LilBear Report post Posted August 29, 2007 (edited) I read the thread, I swear, but I still don't understand my numbers. Some are pretty clear cut, but some are really confusing. Can we please get those additional/simplified explanations as soon as possible? Also, is it possible to add a general announcement in game when the month changes? Thanks. lilbear Edit: To give you an example of something that confuses me - my "degrade" number is positive, but my "actual degrade" number is hugely negative. I figure that is bad news, but exactly how bad? And why does it "flip" like that? Just one of the things that puzzle me right now. Edited August 29, 2007 by LilBear Share this post Link to post Share on other sites
jamincollins Report post Posted August 29, 2007 I could be completely wrong on this, but here is how it was explained to me. Assume that your break rate is normally 1 in 10,000. If you have a degrade of -800 reported then it would change your break rate to 1 in 9,200. If what I've stated is incorrect, please correct me. Share this post Link to post Share on other sites
Lexi Report post Posted August 29, 2007 (edited) That sounds right... but if there is no special day, how does the actual and non actual add up? Edited August 29, 2007 by Lexi Share this post Link to post Share on other sites
SinS Report post Posted August 29, 2007 (edited) I'm pretty sure jamincollins is correct, say EFE is 1/10000 You have ACTUAL make rare of -400 EFE would be 1/9600 chance You have ACTUAL make rare of 400 EFE would be 1/10400 chance low make rare # = good piece of armor brake rate 1/10000 Actual degrade of -400 - brake rate would be 1/9600 chance Actual degrade of 400 - brake rate would be 1/10400 chance high degrade # = good harvest events increase negative number = less harvest events, good and bad positive number = more harvest events, good and bad That's my understanding of it anyway Edited August 29, 2007 by SinS Share this post Link to post Share on other sites
LilBear Report post Posted August 29, 2007 I was told the same thing about the "make rare" number (negative number is actually a good thing) but I was told that negative numbers on the other things (including degrade) are a bad thing, so that conflicts with Jami's post. Still confused lilbear Share this post Link to post Share on other sites
Lexi Report post Posted August 29, 2007 Okay, why it's bad on break rate is say if you got hit 10,000 times and a piece of your armor breaks. If your degrade is -400 then that means you can get hit 9,600 times and have it break, instead of 10,000, meaning this is bad, cause you go through the armor faster. Share this post Link to post Share on other sites
SmurF Report post Posted August 29, 2007 things are finally starting to make since for me Share this post Link to post Share on other sites
LevinMage Report post Posted August 29, 2007 That makes sense when using EFE numbers... but what about rare armors with a different rare to manu rate of maybe 1:100 or whatever. How would it work then? Share this post Link to post Share on other sites
SinS Report post Posted August 29, 2007 That makes sense when using EFE numbers... but what about rare armors with a different rare to manu rate of maybe 1:100 or whatever. How would it work then? Turn it into base 10000 I believe eg. 1:100 = 100:10000 or 100:9400 with -600 make rare actual Share this post Link to post Share on other sites
Puntif Report post Posted August 29, 2007 (edited) I suspect that the rare manu events are based on 10,000 so maybe they are 100/10000 base chance so depending on the planets you might have (for example - I don't know the actual chances) 100/9600 chance or 100/10400 chance of getting an exceptional item. Edited August 29, 2007 by Puntif Share this post Link to post Share on other sites
conavar Report post Posted August 29, 2007 (edited) That makes sense when using EFE numbers... but what about rare armors with a different rare to manu rate of maybe 1:100 or whatever. How would it work then? Turn it into base 10000 I believe eg. 1:100 = 100:10000 or 100:9400 with -600 make rare actual or divide it down by 100 , so 1:100 with -6oo becomes 1:94 depends which method you find easiest edit: personally i would like the score in a % rather than a number , i think it will be a lot easier to understand.. ie: degrade 100 ( people are thinking + is that good or bad ) if it said degrade chance : - 1% be clearer Edited August 29, 2007 by conavar Share this post Link to post Share on other sites
Entropy Report post Posted August 29, 2007 I suspect that the rare manu events are based on 10,000 so maybe they are 100/10000 base chance so depending on the planets you might have (for example - I don't know the actual chances) 100/9600 chance or 100/10400 chance of getting an exceptional item. The harvesting bonus is different, it adds to the chance of a resource to trigger a harvesting event. So if the resource has a chance of 100, and the harvest bonus is 100, then it's 200 in 10K (rather than just 100 in 10K). Note that this is to generate a harvesting event, which uses a different random number, and no bonus or penalty, to determine which event it triggers. Also, is it possible to add a general announcement in game when the month changes? Why? Share this post Link to post Share on other sites
Theladin Report post Posted August 29, 2007 (edited) It would be nice if the EL calendar was incorprated into the game a bit more. Maybe instead of just showing the time when you click the clock that it also shows you the day and the month if for no other reason that it would be kinda nice just to know. edit: I see that #date will tell you this info already so I guess the point is moot. Edited August 29, 2007 by Jon Finch Share this post Link to post Share on other sites
majestyk Report post Posted August 29, 2007 This is my log of pain from this morning. I edited everything out which does not concern astrology or harvesting. I took a sample time of 75 minutes, to make data more accurate - sorry for the long post. Here are the totals: Total time: 75 Minutes Total harvest stops: 41 overloaded: 5 (not an event) cavern walls: 9 pissed off: 7 harvest stops: 6 pickaxes: 5 radon pouches: 3 teleport events: 3 bags of gold: 3 If you subtract the "overloaded" events, I got 36 events in 75 minutes, i.e. 1 event per 2 minutes, or roughly 4.5 damage per minute (walking, unloading etc. included). And if I got the system right, the maximum pain hasn't even been reached - my actual harvest events increase is still rising (currently 189, and rising). Additionally, coal is probably not the resource with the most events, and I fear the coming of an increased harvesting events day. My impression is that the impact of the astrology is too strong, this is just too much for an ordinary day. [09:30:42] You started to harvest Coal. [09:32:57] Make rare: 51, Harvest Events Increase: 39, Degrade: 77, Acc: 69, Att: 42, Def: 96, To hit: 45, To damage: 17, Failure: 82, Magic: 127 [09:32:57] ACTUAL: Make rare: -312, Harvest Events Increase: 153, Degrade: 130, Acc: 1, Att: 1, Def: 0, To hit: 4, To damage: 7, Failure: 0, Magic: -3 [09:34:07] A cavern wall collapsed on majestyk, and hit for 18 points. If there is no cavern wall nearby, can you imagine how unlucky this person was?! [09:34:07] You stopped harvesting. [09:34:10] You started to harvest Coal. [09:34:29] Your harvesting experience limit for this hour expired, you won't get any more harvesting EXP until the next hour. [09:35:22] A cavern wall collapsed on majestyk, and hit for 14 points. If there is no cavern wall nearby, can you imagine how unlucky this person was?! [09:35:22] You stopped harvesting. [09:35:38] You started to harvest Coal. [09:35:41] You stopped harvesting. [09:35:43] You started to harvest Coal. [09:35:57] majestyk just hit a teleport nexus, and departed us. [09:35:57] You stopped harvesting. [09:36:04] You started to harvest Coal. [09:36:48] A cavern wall collapsed on majestyk, and hit for 21 points. If there is no cavern wall nearby, can you imagine how unlucky this person was?! [09:36:48] You stopped harvesting. [09:37:03] You started to harvest Coal. [09:37:19] A cavern wall collapsed on majestyk, and hit for 15 points. If there is no cavern wall nearby, can you imagine how unlucky this person was?! [09:37:19] You stopped harvesting. [09:38:33] Welcome to Nordcarn [09:39:07] You entered the Nordcarn storage [09:40:21] Welcome to White Stone [09:40:47] You started to harvest Coal. [09:40:55] A cavern wall collapsed on majestyk, and hit for 17 points. If there is no cavern wall nearby, can you imagine how unlucky this person was?! [09:40:55] You stopped harvesting. [09:41:02] You recovered 105 material points [09:41:04] You started to harvest Coal. [09:41:24] majestyk's Pickaxe just broke... So sad.. [09:41:24] Your Pickaxe has been destroyed [09:41:24] You stopped harvesting. [09:41:56] You started to harvest Coal. [09:43:05] majestyk's Pickaxe just broke... So sad.. [09:43:05] Your Pickaxe has been destroyed [09:43:05] You stopped harvesting. [09:43:39] Welcome to Nordcarn [09:44:08] You entered the Nordcarn storage [09:45:10] Welcome to White Stone [09:45:31] You started to harvest Coal. [09:48:21] While harvesting, majestyk upset a radon pouch, and was hit for 30 points of radiation damage. [09:48:21] You stopped harvesting. [09:48:27] You started to harvest Coal. [09:48:51] majestyk just hit a teleport nexus, and departed us. [09:48:51] You stopped harvesting. [09:49:10] You started to harvest Coal. [09:51:30] A cavern wall collapsed on majestyk, and hit for 16 points. If there is no cavern wall nearby, can you imagine how unlucky this person was?! [09:51:30] You stopped harvesting. [09:51:33] You started to harvest Coal. [09:52:42] majestyk's Pickaxe just broke... So sad.. [09:52:42] Your Pickaxe has been destroyed [09:52:42] You stopped harvesting. [09:52:47] You started to harvest Coal. [09:52:53] Too heavy, you are overloaded. [09:52:53] You stopped harvesting. [09:53:32] Make rare: 54, Harvest Events Increase: 36, Degrade: 78, Acc: 65, Att: 38, Def: 93, To hit: 42, To damage: 15, Failure: 79, Magic: 124 [09:53:32] ACTUAL: Make rare: -288, Harvest Events Increase: 162, Degrade: 120, Acc: 1, Att: 1, Def: 0, To hit: 4, To damage: 7, Failure: -1, Magic: -3 [09:53:43] Welcome to Nordcarn [09:54:14] You entered the Nordcarn storage [09:54:29] Make rare: 54, Harvest Events Increase: 36, Degrade: 78, Acc: 65, Att: 38, Def: 93, To hit: 42, To damage: 14, Failure: 79, Magic: 124 [09:54:29] ACTUAL: Make rare: -288, Harvest Events Increase: 162, Degrade: 120, Acc: 1, Att: 1, Def: 0, To hit: 4, To damage: 7, Failure: -1, Magic: -3 [09:55:36] Welcome to White Stone [09:55:59] You started to harvest Coal. [09:56:26] Mother Nature got pissed off at majestyk, who lost 14 health [09:56:26] You stopped harvesting. [09:56:33] You started to harvest Coal. [09:58:21] While harvesting, majestyk upset a radon pouch, and was hit for 30 points of radiation damage. [09:58:21] You stopped harvesting. [09:59:29] Make rare: 55, Harvest Events Increase: 35, Degrade: 78, Acc: 64, Att: 37, Def: 92, To hit: 41, To damage: 14, Failure: 78, Magic: 123 [09:59:29] ACTUAL: Make rare: -280, Harvest Events Increase: 165, Degrade: 120, Acc: 1, Att: 1, Def: 0, To hit: 4, To damage: 7, Failure: -1, Magic: -3 [09:59:33] You started to harvest Coal. [10:02:51] Mother Nature got pissed off at majestyk, who lost 13 health [10:02:51] You stopped harvesting. [10:02:59] You started to harvest Coal. [10:04:12] Too heavy, you are overloaded. [10:04:12] You stopped harvesting. [10:04:36] Welcome to Nordcarn [10:05:06] You entered the Nordcarn storage [10:05:26] Make rare: 55, Harvest Events Increase: 34, Degrade: 78, Acc: 63, Att: 36, Def: 91, To hit: 40, To damage: 13, Failure: 77, Magic: 122 [10:05:26] ACTUAL: Make rare: -280, Harvest Events Increase: 168, Degrade: 120, Acc: 1, Att: 2, Def: 0, To hit: 5, To damage: 7, Failure: -1, Magic: -3 [10:05:56] Welcome to White Stone [10:06:19] You started to harvest Coal. [10:09:36] A cavern wall collapsed on majestyk, and hit for 11 points. If there is no cavern wall nearby, can you imagine how unlucky this person was?! [10:09:36] You stopped harvesting. [10:09:45] You recovered 92 material points [10:09:47] You started to harvest Coal. [10:10:54] You stopped harvesting. [10:11:00] You started to harvest Coal. [10:11:04] Mother Nature got pissed off at majestyk, who lost 16 health [10:11:04] You stopped harvesting. [10:11:08] You started to harvest Coal. [10:11:21] Make rare: 56, Harvest Events Increase: 33, Degrade: 78, Acc: 62, Att: 35, Def: 90, To hit: 39, To damage: 13, Failure: 76, Magic: 121 [10:11:21] ACTUAL: Make rare: -272, Harvest Events Increase: 171, Degrade: 120, Acc: 1, Att: 2, Def: 0, To hit: 5, To damage: 7, Failure: -1, Magic: -3 [10:13:24] You stopped harvesting. [10:13:47] Welcome to Nordcarn [10:14:16] You entered the Nordcarn storage [10:15:35] Welcome to White Stone [10:15:58] You started to harvest Coal. [10:16:02] You stopped harvesting. [10:16:09] You started to harvest Coal. [10:16:18] Make rare: 57, Harvest Events Increase: 33, Degrade: 77, Acc: 61, Att: 34, Def: 89, To hit: 38, To damage: 13, Failure: 76, Magic: 121 [10:16:18] ACTUAL: Make rare: -264, Harvest Events Increase: 171, Degrade: 130, Acc: 1, Att: 2, Def: 0, To hit: 5, To damage: 7, Failure: -1, Magic: -3 [10:18:20] A cavern wall collapsed on majestyk, and hit for 10 points. If there is no cavern wall nearby, can you imagine how unlucky this person was?! [10:18:20] You stopped harvesting. [10:20:03] You started to harvest Coal. [10:20:35] Your Pickaxe has been destroyed [10:20:35] You stopped harvesting. [10:20:39] You started to harvest Coal. [10:21:14] Make rare: 58, Harvest Events Increase: 32, Degrade: 77, Acc: 60, Att: 33, Def: 88, To hit: 37, To damage: 12, Failure: 75, Magic: 120 [10:21:14] ACTUAL: Make rare: -256, Harvest Events Increase: 174, Degrade: 130, Acc: 2, Att: 2, Def: 0, To hit: 5, To damage: 7, Failure: -1, Magic: -3 [10:23:01] A cavern wall collapsed on majestyk, and hit for 24 points. If there is no cavern wall nearby, can you imagine how unlucky this person was?! [10:23:01] You stopped harvesting. [10:23:07] You started to harvest Coal. [10:23:25] Mother Nature got pissed off at majestyk, who lost 12 health [10:23:25] You stopped harvesting. [10:23:33] You started to harvest Coal. [10:24:36] Make rare: 58, Harvest Events Increase: 32, Degrade: 77, Acc: 59, Att: 33, Def: 88, To hit: 37, To damage: 12, Failure: 74, Magic: 120 [10:24:36] ACTUAL: Make rare: -256, Harvest Events Increase: 174, Degrade: 130, Acc: 2, Att: 2, Def: 0, To hit: 5, To damage: 7, Failure: -1, Magic: -3 [10:25:02] Too heavy, you are overloaded. [10:25:02] You stopped harvesting. [10:25:32] Welcome to Nordcarn [10:26:26] You entered the Nordcarn storage [10:27:13] Welcome to White Stone [10:27:34] You started to harvest Coal. [10:29:53] Make rare: 59, Harvest Events Increase: 31, Degrade: 77, Acc: 58, Att: 32, Def: 87, To hit: 36, To damage: 11, Failure: 74, Magic: 119 [10:29:53] ACTUAL: Make rare: -248, Harvest Events Increase: 177, Degrade: 130, Acc: 2, Att: 2, Def: 0, To hit: 5, To damage: 7, Failure: -1, Magic: -2 [10:31:11] Your harvesting experience limit for this hour expired, you won't get any more harvesting EXP until the next hour. [10:31:35] majestyk found a bag of gold, getting 14 gold coins [10:31:35] You stopped harvesting. [10:31:38] You started to harvest Coal. [10:34:02] Mother Nature got pissed off at majestyk, who lost 15 health [10:34:02] You stopped harvesting. [10:34:13] You started to harvest Coal. [10:34:25] Make rare: 59, Harvest Events Increase: 30, Degrade: 76, Acc: 57, Att: 31, Def: 86, To hit: 35, To damage: 11, Failure: 73, Magic: 118 [10:34:25] ACTUAL: Make rare: -248, Harvest Events Increase: 180, Degrade: 140, Acc: 2, Att: 2, Def: 0, To hit: 5, To damage: 7, Failure: -1, Magic: -2 [10:34:33] Too heavy, you are overloaded. [10:34:33] You stopped harvesting. [10:34:54] Welcome to Nordcarn [10:35:49] You entered the Nordcarn storage [10:36:36] Welcome to White Stone [10:37:27] You started to harvest Coal. [10:38:20] majestyk found a bag of gold, getting 6 gold coins [10:38:20] You stopped harvesting. [10:38:28] You started to harvest Coal. [10:38:34] You stopped harvesting. [10:38:39] You started to harvest Coal. [10:38:46] Mother Nature got pissed off at majestyk, who lost 13 health [10:38:46] You stopped harvesting. [10:38:51] You started to harvest Coal. [10:39:58] majestyk's Pickaxe just broke... So sad.. [10:39:58] Your Pickaxe has been destroyed [10:39:58] You stopped harvesting. [10:40:11] You started to harvest Coal. [10:41:41] Mother Nature got pissed off at majestyk, who lost 19 health [10:41:41] You stopped harvesting. [10:41:53] You started to harvest Coal. [10:41:57] Make rare: 60, Harvest Events Increase: 30, Degrade: 76, Acc: 56, Att: 30, Def: 85, To hit: 34, To damage: 10, Failure: 72, Magic: 117 [10:41:57] ACTUAL: Make rare: -240, Harvest Events Increase: 180, Degrade: 140, Acc: 2, Att: 2, Def: 0, To hit: 5, To damage: 8, Failure: -1, Magic: -2 [10:42:09] majestyk just hit a teleport nexus, and departed us. [10:42:09] You stopped harvesting. [10:42:15] You started to harvest Coal. [10:42:39] majestyk found a bag of gold, getting 19 gold coins [10:42:39] You stopped harvesting. [10:42:43] You started to harvest Coal. [10:43:28] You stopped harvesting. [10:43:36] You started to harvest Coal. [10:44:28] While harvesting, majestyk upset a radon pouch, and was hit for 30 points of radiation damage. [10:44:28] You stopped harvesting. [10:44:42] You recovered 101 material points [10:44:43] You started to harvest Coal. [10:46:02] Too heavy, you are overloaded. [10:46:02] You stopped harvesting. Share this post Link to post Share on other sites
Lotheneil Report post Posted August 29, 2007 ACTUAL harvest events increase: 264 Stopped counting after 12th event in 15 minutes (iron) - I can only say the bonus is clearly visible Share this post Link to post Share on other sites
Kelnor Report post Posted August 29, 2007 with actual harvest events increase -261 i haven't had any harvesting events in over 3000 coal harvested... I think the bonus is too big BTW, are there any bad signs and good signs, or all of them have the same advantages in the long run? I have all the modifiers except magic above 140 Share this post Link to post Share on other sites
Chosen Report post Posted August 29, 2007 (edited) Lol form what I'm seeing there must be some fucking good signs to have. I don't see how a sign with 1 bonus could be justified as anything near good. #Edit - BTW, are there any bad signs and good signs, or all of them have the same advantages in the long run? I have all the modifiers except magic above 140 Yes, there are good signs, and bad ones. They seem far from equal. Edited August 29, 2007 by Chosen Share this post Link to post Share on other sites
Walt-Her Report post Posted August 29, 2007 (edited) @majestic You must be a lucky person i have had actual harv events of 250+ .... cant remember i have ever had somuch bad luck on BQ harving. neede 2 restores in 1385 BQ (no cape used) lost more axes then ever in a week and was teled around like a balloon in a strom I'm starting to think my char was born under a bad sign ps. i was afk harving so time cant be a messearment but this was after 4 hr! so the numbers have changed many times. Edited August 29, 2007 by Walt-Her Share this post Link to post Share on other sites
Lotheneil Report post Posted August 29, 2007 Well, there are good and bad ones NOW, but I think they'll be equal in the long run - in a week signs considered good now may have huge disadvantages and the other way round as well. I think it's WAY to early to talk about inequalities. Is the bonus tu harv event too big? Well, I don't know. I have actual bonus 261 now and it's lots of fun, Kelnor's is close to maximum (or rather minimum) as well - but there are many numbers in between - if the bonus is smaller then many people won't see any difference. Share this post Link to post Share on other sites
Chosen Report post Posted August 29, 2007 Your sign is 4! Make rare: 122, Harvest Events Increase: 149, Degrade: 121, Acc: 146, Att: 171, Def: 115, To hit: 166, To damage: 175, Failure: 126, Magic: 79 ACTUAL: Make rare: 256, Harvest Events Increase: -177, Degrade: -310, Acc: -3, Att: -2, Def: -1, To hit: -7, To damage: -8, Failure: 3, Magic: 1 Whats good about that? lol Share this post Link to post Share on other sites
Wynand Report post Posted August 29, 2007 i guess u just have to do what you have the best rates for, atm harvesting is very uneventful, 2 loads of iron (240'ish each) and no events, this rawks! i can surf the forums without having to go back every 30seconds to initiate harving again. and chosen, ur stats are similar to mine, harvesting should be good for u too Share this post Link to post Share on other sites
masterpiter Report post Posted August 29, 2007 Your sign is 4! Make rare: 122, Harvest Events Increase: 149, Degrade: 121, Acc: 146, Att: 171, Def: 115, To hit: 166, To damage: 175, Failure: 126, Magic: 79 ACTUAL: Make rare: 256, Harvest Events Increase: -177, Degrade: -310, Acc: -3, Att: -2, Def: -1, To hit: -7, To damage: -8, Failure: 3, Magic: 1 Whats good about that? lol Ur stats r very good for pvp and mob training now, u will hit monsters/pvp partner very rare which will give u nice exp per each creature and also per hour. Its very important for ppl on yetis, since most of them got very big might and coord which really sux on pvp under normal circumstances. Now with such combo they could pvp eachother nicely (: mp Share this post Link to post Share on other sites
Sistema Report post Posted August 29, 2007 (edited) Your sign is 4! Make rare: 122, Harvest Events Increase: 149, Degrade: 121, Acc: 146, Att: 171, Def: 115, To hit: 166, To damage: 175, Failure: 126, Magic: 79 ACTUAL: Make rare: 256, Harvest Events Increase: -177, Degrade: -310, Acc: -3, Att: -2, Def: -1, To hit: -7, To damage: -8, Failure: 3, Magic: 1 Whats good about that? lol The only good thing there, as far as I understand, is your Magic level, which is +1 to your current level. edit: but I guess it's good for a/d exp (as MP stated) since the fight will last longer, etc. Edited August 29, 2007 by Sistema Share this post Link to post Share on other sites
Chosen Report post Posted August 29, 2007 (edited) Maybe MP, but I was planning to reset today, and go straight to Ogres with some luck. now I can't thus making me not want to reset. #Edit - So basically, I have no bonus's for any skills I want to train/level, so theres no point in doing anything apart from sitting down and chatting. #Edit2 - I'm not here bitching or moaning about it, I just don't see how this sign is supposed to benifit anyone.. I've been checking it for 45 minutes and nothing has got better, just decreased/got worse. This removes any desire for me to train/level/do anything in EL now, I still hope you plan to impliment the thing to remove this, cos I'll take it for sure. Edited August 29, 2007 by Chosen Share this post Link to post Share on other sites
Ambrosius Report post Posted August 29, 2007 Your sign is 4! Make rare: 122, Harvest Events Increase: 149, Degrade: 121, Acc: 146, Att: 171, Def: 115, To hit: 166, To damage: 175, Failure: 126, Magic: 79 ACTUAL: Make rare: 256, Harvest Events Increase: -177, Degrade: -310, Acc: -3, Att: -2, Def: -1, To hit: -7, To damage: -8, Failure: 3, Magic: 1 Whats good about that? lol Ur stats r very good for pvp and mob training now, u will hit monsters/pvp partner very rare which will give u nice exp per each creature and also per hour. Its very important for ppl on yetis, since most of them got very big might and coord which really sux on pvp under normal circumstances. Now with such combo they could pvp eachother nicely (: mp I speak from experience as yeti trainer (over 38k killed now) and pvp is not bad at all. You just need to pvp smby equally strong and have good thougness. Sure, you hit eachother a bit more cuz of the high coord...but thats actually good to get some extra att xp Share this post Link to post Share on other sites