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shinar

HELLSPAWN

who has hellspawn? and do you recommend it?  

168 members have voted

  1. 1. do you have hellspawn?

    • yes
      15
    • no
      153
  2. 2. do you recommend it?

    • yes
      17
    • no
      151


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Like nitager said, neg perks are for weak ppl lol.

And Hellspawn is worst perk in game. DONT TAKE IT!

 

Gelatine bones is worse :)

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I think the record for number of failed attempts to leave the underworld is 7 tries

LOL :) if their db was on ip it would poof before they even got there

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Like nitager said, neg perks are for weak ppl lol.

And Hellspawn is worst perk in game. DONT TAKE IT!

 

Gelatine bones is worse :huh:

 

There Is No Fork, Fatal Man, Body Piercing, Mirror Skin, I Glow in the Dark and Evanescence are all worse :)

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Like nitager said, neg perks are for weak ppl lol.

And Hellspawn is worst perk in game. DONT TAKE IT!

 

Gelatine bones is worse :P

 

There Is No Fork, Fatal Man, Body Piercing, Mirror Skin, I Glow in the Dark and Evanescence are all worse :)

Not if you're only a pker ;) All of those perks combined would give you a rather large advantage, but its not worth all the pp :P

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There Is No Fork, Fatal Man, Body Piercing, Mirror Skin, I Glow in the Dark and Evanescence are all worse :)

Not if you're only a pker ;) All of those perks combined would give you a rather large advantage, but its not worth all the pp :P

 

More advantage than 45 40 extra p/c ?

 

EDIT: maths \o/

Edited by Bharain

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More advantage than 45 40 extra p/c ?
its not worth all the pp
:)

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Body Piercing and Mirror are got from cloak, so forget them.

Fatal Man is useless with rosto.

There Is No fork is not really needed if you have good defense.

 

But Evanescene and I glow In Dark would are better than 12 more p/c.

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Lets Disect This

Body Piercing and Mirror are got from cloak, so forget them.
Ah, but you can't wear both, can you? :)

 

Fatal Man is useless with rosto.
How does this have to do with rosto?

 

But Evanescene and I glow In Dark would are better than 12 more p/c.
No. 6 phys would give more than the 2 more damage igid provides, and 6 coord would help more than evanescense. Ever wondered why people pk'ers don't have those perks?

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But Evanescene and I glow In Dark would are better than 12 more p/c.
No. 6 phys would give more than the 2 more damage igid provides, and 6 coord would help more than evanescense. Ever wondered why people pk'ers don't have those perks?

 

 

This is why i think perks should be on a seperate system to pickpoints, get a "perk point" every 5 levels and get any perk with it (maybe open better perks with more oa), if you take a neg you can pick an extra perk. Then have lot's of perks so you can get variety in characters other than just bigger numbers.

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But Evanescene and I glow In Dark would are better than 12 more p/c.
No. 6 phys would give more than the 2 more damage igid provides, and 6 coord would help more than evanescense. Ever wondered why people pk'ers don't have those perks?

 

 

This is why i think perks should be on a seperate system to pickpoints, get a "perk point" every 5 levels and get any perk with it (maybe open better perks with more oa), if you take a neg you can pick an extra perk. Then have lot's of perks so you can get variety in characters other than just bigger numbers.

 

Good idea, something like Fallout system. But we would need more perks maybe...

 

For example: Firefly would give additional protection against fire, Ice Imbued against ice, Magic Maniac would amplify spells, Stone Skin would reduce damage taken, Fast feet would give movement advantage, Bloodbath would increase damage dealt, Caveman's Cover would decrease negative events during harvest...

 

Hehe, I like to play with words :)

 

<edit> typos </edit>

Edited by ThordinElement

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For example: Firefly would give additional protection against fire, Ice Imbued against ice, Magic Maniac would amplify spells, Stone Skin would reduce damage taken, Fast feet would give movement advantage, Bloodbath would increase damage dealt, Caveman's Cover would decrease negative events during harvest...

 

Hehe, I like to play with words :D

 

<edit> typos </edit>

 

Yer, that kind of thing. With the new weapons coming you could have a perk to specialise in one of them which gives a bonus to all that weapons stats (+1-5 or so).

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Body Piercing and Mirror are got from cloak, so forget them.

Ah, but you can't wear both, can you? :P

 

But what's the point having both perks? You can get other from cloak ;)

 

Fatal Man is useless with rosto.

How does this have to do with rosto?

 

Oops, thought it was Careful Guy :D

 

But Evanescene and I glow In Dark would are better than 12 more p/c.

No. 6 phys would give more than the 2 more damage igid provides, and 6 coord would help more than evanescense.

 

Do you say that you dodge 10% more with 6 coord?

And doesn't igid do that 2 damage every turn, regardless if you succeed to hit your enemy of not?

Edited by ville-v

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Hellspawn is defantly not good...

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I think Bharian's idea is a good one. Every time you level, you should get a pickpoint and a perkpoint. The perks cost in pp would have to be increased because now people would spend a lot more on them, but as it is now, very few people have and positive perks besides fast regen and artificer (others are had, but by few high-leveled people)

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I am VERY perky ingame, so I also have Hellspawn.

But I seriously think Gelatine Bones is the WORST perk there is (I get hit a LOT) :P

 

Hellspawn should be 12 pickpoints, if I may say

and Gelatine Bones should be around 20 pickpoints :P

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and Gelatine Bones should be around 20 pickpoints :P

The 20 pp's on phys would kinda recover the hurt from the perk :P

 

Gel bones really suks bad, doesnt matter if your a fighter harvest or what ever, it SUCKS!

Hellspawn is alright if you do not travel alot and you have enough rings & ess for portal rooms.

Edited by sMooMs

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Untill the update didnt make it posible to use teleport rings in hell.

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gelly bones? sure, it's an inconveniance, but it's not that bad.

granted, I don't fight that much, and I do feel it then, but it's not that big a deal.

and harvesting? maybe it's just that I have a high enough level not to get hit often... maybe it's that my PH/FR combo means I can recover faster... but I almost never (like, a fraction of a percent of mining runs, and I can dig a lot in a run) have to leave because of low health

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Do u risk spawning in hell if you:

 

1. Click a teleport Ring

2. Log on to EL and spawn where you last were when u logged off

3. enter a storage? cave/mine?

 

I alwasy wondered these but never took th eperk to see.

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Do u risk spawning in hell if you:

 

1. Click a teleport Ring

2. Log on to EL and spawn where you last were when u logged off

3. enter a storage? cave/mine?

 

I alwasy wondered these but never took th eperk to see.

1. I dont think so, but not sure.

2. No.

3. Yes.

Yes, i took HS when noob. :blink:

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