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First thing i found out, the Makefile.linux in cvs is broken.

 

>make -f Makefile.linux

Makefile.linux:29: *** missing separator.

 

Piper

 

Edit: just put a '#' before those === and <--- lines and it works like charme.

Edited by The_Piper

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Not a bug really, but I like the particles more like they were before. :D It's too fast and concentrated now, imo, more cartoonish.

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Ok here are the minor ones I have found so far first:

 

TAB MAPS:

Morcraven doesn't have the storage marked.

Naralik doesn't have the bookseller marked

Grubani doesn't have the bookseller marked.

Desert Pines still has Aluwen's old temple marked.

 

Ok fixed morcraven..where is the naralike one? Grubani already has the bookseller marked from a previous update....And the DP temple, don't you end up there as an exit from her temple? So it kinda is her temple still

 

Not a bug really, but I like the particles more like they were before. :D It's too fast and concentrated now, imo, more cartoonish.

 

Try clicking on/off Point particles in the config window.

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The chat window is broken.

 

#ci shows me 3 channels i joined, but the chat window shows only "all" and "newbie channel".

 

(latest cvs client with fixed Makefile.linux)

 

Piper

 

Edit: The creature trap in Aluwens temple still works. And the map of the temple is broken, i cant go to the NPC.

 

The display problem with lava/water still exists. but i would still blame my crappy NVIDIA driver for that..

 

When i enter the one door in CC, the storage room with the loads of sacks, barrels and boxes and the silver ore spot, and click on the compass i get "You are in [73,172]"

 

The sign in front of the summoning area in Tahajari is broken. If you "use" it, the text ends in the middle of a sentence. "The Tahraji Summoning Arena. Summoners

 

Mira is Mira Noura again.

Edited by The_Piper

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First thing i found out, the Makefile.linux in cvs is broken.

 

>make -f Makefile.linux

Makefile.linux:29: *** missing separator.

 

Piper

 

Edit: just put a '#' before those === and <--- lines and it works like charme.

Sounds like you had editted youre Makefile, and the update had a conflict with yours. There is no line like == or <---- in the current CVS, but CVS will do that to your files if you have a conflict.

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Sounds like you had editted youre Makefile, and the update had a conflict with yours. There is no line like == or <---- in the current CVS, but CVS will do that to your files if you have a conflict.

 

Well, i moved my old elc folder to elc.20060122 and then grabbed the lastest source from cvs. No idea how cvs can know that there is a makefile in the elc.20060122 folder.

 

Piper

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I guess that could be my problem.. Appears repeteldy in the strace from the updated el folder (crashes)

 

Could somebody please give me a hint on that?

 

In file "strace_upd.txt":

------------------------------

1223: read(7, 0xbffff460, 32) = -1 EAGAIN (Resource temporarily unavailable)

1224: select(8, [7], NULL, NULL, NULL) = 1 (in [7])

1225: read(7, "\1\1\\\0\0\0\0\0\16\0\340\2\4\0\0\0\0\0\0\0\\t[\1\230z"..., 32) = 32

 

Oh, and out of desperation I chmodded all files in there to 0777 :ph34r::devlish:

Had no change except that the strace of the normal and the updated folder now has more differences

 

EDIT:

I'm now checking the differences between both straces page by page, and found another interesting thing, this time in the "normal" el. It didn't appear in the update:

 

In file "../el_112_linux/strace.txt":

------------------------------

3052: write(15, "Cal3d error: ./animations/player"..., 65) = 65

 

EDIT2:

This I found by real accident in :

file_name: mortar.e3d

object_name: You see a mortor.

Edited by xand

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Not a bug really, but I like the particles more like they were before. :devlish: It's too fast and concentrated now, imo, more cartoonish.

Try clicking on/off Point particles in the config window.

My point particles are disabled and I can't turn them on.

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Edit: The creature trap in Aluwens temple still works. And the map of the temple is broken, i cant go to the NPC.

 

 

Can you explain this in further details? I don't understand what exactly is the problem.

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Edit: The creature trap in Aluwens temple still works. And the map of the temple is broken, i cant go to the NPC.

 

 

Can you explain this in further details? I don't understand what exactly is the problem.

Any map you use a walk on teleportal to get to, but uses a door to exit, can trap animals and monsters if the teleportal is on maps with animals or monsters. They walk on the teleportal can get stuck on the next map. This is related to to polar bears in desert bug.

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Exactly learner. Thats where the unicorn usually hides.

 

And the map is broken means, the first part of the temple is fine, but the garden part where the NPC is, is not walkable for me. All i see is a black area around the NPC where i cant walk on.

 

Piper

Edited by The_Piper

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One small issue thus far...

 

I'm seeing some flickering on the dirt path in several locations around the house in White Stone at (140, 204).

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661, 127 in Idalorian, the ground ends and it is just black. You can still walk on the black part where there used to be ground.

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Not a bug really, but I like the particles more like they were before. :devlish: It's too fast and concentrated now, imo, more cartoonish.

 

I'm with Aislinn on this one. I really don't like the particles either. They are too big and too fast moving.

 

Edit: Not all particles seem to be like this. The tele at Aluwen temple are the slower glowing 'x' type and still look good imho.

Edited by Murlock

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Well, the latest CVS client still crashes for me using Linux.

 

I grabbed the source again, just for the case, someone committed something again.

 

 

Type "show copying" to see the conditions.

There is absolutely no warranty for GDB. Type "show warranty" for details.

This GDB was configured as "i586-suse-linux"...Using host libthread_db library "/lib/tls/libthread_db.so.1".

 

(gdb) run

[Thread debugging using libthread_db enabled]

[New Thread 1089686848 (LWP 11622)]

[New Thread 1108896688 (LWP 11625)]

[New Thread 1111309232 (LWP 11626)]

[Thread 1111309232 (zombie) exited]

[New Thread 1113410480 (LWP 11627)]

Couldn't get registers: Kein passender Prozess gefunden.

(gdb) backtrace

Couldn't get registers: Kein passender Prozess gefunden.

(gdb) where

Couldn't get registers: Kein passender Prozess gefunden.

(gdb) quit

The program is running. Exit anyway? (y or n)

 

"Kein passender Prozess gefunden." = no matching process found.

 

I try to get some more infos but right now the gdb output is poor.

 

Piper

 

Edit:

Now i got this, dont ask me why mostly i get the poor output above and sometimes this one...

 

Program received signal SIGSEGV, Segmentation fault.

[switching to Thread 1089686848 (LWP 10203)]

0x404e5ef5 in free () from /lib/tls/libc.so.6

(gdb) backtrace

#0 0x404e5ef5 in free () from /lib/tls/libc.so.6

#1 0x080a0745 in load_bmp8_enhanced_actor (this_actor=0x40596ff4, a=255 '')

at textures.c:904

#2 0x080862f7 in add_enhanced_actor (this_actor=0xf1a7880, x_pos=12582935,

y_pos=12582935, z_pos=12582935, z_rot=0, actor_id=19) at new_actors.c:47

#3 0x08087124 in add_enhanced_actor_from_server (in_data=0x8eb67c0 "\023")

at new_actors.c:641

#4 0x08085437 in process_message_from_server (in_data=0x8eb67bd "31",

data_length=51) at multiplayer.c:360

#5 0x0808605a in process_data_from_server () at multiplayer.c:1109

#6 0x080861cf in get_message_from_server () at multiplayer.c:1171

#7 0x080807a3 in start_rendering () at main.c:118

#8 0x080809c6 in main (argc=0, argv=0x0) at main.c:229

(gdb) quit

Edited by The_Piper

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When using the look tool, the sign-posts in the DP Battle Arena and the Tahraji Summoning Arena are too long and do not fit.

 

I'll be changing it from 'look' to 'use'.

EDIT for above: Never mind... :)

 

 

EDIT: Also, the DP Battle Arena itself isn't PK.... :whistle:

Edited by sisteMa`

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Bethel:

117,178 Cave. (Cave Insides are 53,49) exits to 123,179

 

Some fires still don't work.

 

C2 Portal room typo.

When approaching Iscalrith portal, it says "To Iscarlith"

Edited by MagpieLee

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Not a bug really, but I like the particles more like they were before. :whistle: It's too fast and concentrated now, imo, more cartoonish.

 

I'm with Aislinn on this one. I really don't like the particles either. They are too big and too fast moving.

 

Edit: Not all particles seem to be like this. The tele at Aluwen temple are the slower glowing 'x' type and still look good imho.

I tried looking at a teleportal in WS with point particles on and off... "Off" looks less cartoony, but they both look pretty "big"... I have to agree, I like the current style a bit better.

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