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Lhibou

Performances problem

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With the french client compiled with DEv-C 4.9.9.2, we have performance problems with AThlon systems and ATI card.

 

When the players use your client, they don't have the problems.

 

I use the following switch/

-DWINDOWS

-DELC

-DLOAD_XML

-DOPTIONS_I18N

-DNUSE_FRAMEBUFFER

-DNEW_FRUSTUM

-DBUG_FIX_3D_OBJECTS_MIN_MAX

-DNEW_ACTOR_ANIMATION

-DPNG_SCREENSHOT

 

Must I care of something else to compile the client (thinking at processor instruction set left to the default), etc..

 

Greetings,

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First of all, I don't think it's wise to compile with experimental features like NEW_FRUSTUM. I'd do a compile using:

 

-DWINDOWS

-DELC

-DLOAD_XML

-DOPTIONS_I18N

-DPNG_SCREENSHOT

 

And possibly -DNEW_ACTOR_ANIMATION, but only if it is working as intended...

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First of all, I don't think it's wise to compile with experimental features like NEW_FRUSTUM. I'd do a compile using:

 

-DWINDOWS

-DELC

-DLOAD_XML

-DOPTIONS_I18N

-DPNG_SCREENSHOT

 

And possibly -DNEW_ACTOR_ANIMATION, but only if it is working as intended...

Well, last I checked, not using new frustum had extra re-culling problems which had been introduced, which caused some huge performance losses anyway.

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What optimisation are being used, if any? debug flags? target flags?

 

All the options in the compiler tab of project options are no

 

options -W and -fexceptions

 

24-DEC-2005

 

Retiring new_actor_animation solved the problem for some users but not all

 

Retiring more (new_frustrum, bug_fix...) did'nt made a lot of difference for the players (some have 30 fps in place of 60 fps, other's don't see anything about it)

Edited by Lhibou

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