ttlanhil Report post Posted May 12, 2007 I had a little bit of a play around, and came up with this:piccy currently, it's from a manual adjustment in the code, but it should be pretty simple to allow the server to set a texture recolouring rate as well... any interest in this? (before anyone asks, I'm planning for after the update, don't expect to see this in the coming client) Share this post Link to post Share on other sites
xbox360 Report post Posted May 12, 2007 Umm its very green Share this post Link to post Share on other sites
baddude Report post Posted May 12, 2007 looks great, i like it and think it would give a good change while wearing night vision. Share this post Link to post Share on other sites
agis29 Report post Posted May 12, 2007 (edited) Good job.Its very close to the real night vision.(i ve seen it in my commando training in the army). And one detail. In real life as u watch with the night vision equipment a sudden light or flames in the night may make u blind for a couple of seconds or destroy your night vision equipment!! Btw the screenshot reminds me "The Matrix" movie Edited May 12, 2007 by agis29 Share this post Link to post Share on other sites
ttlanhil Report post Posted May 12, 2007 adjusting the colours is pretty easy... dealing with brightness over a certain threshold, not so much... although a simple bright-light effect that spreads an almost-white flush around the bright object may work currently it's done by recolouring textures, and while they have some measure of brightness, it's not the comparable to a pure grey-scale (or green-scale) brightness indication. it can look reasonably close to RL night-vision, but not exact (which isn't really needed anyway, since we use magic and not technology... but nearly all people will recognise the effect) Share this post Link to post Share on other sites
Rockfall Report post Posted May 13, 2007 hmmm I think it looks ok, but as for implementing it I would argue against it. This looks all well for like agis says night-vision goggles, but what I thought was the theme of the ones being put into the game, is that they are masks enchanted to see better at night. Which in my opinion wouldn't change the colour of the wearers view, but only enhance the wearers sight. I'm not saying its a bad idea, just that in my opinion it doesn't suit the game. Share this post Link to post Share on other sites
freeone3000 Report post Posted May 13, 2007 Recolorization is useful... For night in general - currently I can't tell why actors are disappearing until I look at the clock. Perhaps a bit of a purple at night? Share this post Link to post Share on other sites
Entropy Report post Posted May 13, 2007 hmmm I think it looks ok, but as for implementing it I would argue against it. This looks all well for like agis says night-vision goggles, but what I thought was the theme of the ones being put into the game, is that they are masks enchanted to see better at night. Which in my opinion wouldn't change the colour of the wearers view, but only enhance the wearers sight. I'm not saying its a bad idea, just that in my opinion it doesn't suit the game. Then you would be wrong. I always wanted something like this, but was too busy to implement. PM me after the update to remind me about this thing, so I can have the server send a 'wear night vision equioment' message when needed. Share this post Link to post Share on other sites
ttlanhil Report post Posted May 13, 2007 Recolorization is useful... For night in general - currently I can't tell why actors are disappearing until I look at the clock. Perhaps a bit of a purple at night?for reference, the example is based on the night-textures option in -DNEW_LIGHTING, which already makes night time less colourful (which is realistic). it could be biased towards purple if needed, but I think it's okay as-is it doesn't have to be a matter of making it green, either... there's no reason the server can't tell the client to make it go strongly grey-scale, or tint everything red, or... this should just require 4 Uint8s from the server. red-bias, green-bias, blue-bias, grey-bias (or colour saturation, if you prefer) Share this post Link to post Share on other sites
pennifuin Report post Posted May 14, 2007 a quick note, if this were used for normal in game vision during nighttime and low light situations, colours operate in the bluer frequencies, and quite often when very low light, vision is colourless (greyscale). Share this post Link to post Share on other sites
Nintenduh Report post Posted May 14, 2007 This would also work great for when you get poisoned by mushrooms. Except, have it cycle through random colors until it wears off Share this post Link to post Share on other sites
Scorpius Report post Posted May 14, 2007 Yeh i think as well this gives lots of possibities for other stuff except the night vision mask as well. poison, night... thinking of that makes me drool a bit I hope to see some more pics how some of the stuff could look like Share this post Link to post Share on other sites
Drakos7 Report post Posted June 12, 2007 I suggested these before and was shot down, but here goes again: : Truesight blue : Invisibility gray Share this post Link to post Share on other sites