scarr Report post Posted November 18, 2006 i have this armor, but i think its verry useless, people can stil use items/magic while they get frozen for only 2 hits, thats realy nothing, pls change some things about this armor maby make it 5 turns or something else, just a idea Share this post Link to post Share on other sites
captdeadhead Report post Posted November 18, 2006 I agree that something needs to be modified on this one. An item that not only should be one of the rarest as the requirements to make are high enough that many fail, but then the freezing perk has practically zero effect. Other rare items such as greaves, cuisses, swords, etc with perks are far more useful and valuable. Things just don't seem to be relative on this one. I'm not complaining, just noting the obvious and making a suggestion to improve the game. Deadhead Share this post Link to post Share on other sites
Ice Report post Posted November 18, 2006 Same problem exist with the Axe of Freezing.... at least that is what I heard Share this post Link to post Share on other sites
Atlantis Report post Posted November 18, 2006 axe does not have this problem, cuz the enemy cannot diss/flee afaik. The tit plate tho, it just makes them not able to hit you for two turns, but they can still cast spells/use items, its not extremely useful imo Share this post Link to post Share on other sites
scarr Report post Posted November 18, 2006 good speach Share this post Link to post Share on other sites
Entropy Report post Posted November 18, 2006 Ok, I'll keep this in mind. So what do you suggest? Make it 3 turns maybe? Share this post Link to post Share on other sites
scarr Report post Posted November 18, 2006 3 turns is only a few seconds, its realy nothing, imo the freezing part should be diffrent, dont have any idea tho Share this post Link to post Share on other sites
Atlantis Report post Posted November 18, 2006 3 turns + no diss/flee for 15 sec or so too Share this post Link to post Share on other sites
Ambrosius Report post Posted November 18, 2006 3 turns + no diss/flee for 15 sec or so too 15 secs would be too long imo. Maybe make it 2-3 turns and in those 2-3 turns you are not able to do anything. Share this post Link to post Share on other sites
scarr Report post Posted November 18, 2006 make it 4-5 Share this post Link to post Share on other sites
Entropy Report post Posted November 19, 2006 Make a poll, and let's see what people think. And for technical reasons, it can't affect spell casting or dissengagement time. Share this post Link to post Share on other sites
RallosZek Report post Posted November 19, 2006 Be careful what you wish for. The magic weapon/armor set are pretty unbalancing if you use full sets. This is ok, if they are ultra rare and hard to acquire/replace. Since they're being sold in shop now, this is no longer the case, unless the quantity sold in shop is limited (like 1 full set a month to the highest bidder per item). Secondly, dis rings disable movement on the opponent, can't a similar technology be used for freezing? On a similar note, if the victim's att/def skill, dexterity and reaction attribute are brought to 0 for the duration of the effect - in practice that would be a freeze: what's left is armor and toughness. Share this post Link to post Share on other sites
Entropy Report post Posted November 19, 2006 The same technology is used for freezing as for the dis ring. Share this post Link to post Share on other sites
scarr Report post Posted November 19, 2006 (edited) maby change its name totaly, and give it a new effect, freezing seems verry useless, cuz people just diss instandly(or flee) if they get frozen, then walk away and reattack as for freezing, cant u make it that the enemy gets cooldown for 4-5 sec ? Edited November 19, 2006 by scarr Share this post Link to post Share on other sites
trollson Report post Posted November 19, 2006 (edited) Use the cooldown feature? Add the duration of the effect to all cooldown timers; prevents just about any action. Magic has a form of cooldown (2 sec), which could also be affected? ...scarr got there first Edited November 19, 2006 by trollson Share this post Link to post Share on other sites
Entropy Report post Posted November 19, 2006 We have some other item that does cooldowns. Share this post Link to post Share on other sites
scarr Report post Posted November 19, 2006 k, maby make it a diff name+ ability dont think poll will help, non-fighters will vote aswel on something they have no clue about Share this post Link to post Share on other sites
Entropy Report post Posted November 19, 2006 Well, mre than 3 turns it would be too much, so I think 3 turns is the max I am willing to do. Remember, this item is not supposed to make you immortal or something. Share this post Link to post Share on other sites
Guest ohmygod Report post Posted November 19, 2006 Scarr remember every man and his dog got this armour, think about that too. What do you want it to do to you? Share this post Link to post Share on other sites
scarr Report post Posted November 19, 2006 ofcourse, dont want it to be over powered, but i think its verry low armor as it is now.. think the whole turn idea is a bad one, it doesnt do anything good :\ Share this post Link to post Share on other sites
Earl Report post Posted November 20, 2006 What about bumping up the % chance? Share this post Link to post Share on other sites
scarr Report post Posted November 20, 2006 its already 7% or something Share this post Link to post Share on other sites
Ambrosius Report post Posted November 20, 2006 its already 7% or something Ye, it gets triggered a lot. % seems to be fine....just tweak the effect a bit. (or maybe not, cuz i dont have one ) Share this post Link to post Share on other sites
scarr Report post Posted November 20, 2006 u can buy mine Share this post Link to post Share on other sites
RallosZek Report post Posted November 21, 2006 Scarr remember every man and his dog got this armour, think about that too. What do you want it to do to you? ofcourse, dont want it to be over powered, but i think its verry low armor as it is now.. think the whole turn idea is a bad one, it doesnt do anything good :\ When you got cooldowns reset to max, followed by freeze and mana burn, you're screwed and your opponent has quite a big chance to survive whatever you had in store. OK, this means 3 effects in a row have to go off, but that's the trouble with it being widely available. When worn as set with other items, this freezing can be quite annoying. From an RP standpoint, a freeze shouldn't affect spellcasting (mental process), but defenitely the usage of items (yes, including srs). Client could maybe handle this by disable the shortcut keys and use icon? Share this post Link to post Share on other sites