Mar(c) Report post Posted February 17, 2007 (edited) Palon Vertas Adventurer's Post (cont2map5_insides): The six spots in the rectangle [398,11]-[399,13], and the one [400,13] are unwalkable (right in front of the door out of the room). (Also, the "inside" of the door doesn't give a open-door mouse pointer, neither can you leave the room by "using" the door from inside the room -- only when facing the "outside" of the door it works.) Edited February 17, 2007 by Mar(c) Share this post Link to post Share on other sites
Ermabwed Report post Posted February 21, 2007 Thelinor the following tiles are walkable and inside a rockwall: 312, 191 311, 191 310, 191 309, 191 308, 190 [FIXED] Share this post Link to post Share on other sites
The_Piper Report post Posted February 24, 2007 You are in Glacomor - Wave Neck [61,277] You can walk through a tree there. Piper [FIXED] Share this post Link to post Share on other sites
bep Report post Posted February 25, 2007 Arius - The magic school garden [26, 294] Floating grass. [FIXED] Share this post Link to post Share on other sites
The_Piper Report post Posted February 25, 2007 In the IP secret place click on the compass and you get You are in Portland Cave [35,51] Piper Share this post Link to post Share on other sites
Scorpius Report post Posted February 26, 2007 (edited) South Redmoon inside the mine: clicky picture to enlarge [FIXED] Edited April 10, 2007 by Roja Share this post Link to post Share on other sites
Sistema Report post Posted February 26, 2007 In the IP secret place click on the compass and you get You are in Portland Cave [35,51] Piper That's because you ARE in Portland caves The IP secret is in the PL caves map. Share this post Link to post Share on other sites
Electric Report post Posted March 7, 2007 Just noticed on the test server: When standing at 71,89 or 71,90 on IP you fall through the map, so it seems. Haven't tested on the main server yet since I'm on C2 there and don't want to beam Share this post Link to post Share on other sites
Sistema Report post Posted March 7, 2007 Just noticed on the test server: When standing at 71,89 or 71,90 on IP you fall through the map, so it seems. Haven't tested on the main server yet since I'm on C2 there and don't want to beam Isla Prima has a modified map on the test server. See this topic, last post. Share this post Link to post Share on other sites
Promose Report post Posted March 19, 2007 White Stone Map (141,666) Water in fountain flickers. Hey Sistema. Share this post Link to post Share on other sites
candlegoat Report post Posted March 21, 2007 Found a strange map occurance inside Azaghal castle in Zirakinbar that I'm am assuming is a bug but could maybe be some sort of special effect. It's probably unintentional, but you never know. Coords are [231, 186] inside the castle I have taken four screenshots to show the bug, but in the best words I can muster: While spinning the camera view, two walls disappear and reappear at different times, they are kind of replacing each other. Really its just easier to view the screenshots. Here is the link Eternal Lands map bugs Hope this helps Share this post Link to post Share on other sites
Aerowind Report post Posted March 26, 2007 (edited) Inside Iscarlith Storage Cavern there's a chunk of wall you can walk through. I can sit inside the wall in a variety of places (and it cuts down like a second of walking time because you don't have to walk around the thing). A coordinate inside the wall is [589,667] Here's a screenshot Iscarlith Storage Cavern map bug [FIXED, was reported earlier] Edited April 10, 2007 by Roja Share this post Link to post Share on other sites
cho-yun Report post Posted March 26, 2007 Found a strange map occurance inside Azaghal castle in Zirakinbar that I'm am assuming is a bug but could maybe be some sort of special effect. It's probably unintentional, but you never know. Coords are [231, 186] inside the castle I have taken four screenshots to show the bug, but in the best words I can muster: While spinning the camera view, two walls disappear and reappear at different times, they are kind of replacing each other. Really its just easier to view the screenshots. Here is the link Eternal Lands map bugs Hope this helps it was done on purpose. think how the guards felt that there was no way out thier room. reported numerous times Share this post Link to post Share on other sites
The_Piper Report post Posted March 27, 2007 Portland, 69,27, you can stand in a rock. Piper [FIXED] Share this post Link to post Share on other sites
Puntif Report post Posted March 30, 2007 I found a walk-through birch tree in Emerald Valley at 65,117. [FIXED] Share this post Link to post Share on other sites
Beaverhunter Report post Posted April 5, 2007 You fall underground at Isla Prima [71,90] and [71,89], this happens at least on newest CVS and on test server. Share this post Link to post Share on other sites
Learner Report post Posted April 5, 2007 You fall underground at Isla Prima [71,90] and [71,89], this happens at least on newest CVS and on test server. The maps on the test server probably are not the same ones as the players have. Only post a test server map bug if you can duplicate it on the live server or a special set of maps is made available for the test server. Share this post Link to post Share on other sites
Puntif Report post Posted April 10, 2007 Another walk-through tree in Emerald Valley - this one at [26,177]. Share this post Link to post Share on other sites
stalker314314 Report post Posted April 10, 2007 (edited) White Stone - Grahm's Village [100,244] and [100,245] Walkable tiles inside the mountain; it's possible to get stuck in there after hitting a tele nexus. [FIXED] it says fixed (maybe for next update, sorry if it's that), but i just hit tele there, searched here, so i post Edited April 10, 2007 by stalker314314 Share this post Link to post Share on other sites
Mar(c) Report post Posted April 11, 2007 it says fixed (maybe for next update, sorry if it's that), but i just hit tele there, searched here, so i post This is the 1.3.3 map bugs thread, and we're still at (client) version 1.3.3. (Fixed map files always ship with a client update.) Share this post Link to post Share on other sites
lamalas600 Report post Posted April 11, 2007 In Willowvine forest, i have found a tree at 218,251 that you can walk through. [FIXED] Share this post Link to post Share on other sites
Puntif Report post Posted April 22, 2007 In Aeth Aelfan there is a building at [263,259]. The west edge and the south edge can be walked into. Share this post Link to post Share on other sites
Sistema Report post Posted May 13, 2007 You are in Tarsengaard [241,267] You get to this place after using a boat in the Magic School Gardens. I couldn't find a way to get off the boat, when I tried using the oar, I got the message: "The oar is jammed in the hole " A player got stuck here and had to request assistance. Share this post Link to post Share on other sites
The_Piper Report post Posted May 13, 2007 Another walkthrough tree: Arius 309,261 Piper Share this post Link to post Share on other sites