70347 Report post Posted September 11, 2005 I'm trapped inside a hut on Segmentation island, the_antihut. [91,317] Have I stumbled upon a SegV guild map? 195301[/snapback] Yes you have probably because of a map error in Sedicolis. The Stonecutter's workshop in the city sends people to our guildmap instead of to the inside map. Probably just a typo in the map number in the def file. No idea why you can't get out of our huts though, they worked fine before. Share this post Link to post Share on other sites
Mar(c) Report post Posted September 11, 2005 (edited) I think someone on the test server said all fireplaces are supposed to be functional now..? I don't know all the locations, but I was unable to light these fires: * DP [21,109] * Grubani insides [20,42] * Tirnym [157,165] * Tirnym [22,153] [edit: more unlightable fireplaces] * MM [135,269] * MM insides [218,315] * MM [338,102] * WS [268,435] * South Kilaran [114,93] * South Kilaran [58,164] And should all the new buildings on the old maps be able to be entered? Edited September 11, 2005 by Mar(c) Share this post Link to post Share on other sites
70347 Report post Posted September 11, 2005 There is a house at 160, 236 in TG that has some messed up enterance coords. If I am not really close to the door when I click it my chara will walk the whole way around the block of houses and up the stairs to the back of the house before he teleports inside. Share this post Link to post Share on other sites
Roja Report post Posted September 11, 2005 And should all the new buildings on the old maps be able to be entered? 195339[/snapback] Nope. Share this post Link to post Share on other sites
Mar(c) Report post Posted September 11, 2005 (edited) Okies. Another thing: A map bug in MM. 84,88. Simply go there :-) Piper 195017[/snapback] The entire wall & rock is walkable... Edited September 11, 2005 by Mar(c) Share this post Link to post Share on other sites
kdpadua Report post Posted September 11, 2005 I found a bug on lnx map, coord [296, 322] There is a house, where you can go inside, but can not go out. Share this post Link to post Share on other sites
NitageR Report post Posted September 12, 2005 After that i couldn't go out from IP ... Share this post Link to post Share on other sites
Wytter Report post Posted September 12, 2005 Err... IP is not snowy... Share this post Link to post Share on other sites
pennifuin Report post Posted September 12, 2005 ok this isnt really a bug, just something that needs adding, carmien manor (104,155) the grill across. Underneath no map tile, so it looks like the grey 'fog' that was added to hide the horizon. (add a pit underneath) looks rather odd so probably needs addressing! Share this post Link to post Share on other sites
pennifuin Report post Posted September 12, 2005 carmien manor (115,111) you can walk through the bars. Share this post Link to post Share on other sites
pennifuin Report post Posted September 12, 2005 After that i couldn't go out from IP ... 195701[/snapback] you have the wrong maps, its not matching up with the server, causing those *pit holes' to appear... Share this post Link to post Share on other sites
Kuldor Report post Posted September 12, 2005 I was IP then I ported by flag on the ship to WS-Lakeside. All Its ok. Then I pressed Tab and map is shown and I wanted to go Grim's Village Storage in WS...but Red cross didnt appear on the point or around Storage(Raven). It is possible under Grim's Village on the map. Maybe some1 already posted it but I think It is important. Share this post Link to post Share on other sites
pennifuin Report post Posted September 12, 2005 there is a load of bad objects, under the eaves of what is going to be the blacksmithy school in: ws (560,120) Share this post Link to post Share on other sites
pennifuin Report post Posted September 12, 2005 (edited) I was IP then I ported by flag on the ship to WS-Lakeside. All Its ok. Then I pressed Tab and map is shown and I wanted to go Grim's Village Storage in WS...but Red cross didnt appear on the point or around Storage(Raven). It is possible under Grim's Village on the map. Maybe some1 already posted it but I think It is important. 195837[/snapback] its because the Pathfinding has been limited. On the new continent, some places are tricky to get to so the pathfinder tries to find it and cant...thus it disconnects you. Edited September 12, 2005 by pennifuin Share this post Link to post Share on other sites
Wytter Report post Posted September 13, 2005 Bethel : 165, 192 : Clicking on the arch tries to teleport you to somewhere where there's not enough space, hence you are not send to the cave. Share this post Link to post Share on other sites
70347 Report post Posted September 13, 2005 (edited) Yes you have probably because of a map error in Sedicolis. The Stonecutter's workshop in the city sends people to our guildmap instead of to the inside map. Probably just a typo in the map number in the def file. No idea why you can't get out of our huts though, they worked fine before. 195337[/snapback] This bug is still around after the update. I lost 2.5k to find it, would be nice if I could get that back. Edit: i didn't lose it because the rollback but still the bug is a problem Edit2: 66,51 in Sedicolis are the coords of the workshop. Edited September 13, 2005 by 70347 Share this post Link to post Share on other sites
pennifuin Report post Posted September 14, 2005 Palon Vertas 75,347, cant enter the House. Says: 'Can't reach destination (pathway blocked?)' (you have to tele across to the island) Share this post Link to post Share on other sites
pennifuin Report post Posted September 14, 2005 (edited) Palon Vertas 38, 243 Cant exit the area. Edited September 14, 2005 by pennifuin Share this post Link to post Share on other sites