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Earl

Pollution

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We mix our Fire essences without considering the the by products of the process. I propose that items such as FEs are emmiting a form pollution that effects our abilities in a way we can't really perceive.

 

If we breathe too much of this pollution it decreases the chance of making rarer items such as an EFE. So if globally Fire essences become very popular the pollutions levels might rise either across the world or just locally. Imagine desert pines storage, near materials, enclosed space, many people, it might get very polluted and people might choose to go outside where it's nicer and to have a better chance for making the rare variety of essences.

 

In the same way, fighting with a No More Tears cape might be leaving a magical residue in areas where it is used most often, and this residue is bad for the cape which explains why it now can be destroyed in combat. But if the fighting were to be taken to new areas the cape might retain it's indestructable status until the new area is very frequently used and becomes contaminated with this magic residue itself.

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