TheDoctor Report post Posted December 9, 2005 In no way am I suggesting taking away cooldown BUT: A cape that when worn, give you maybe 2/3 cooldown time would be cool Share this post Link to post Share on other sites
sora_barzahd Report post Posted December 9, 2005 Maybe...when I 1st saw the title, I thought you ment a cape that would make you move faster, but that sounds good to ^_^ Share this post Link to post Share on other sites
Thallen Report post Posted December 9, 2005 Sounds cool... I thought the same as Sora and that would have been cool to. Share this post Link to post Share on other sites
TheDoctor Report post Posted December 9, 2005 Lol I doubt they will use that title it is lame...I just couldn't think of anything beter Share this post Link to post Share on other sites
belali Report post Posted December 9, 2005 great suggestino Share this post Link to post Share on other sites
Dukekasper Report post Posted December 9, 2005 It is an interesting suggestion Share this post Link to post Share on other sites
scarr Report post Posted December 9, 2005 Reflex cloak ;p Share this post Link to post Share on other sites
Isenguard Report post Posted December 9, 2005 I like the idea for both kinds Share this post Link to post Share on other sites
WoodeH Report post Posted December 9, 2005 Aye. It seems like a good idea actualy. Share this post Link to post Share on other sites
Cycloonx Report post Posted December 9, 2005 I don't like this idea, when they should make a cape to bypass the cooldown they have better not implented this update because everyone will get such a cape as fast as possible and no one will ever care about the cooldown thing Share this post Link to post Share on other sites
MagpieLee Report post Posted December 9, 2005 I think the powersaving perk should have like 15-25% faster cooldown as a side affect. This does include the cape too. (I'm not the only one who has thought of this) Share this post Link to post Share on other sites
scarr Report post Posted December 10, 2005 ofcourse not u cant wear 2 cloaks at same time so Pkers have to choose delay cape or Mirror cape Share this post Link to post Share on other sites
LadyWolf Report post Posted December 10, 2005 I think the powersaving perk should have like 15-25% faster cooldown as a side affect. This does include the cape too. (I'm not the only one who has thought of this) I had the same thought Share this post Link to post Share on other sites
Vanyel Report post Posted December 10, 2005 I think the powersaving perk should have like 15-25% faster cooldown as a side affect. This does include the cape too. (I'm not the only one who has thought of this) I had the same thought But then... make it worth 10 pps and 10k gc or at least much more expensive than it is now. Share this post Link to post Share on other sites
scarr Report post Posted December 10, 2005 why? theres a cape aswel lol Share this post Link to post Share on other sites
Vanyel Report post Posted December 10, 2005 why? theres a cape aswel lol Make cape arctic chimmie drop then (j/k) If the perk would have such effect the cape shall be much more expensive or only monster drop. Share this post Link to post Share on other sites
scarr Report post Posted December 10, 2005 (edited) yeh why not artic chim drop it wil be super rare, and if u have 1 u be the man Edited December 10, 2005 by scarr Share this post Link to post Share on other sites
trollson Report post Posted December 10, 2005 What would an Arctic Chimera be doing with a cape anyway? Never seen the reasoning behind it -- other than as a game mechanic. Monsters dropping rare ingredients, rather than finished goods, sees more reasonable. For example, Arctic Chimera 'dropping' "pheromone gland" (rare, delicate), used to manufacture a MM Cloak. The pheromones scare off other creatures, except for Arctic Chimeras... Would introduce more interaction between fighters and producers. Share this post Link to post Share on other sites
TheDoctor Report post Posted December 10, 2005 What would an Arctic Chimera be doing with a cape anyway? Never seen the reasoning behind it -- other than as a game mechanic. Monsters dropping rare ingredients, rather than finished goods, sees more reasonable. For example, Arctic Chimera 'dropping' "pheromone gland" (rare, delicate), used to manufacture a MM Cloak. The pheromones scare off other creatures, except for Arctic Chimeras... Would introduce more interaction between fighters and producers. That has absolutely nothing to do with my suggestion Artic Chim seems a bit high, no one in this game can take it on alone. Make it mountain chim 1/1000 chances or something Share this post Link to post Share on other sites
Brom Report post Posted December 12, 2005 In no way am I suggesting taking away cooldown BUT: A cape that when worn, give you maybe 2/3 cooldown time would be cool Your right, your only 2/3rds suggesting it. Which means you are only 2/3rds of the way to disobeying Entropy. Sorry, could not resist. Anyway, something might come into the game reducing cooldown or the like, but lets wait that month before we think about them. Share this post Link to post Share on other sites