TheMadToker Report post Posted December 4, 2005 What would be great is that when you are wearing a Conjurer's cloak, the game would take that into account when determining the minumum mana needed for a summon. Like, if my summon costs 15 mana with the cloak, I should be able to cast it if I have 29 mana, instead of being told I do not have enough mana. A trite thing yes, but it would be nice to have at some point. Share this post Link to post Share on other sites
Atreyu Report post Posted December 5, 2005 You know, I thought the same thing. Share this post Link to post Share on other sites
TheMadToker Report post Posted December 5, 2005 Well, at least I'm not alone in this Share this post Link to post Share on other sites
trollson Report post Posted December 5, 2005 It would make the calculations/coding simpler if mana/health/hunger could all go negative and overcharged in the same way. So, so long as you had positive mana you could still summon, even if the cost lead to negative mana afterwards. Food level behaves this way when manufacturing or crafting - you can still manufacture so long as you are positive, regardless of the food-cost of the item. Similarly, potions can take mana and health (?) above their normal limit - so long as it was below maxium to start with. If this was applied to food, then there may be more of a demand for cooked meat and feasting potions (though a more varied diet may emerge due to food cool down). Share this post Link to post Share on other sites
Brom Report post Posted December 7, 2005 Naw. The cloak halfs the mana it takes from you. But casting the spell still takes the same mana. You just only use half of the mana Allocated to the spell. I say leave it the way it is. Share this post Link to post Share on other sites