gunpowder (although, admittedly, those are only vaguely "medieval"), and in the one that does (Battle for Wesnoth), I don't like the "thunderstick" there, either.

 

I think that gunpowder detracts from the "medievalness" of European-style fantasy games, except maybe when used as "magic sparkly powder" by wizards. I think that it's too modern-feeling (like RC mines). (In EL, I think that the A.S.S. is out-of-place, also, as is the health-care debate and some other things.)

 

Not a game (yet), but you may have noticed that the "Game of Thrones" world doesn't have gunpowder. (It has something similar to Greek Fire, but there are no firearms or cannon.)

 

Now, if the setting for a game is the Orient (where gunpowder was first used in battle sometime around the 10th century or so), that's different, but EL doesn't seem to be set there.

 

P.S. I just looked up your second (D&D-related) link, where it states "Gunpowder, known here as the magical substance smoke powder and different in its composition from historical gunpowder, is starting to make an appearance, but much of the armament is still dominated by pre-gunpowder weaponry such as swords, spears, and bows.". I don't remember D&D having gunpowder (or "smoke powder") when I played it (back in the early 1980s).

 

Edit: Fixed minor grammar error.

Edited by sgik

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and RC mines don't? Seriously I hate mines in this game. If they wanted to stay with the mythical theme, they should have been called explosive wards or glyphs. The fire lance was introduced in China in 1000 AD. we are so stuck on Euro history, that we forget the rest of the world had history too. The fire lance is the next logical step in the evolution process. This game is lacking anything to do once you level a skill to 100, other than A/D. We need very high level 100+ things to make and level. Lets say it takes a 120 engineer (recommended level) to mix a fire lance and a 120 level ranger to actually hit something with it. It gives people something to shoot for. (pun intended)

 

We have an aging game that needs new aging skills.

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This topic has been bought up soooo many times.

 

The argument goes something like this; if you ask about the possibility of adding the gun people instantly put on there troll mask and ask 'politely' if they can have a tank or a missile or some such nonsense, that or the ignorant stance of guns play no part in this game of orcs n spells' or even in this 'time period' whatever that may be

 

iirc radu once said in @6 that he wasnt against the idea

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