Pardu Report post Posted December 29, 2006 (edited) I am running under linux..and using the static binary included in the latest update, all is well... however compiling the latest cvs version gives me the following problem...the game will run fine..but players only appear from the neck up..creatures and inanimate objects are fine. I know... 'just use the static binary then' ... I am.. however I just wanted to check if the cvs version is out of sync slightly with the update's binary. Thank you. Here is the game as played under my compiled binary .. Edited December 29, 2006 by Pardu Share this post Link to post Share on other sites
Entropy Report post Posted December 29, 2006 The latest version of the binary has been compiled today. If you have problems with the missing bodies, you need to compile it with some option that I forgot :/, and you also need the new files that came with the update. Share this post Link to post Share on other sites
Learner Report post Posted December 29, 2006 The latest version of the binary has been compiled today. If you have problems with the missing bodies, you need to compile it with some option that I forgot :/, and you also need the new files that came with the update. To use the current .xml files, you must compile with -DUSE_ACTOR_DEFAULTS Share this post Link to post Share on other sites
Pardu Report post Posted December 29, 2006 The latest version of the binary has been compiled today. If you have problems with the missing bodies, you need to compile it with some option that I forgot :/, and you also need the new files that came with the update. To use the current .xml files, you must compile with -DUSE_ACTOR_DEFAULTS Thank you that worked fine. Thanks for the quick reply. Share this post Link to post Share on other sites
kulysoft Report post Posted December 29, 2006 Thank you! Now is OK here too. One more question, i got this error when compiling from CVS. Is there a problem that i'm using freealut 1.1.0-2 ? sound.o: In function `get_loaded_buffer': /home/kuly/Work/elc/sound.c:363: undefined reference to `alutLoadMemoryFromFile' collect2: ld returned 1 exit status make: *** [el.x86.linux.bin] Error 1 Share this post Link to post Share on other sites
Vrumfondel Report post Posted December 29, 2006 did you uncomment #EXTRA_LIBS=-lalut in make.conf? Share this post Link to post Share on other sites
kulysoft Report post Posted December 29, 2006 Yep. Is fully working now, thank you for the tip. Pardu sorry for hijacking the thread. You can close case. Share this post Link to post Share on other sites
vytukas Report post Posted December 29, 2006 To use the current .xml files, you must compile with -DUSE_ACTOR_DEFAULTS Thanks Btw, why is static linux client compiled without spell effects? Share this post Link to post Share on other sites
Learner Report post Posted December 29, 2006 To use the current .xml files, you must compile with -DUSE_ACTOR_DEFAULTS Thanks Btw, why is static linux client compiled without spell effects? That was an error and the current download had been corrected. If you want it you can download just the update to correct that. Share this post Link to post Share on other sites