Entropy Report post Posted July 7, 2007 I am pretty sure that most people will vote against the idea, but would you like to make the NMT cape less rare (say, twice as likely to drop), but make it break (1 in 40K chance)? I am voting for this idea, because I think it will make the game more interesting and dynamic. Share this post Link to post Share on other sites
The_Piper Report post Posted July 8, 2007 Make it breakable at a very very low rate. As nice as the NMT cape is, the amounts of them in game will sum up over the weeks/months/years. And yes, i have 2 of them, one bought, one got from fluffy and i am using it, so dont say, i dont know what i am talking about. NMT cape + CoL + expensive armor + restore spell is an unbeatable combination, so lets get rid of a *few* NMT capes. My 2 cents, now beat me for it Piper Share this post Link to post Share on other sites
Mango Report post Posted July 8, 2007 I knew it, it can't simply stay unbreakable. I voted no though, I doub't this is the problem nowadays. Share this post Link to post Share on other sites
exvitermini Report post Posted July 8, 2007 I voted no cause i think it will be bad for the leveling of everybody Share this post Link to post Share on other sites
mufossa Report post Posted July 8, 2007 (edited) I knew it, it can't simply stay unbreakable. I voted no though, I doub't this is the problem nowadays. i wonder why if you are smart enough to recognize that it simply cannot stay invincincible , you vote against you instincts Edited July 8, 2007 by mufossa Share this post Link to post Share on other sites
Kidberg Report post Posted July 8, 2007 (edited) I say no way. i think youre idea of making them less rare and breakabke is the BEST idea possiblemabye we should take a vote or something or atleast try it for a month and see the results We did try this for more than a month or so. You know what happen? Most everyone let their nmt capes rot in their storages. Why buy an item that is 400k to save your armor thats say 150k and risk the 400k item being broken...waste. Pls tell me before hand if this happens so i can go ahead and sell my cape pls. Personally I would love to make the NMT slightly less rare I would say keep NMT breakable, give NMTs a certain "stopping point" were there can only be so many ingame, and not let anymore be dropped. Edited July 8, 2007 by Kidberg Share this post Link to post Share on other sites
Llynara Report post Posted July 8, 2007 I voted no. I worked hard to afford my cape and consider it an investment. The last thing I want to see is it break, or its value go down. Llyn Share this post Link to post Share on other sites
Ermabwed Report post Posted July 8, 2007 (edited) My 2 cents, now beat me for it Piper I'll beat you for it now and add my own opinion in the morning, ok? Anyways, I see the problem you mention, but you'd have to significantly increase the chance for a drop, would be nice if you would gain one for each you lose (on average). By the way, I got 2 NMTs as well, but I gave one to a friend to train with edit: on kidberg's point: some limit would sure be nice (for other stuff as well, "magic armor" anyone?), as in chance to make one depends on the number of items in game Edited July 8, 2007 by Ermabwed Share this post Link to post Share on other sites
The_Piper Report post Posted July 8, 2007 ppl, think about the future. if the NMT cape will be unbreakable, and the more players are able to kill fluffies, the more NMT capes will be in game. So, as the last consequnce, since no NMT cape will leave the game, we will have n00bs who should wear a fur cloak, wearing a NMT cape just to protect their fur hat. So, if the NMT cape will be unbreakable, we will have more and more and more of them in game. Which means, that the price will go down and at least, and everybody will have one. Is that an option? I think, no. Piper Share this post Link to post Share on other sites
nigol Report post Posted July 8, 2007 I voted no. NMT has nothing to do with that people skip chims.. or like mufossa claimed in that locked topi: "The Nmt, problem? or solution?". Every reason is well explained in "monster adjustment" topic. Share this post Link to post Share on other sites
Kidberg Report post Posted July 8, 2007 ppl, think about the future. if the NMT cape will be unbreakable, and the more players are able to kill fluffies, the more NMT capes will be in game. So, as the last consequnce, since no NMT cape will leave the game, we will have n00bs who should wear a fur cloak, wearing a NMT cape just to protect their fur hat. So, if the NMT cape will be unbreakable, we will have more and more and more of them in game. Which means, that the price will go down and at least, and everybody will have one. Is that an option? I think, no. Piper Thats why I said to do this: I would say keep NMT breakable, give NMTs a certain "stopping point" were there can only be so many ingame, and not let anymore be dropped. Maybe as more people start playing game, increase the stopping point. Share this post Link to post Share on other sites
exvitermini Report post Posted July 8, 2007 Ya right piper its a logical though but what about the ppl who spend 400k on a NMT, it will be fair for them if the price goes to 40k? Share this post Link to post Share on other sites
Kidberg Report post Posted July 8, 2007 Ya right piper its a logical though but what about the ppl who spend 400k on a NMT, it will be fair for them if the price goes to 40k? Im going to already tell you the f-ed up answer that you will get for this "This is a mmorpblahblah, its subject to change always" Share this post Link to post Share on other sites
ttlanhil Report post Posted July 8, 2007 Ya right piper its a logical though but what about the ppl who spend 400k on a NMT, it will be fair for them if the price goes to 40k?Quite right. We need to avoid the market being saturated with them, or else prices will go really low as people find fewer and fewer people to sell them to.On the other hand, decisions about the future of the game should, IMO, be based on what's good for the game, not individual players. Share this post Link to post Share on other sites
The_Piper Report post Posted July 8, 2007 Ya right piper its a logical though but what about the ppl who spend 400k on a NMT, it will be fair for them if the price goes to 40k? Doh.. i think, i paid 140k for my first NMT cloak and i think too about the ppl who paid half a million gc for some removal stones. Which may be now a little bit annoying, but, well, they were the first ones who were able to buy such stones. Greed is nothing which does you good, and betting that you buy stuff here in game and can keep it for some time and sell it for a higher price, was a sweet dream, but not realistic. Keep in mind, this game, and the economy too, is still beta. So, if you bought a NMT cape for 400k gc, dont expect to sell it in the future for more than 400k gc. Yes, thats a free market. Nobody forces you to participate, but if you do, dont complain, when the prices changes. And seriously, just think about, how many NMT capes we will have in game after a few months when they dont break. Loads of them. Piper Share this post Link to post Share on other sites
mufossa Report post Posted July 8, 2007 (edited) Ya right piper its a logical though but what about the ppl who spend 400k on a NMT, it will be fair for them if the price goes to 40k? Doh.. i think, i paid 140k for my first NMT cloak and i think too about the ppl who paid half a million gc for some removal stones. Which may be now a little bit annoying, but, well, they were the first ones who were able to buy such stones. Greed is nothing which does you good, and betting that you buy stuff here in game and can keep it for some time and sell it for a higher price, was a sweet dream, but not realistic. Keep in mind, this game, and the economy too, is still beta. So, if you bought a NMT cape for 400k gc, dont expect to sell it in the future for more than 400k gc. Yes, thats a free market. Nobody forces you to participate, but if you do, dont complain, when the prices changes. And seriously, just think about, how many NMT capes we will have in game after a few months when they dont break. Loads of them. Piper i dont think they realise how great this really is...a 1/40,000 break rate i think tit pl8 is 1/10,000 and that dosent break often and he will increase the drop rate by 100% imo thats awesome Edited July 8, 2007 by mufossa Share this post Link to post Share on other sites
jakie Report post Posted July 8, 2007 (edited) NMT is a real high end item and fluffy aint high end anymore so how bout dont let fluffy drop it anyone can beat fluffy these days This will decrease the growing rate of NMT's ingame ALOT i think Edited July 8, 2007 by jakie Share this post Link to post Share on other sites
Guest ohmygod Report post Posted July 8, 2007 (edited) If NMT is breakable will they be made drops from more monster types eg chims? or will drop rate from current monster just increase? Edited July 8, 2007 by ohmygod Share this post Link to post Share on other sites
mufossa Report post Posted July 8, 2007 If NMT is breakable will they be made drops from more monster types eg chims? or will drop rate from current monster just increase? great question and great idea omg Share this post Link to post Share on other sites
Entropy Report post Posted July 8, 2007 Well, yeah, if it is breakable more monsters will drop it. BTW, the fluffy drops very little. Share this post Link to post Share on other sites
mufossa Report post Posted July 8, 2007 Well, yeah, if it is breakable more monsters will drop it. BTW, the fluffy drops very little. \o/ Share this post Link to post Share on other sites
Quimbly Report post Posted July 8, 2007 i voted yes, make them breakable, but shouldnt artifcer cloaks recieve the same treatment? Share this post Link to post Share on other sites
Entropy Report post Posted July 8, 2007 Well, it's not like the articifer cloaks are used in combat, so it's not the same. Share this post Link to post Share on other sites
SlurpeeDave Report post Posted July 8, 2007 First off I voted no. I don't see the problem with alot of people having an nmt. It helps people train by reducing the chance of armor breaking. Yes I paid 350k for my NMT, but hey i also paid 20k for my vehicle but what is it worth now? So, prices lower and raise its life. I don't like the idea of any item breaking imo its rather annoying. Should maybe have a durability that needs repair (blacksmith oppurtunity for armors seamstress oppurtunity for clothes) but of course you would have to make it able to be repaired through trade window. This is my opinion say what you will. Share this post Link to post Share on other sites
Guest ohmygod Report post Posted July 8, 2007 (edited) If NMT is breakable will they be made drops from more monster types eg chims? or will drop rate from current monster just increase? great question and great idea omg You've inspired me to make a suggestion: Could the breaking of a nmt be linked to a persons death, an event chance % like the harvester medlions? This would mean a person waiting for a yeti spawn for 2 hrs lets say, dont have chance to have VERY bad luck and break nmt in first 2 hits from yeti/monster. I only make these suggestions because i know that nmt will stay in game forever if not a chance other than acid rain and brod/mace to take them out. I have many monster drop books already in store with no means to get rid of them except leave in bag and let them poof, wouldnt want same for nmt in months years to come. Edited July 8, 2007 by ohmygod Share this post Link to post Share on other sites