Roja Report post Posted September 8, 2005 Post here map bugs of ONLY entering and exiting doors/caves/ships/etc! Post your coordinates and the map you were on, along with a short description of the place. Example: Exiting the tavern in Portland insides Coordinates: 45, 453 Share this post Link to post Share on other sites
Mar(c) Report post Posted September 8, 2005 White Stone [567,17] sign to Tirnym doesn't work White Stone [567,136] Blacksmith's door doesn't work White Stone [577,157] general store's door doesn't work (more houses in Lakeside village can't be accessed.. dunno which ones are supposed to be able to access...?) Share this post Link to post Share on other sites
Roja Report post Posted September 8, 2005 Marc all those doors work for me, i'm guessing you have an old map or something. Share this post Link to post Share on other sites
Brom Report post Posted September 8, 2005 Its possible Entropy put the wrong maps in the install? Share this post Link to post Share on other sites
Benvolio Report post Posted September 8, 2005 Its possible Entropy put the wrong maps in the install? 194608[/snapback] You suggest teh g0d made a mistake? how dare you!!!! Magic school sewers to the lab, unsure of coords, doesn't work Share this post Link to post Share on other sites
Mar(c) Report post Posted September 8, 2005 Marc all those doors work for me, i'm guessing you have an old map or something.194606[/snapback] I installed the test package in a clean folder, and it didn't work with standard mouse pointer, neither with the use icon. After downloading the map2.zip (and installing and restarting client) it did work again for me. (The signs don't work with the standard pointer though; they don't get a door icon.) Share this post Link to post Share on other sites
TheDesolator Report post Posted September 8, 2005 I couldn't get out of the rooms in the DP Inn. The door icon wouldn't appear on the doors to get there either so I had to "use" them. Share this post Link to post Share on other sites
Mar(c) Report post Posted September 8, 2005 White Stone insides [109,13] door works only with use icon (Grahm's tavern, door to hallway) White Stone insides [91,92] can't get out of the room (first room on the right) -- not with standard pointer, not with "use" (I kept getting the message "Go to the doorstep and then click on the door to get inside the hallway") I think I'll pass on checking the other rooms in there... it's quite a long walk (maybe with some mod assistance ^_^). Share this post Link to post Share on other sites
Roja Report post Posted September 8, 2005 I couldn't get out of the rooms in the DP Inn. The door icon wouldn't appear on the doors to get there either so I had to "use" them. 194619[/snapback] So then you were able to get out... Share this post Link to post Share on other sites
Roja Report post Posted September 8, 2005 Please do not post when you have to use the USE icon to get out, only when you really can't get out! Share this post Link to post Share on other sites
TheDesolator Report post Posted September 9, 2005 I really couldn't get out, i think it's like this in every inn rooms. (Sorry about that, my english is not perfect...) Share this post Link to post Share on other sites
Roja Report post Posted September 9, 2005 Yes but if you used the USE icon and it worked, then you can get out. Share this post Link to post Share on other sites
TheDesolator Report post Posted September 9, 2005 I could use the "Use" button to get IN the room, not out. Share this post Link to post Share on other sites
TheDesolator Report post Posted September 9, 2005 I think I found some other bugs, In Nordcarn "New" Cave there's a wall missing (I was at 184,43 when I saw it) and there's a cave in PL I can't enter (93,103) Share this post Link to post Share on other sites
Sistema Report post Posted September 9, 2005 (edited) Map Bugs: KF - [19, 42]: The sign-post is suppose to be self-lit?... KF - [172, 100]: The sign-post is suppose to be self-lit?... KF - [87, 26]: The sign-post is suppose to be self-lit?... SK - [19, 55]: The sign-post is suppose to be self-lit?... SK - [177, 64]: The sign-post is suppose to be self-lit?... SK - [85, 175]: The sign-post is suppose to be self-lit?... NC - [20, 31]: The sign-post is suppose to be self-lit?... NC - [69, 15]: The sign-post is suppose to be self-lit?... PL - [371, 169]: The sign-post is suppose to be self-lit?... PL - [170, 369]: The sign-post is suppose to be self-lit?... PL - [23, 291]: The sign-post is suppose to be self-lit?... PL - [312, 20]: The sign-post is suppose to be self-lit?... VOTD - [30, 59]: While facing north, you can see a blob of blackness... WS - [19, 566]: Seriously, you can't enter Portland, I've tryed to 'use' the signpost as well... EDIT: It works when I click the castle-type arch... I'll be editing this post when I find new ones! And the devs, you guys edit this post and say 'fixed', hehe... Edited September 9, 2005 by sisteMa` Share this post Link to post Share on other sites
Espresso_Boy Report post Posted September 9, 2005 Bethel Insides around [30,74] Walk through the wall and die, go to the c2 underworld ([127,103], [97,88], [129,39], just normal spawns I think), everything is black, I can't even see my actor, and I can't walk anywhere or otherwise change my coordinates. I need to #suicide to get out. Then I respawn in the underworld like normal. My video card is a gf4 ti4600. I'm running win2k sp4. Share this post Link to post Share on other sites
Espresso_Boy Report post Posted September 9, 2005 (edited) I couldn't find any way off of Ol' Farmer Hearels' Land (neo?) without doing #suicide. I'm pretty sure I tried every door and sign, both door icon and use. Edited September 9, 2005 by Espresso_Boy Share this post Link to post Share on other sites
pennifuin Report post Posted September 9, 2005 cannot exit the room: iscalrith insides, [695,256] also many of the cave entrances in iscalrith wont let you enter, coming up with : 'you are too far away from the door' p.s HELP IM STUCK Share this post Link to post Share on other sites
Brom Report post Posted September 9, 2005 Pennifuin is that the room with the blacksmithing things? If so you got stuck in the same room as I, If not, then i will say that the Blacksmithing room in the Draegoni caves, the arch to get out does not work. When I get home I should be able to find more. Share this post Link to post Share on other sites
Dunian Report post Posted September 11, 2005 (edited) I'm not sure of the coords (Don't want to annoy the mods by getting stuck there AGAIN) but the door to the magic temple is one-way. I can get in, but not out. And before you ask, Yes, I did click it with the "Use" finger alot, but it still didn't work. Edit: Got fixed. Dunian :battleaxe: Edit: The door in the red secretplace in the summoning temple doesn't work, the garg above it gets you out instead. This might confuse some ppl. Edited September 11, 2005 by Dunian Share this post Link to post Share on other sites
pennifuin Report post Posted September 11, 2005 (edited) Desert Pines (insides?) [18, 56] (merry soul tavern first room, sould check all doors havnt yet) Edited September 11, 2005 by pennifuin Share this post Link to post Share on other sites
Guest Enyo Report post Posted September 11, 2005 Portland (92, 103) cave entrance.. can't enter Share this post Link to post Share on other sites
pennifuin Report post Posted September 11, 2005 Pennifuin is that the room with the blacksmithing things? If so you got stuck in the same room as I, If not, then i will say that the Blacksmithing room in the Draegoni caves, the arch to get out does not work. When I get home I should be able to find more. 194770[/snapback] the very same room. Share this post Link to post Share on other sites
Espresso_Boy Report post Posted September 11, 2005 White Stone City around [188,718], can't get into Lucky Punch Arena through the door or the building, but I can through the barrel near the entrance. Share this post Link to post Share on other sites
Earl Report post Posted September 11, 2005 I'm trapped inside a hut on Segmentation island, the_antihut. [91,317] Have I stumbled upon a SegV guild map? Share this post Link to post Share on other sites