epervier Report post Posted February 25, 2006 Probably this sugestion has many flaws or even absurd to implement considering the #reset option. But even so here it goes. What about allowing players to redestribute their pp's at certain OA's? For example at OA's 100, 150, etc... (this values are just an example) If a player reaches one of those OA's (and those specific OA's ONLY), he can go to an NPC (Wraith for example) and ask to redestribute his pp's without reseting his OA. It seems a nightmare for someone with OA 150 above to reset his character to 0. It would even allow players to use some kind of strategy on their own pp's disposition. The perks could be allowed to be changed aswell with certain methods of payment or restrictions. This sugestion would make #reset to high OA players obsolete, in which, IMO already is. Of course this only makes sense to very very high OA players (the minority). But still, is a possible alternative for the pp destribution. Note: No, I didn't mess up my pp destribution, but I know someone who did at the beggining and now is way too high to do a #reset. It would take a year at least to recover. Believe it or not, once I had a nightmare in which I reseted my char. And believe me, my OA is very low compared to some players around. Regards. Share this post Link to post Share on other sites
Learner Report post Posted February 25, 2006 Probably this sugestion has many flaws or even absurd to implement considering the #reset option. But even so here it goes. What about allowing players to redestribute their pp's at certain OA's? For example at OA's 100, 150, etc... (this values are just an example) If a player reaches one of those OA's (and those specific OA's ONLY), he can go to an NPC (Wraith for example) and ask to redestribute his pp's without reseting his OA. It seems a nightmare for someone with OA 150 above to reset his character to 0. It would even allow players to use some kind of strategy on their own pp's disposition. The perks could be allowed to be changed aswell with certain methods of payment or restrictions. This sugestion would make #reset to high OA players obsolete, in which, IMO already is. Of course this only makes sense to very very high OA players (the minority). But still, is a possible alternative for the pp destribution. Note: No, I didn't mess up my pp destribution, but I know someone who did at the beggining and now is way too high to do a #reset. It would take a year at least to recover. Believe it or not, once I had a nightmare in which I reseted my char. And believe me, my OA is very low compared to some players around. Regards. The intent of #reset is to help the newer players correct major errors because they took perks or did things before they learned what they did. The usage of PP's is actually supposed to be permament, not something to be changed. Be glad there is any mechanism for changing it. If people know they could redistribute their PPs at certain points, then that makes then able to take abnormal advantage of the game (like put almost everything into will for a long time to level skills faster). Share this post Link to post Share on other sites
Arnieman Report post Posted February 25, 2006 Nice sentiment, Learner, but I think you missed part of the point - getting to those abnormally high overall levels is a complete PAIN. I like the idea, but for the sake of Learner's concern (which I don't totally dismiss - it could be abused if someone really wanted to, but then again so can most everything in the game (lilac bushes, harvest points within a 5 hour walk to storage, "cooldown" even)), I would suggest that the option for redistribution should be a VERY expensive process, and only available after large amounts of experience has passed (since the last time you reset). Sure, if this passes, nothing stops someone from getting all the books, reading them, then redistributing and fighting, then redistribute and make stuff - but people doing this would more than likely be people who don't quite get the concept of character development at ANY level. I think most people to want/use such an option are just people who spent one wayward pickpoint in the wrong place, and want something to redeem them without saying goodbye to an overall level over 70. Share this post Link to post Share on other sites
Vanyel Report post Posted February 25, 2006 I don't like this idea. I would say no to any redistribution possibility. There is reset and this is enough. Share this post Link to post Share on other sites
Entris Report post Posted February 25, 2006 (edited) So if u get OA 80 u can rearange ur PPs but only one time and if u want 2 get rid of a perk u can do it at that same time but it'll cost u "something" 2 do it after ur done rearanging the PPs u wont be able 2 do it again until u reach the next specific OA, for example OA 100. If some1 put all their PPs in for example will they would have 2 stick with that for along time, going from OA 80 too OA 100 (or something) isn't something u do in a day or 2. I like the idea, if u made a misstake at a later point u can correct it now at this specific OA and if u want 2 get rid of a perk or change it u can do that 2 but it'll cost u. Edited February 25, 2006 by Entris Share this post Link to post Share on other sites
MagpieLee Report post Posted February 25, 2006 I'm sure that there are a lot of other people who feel the same way. I could certainly go for this. Though I'm not tooo overly 'screwed', it be even nicer to have perception/charm/instinct actually DO something (same with magic protection spell). Why add more stuff ingame when some of the stuff already ingame isn't complate? I wonder if this idea would be tricky to program? Share this post Link to post Share on other sites
chaoogie Report post Posted February 25, 2006 Well i agree with both learner and epe, but maybe a compramise can be reached. Maybe if the person is at 125 oa or 130oa, and only WHEN they complete a very difficult mission. I do not mean like fighting a artic chimmy or anything, although most with high oa people are fighters. It could be a quest that takes you all over c2 and for the period you are engaged in the quest you cannot trade with anyone or access storage. ..well i havent put much thought to it so ya. Share this post Link to post Share on other sites
vwpro Report post Posted February 25, 2006 yeh people would put pickpoints in will coord and vitality, to make training easy, and then they would reach oa 120 or what ever, and they think,.hmm time to PK i spend all in to p/c Share this post Link to post Share on other sites
epervier Report post Posted February 25, 2006 Like I said, you would only be able to do this at very high OA. You think you can manage to go from 0 to 150 OA only with will? I bet you would give up playing b4 reaching it back again. Share this post Link to post Share on other sites
chaoogie Report post Posted February 25, 2006 Yes, maybe 150 would be a better oa + my quest idea. Share this post Link to post Share on other sites
Derin Report post Posted February 25, 2006 Pickpoints are arbitrary elements of the game, they are not intended to be redistributed at all. If you find yourself unable to live with your chices you can reset. If that means "loosing" your OA 100, well, its your choice afterall. See the selection of pickpoints as what defines your character, sure you will have some flaws, but also some nice traits too. So live with your choices and be happy about them. The resert command is already being abused (ie used in ways that were not intended), and to make the PP allocation easier is not the way to go. Share this post Link to post Share on other sites
petersohn Report post Posted February 25, 2006 The only problem is when the unused cross attributes like perception or charm will be used for something. Then many ppl will have to reset if they need those attributes. I may suggest that if these will be distributed, give everyone the chance to redistribute 10% of their pps. But it is only for 1 time. Share this post Link to post Share on other sites
AndyH Report post Posted March 1, 2006 Maybe it would be better that you can only change a specific amount of PP at a specific OA-level (as said by epervier)... If you only can change 5 - 10 PP the things learner mentioned would not be sooo bad... Bye AndyH Share this post Link to post Share on other sites
Aislinn Report post Posted March 1, 2006 Pickpoints were not meant to be disposable. Meaning that you aren't supposed to pick a huge amount of one, such as will, only to get more exp for a while/read all your books then discard them and get what you really want. I highly doubt ANYTHING of this nature will happen, whether it be 5 pp's or all of them. It's just another way to abuse the system. You are supposed to choose them carefully, read the descriptions, and think about what you are doing and what you might like to be doing in the future before you click "yes". Share this post Link to post Share on other sites