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problem in last update of events.c

 

i have an azerty keyboard.

it's like ALT key is always push.

 

Examples : when i push the key "a", i quit the game...

and to make "a" i must do an ALT-A

186836[/snapback]

 

oops

error it was correct

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Herborist (Darla)

 

0.42 * 100 = 41 and not 42????

 

selling blue lupines

186963[/snapback]

0.41999999 prints as 0.42, but pays as .41 until you have more then 100

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On the WhiteStone map, in the LakeSide Tavern.

Upstairs, first room you come to... Can't get out. :)

 

Always says:

"Goto the doorstep and then click on the door to get inside the hallway"

 

-- Edit--

Hrmm... and in Grahms village as well... maybe all?

 

-J

Edited by toba

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0.41999999 prints as 0.42, but pays as .41 until you have more then 100

186964[/snapback]

Why doesn't it round up?

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Because the standard procedure is to floorf() instead of ceilf() when converting between floating point numbers and integers.

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Because the standard procedure is to floorf() instead of ceilf() when converting between floating point numbers and integers.

187140[/snapback]

I see, thank you :P

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When I'm standing in the right place (magic school 50, 189) and with the camera at the right angle this happens.

 

nostairs.jpg

 

This happens with perspective at any level and even with perspective off.\

 

Edit: Actually it is gone from any spot that is close to the door at that camera angle. As the character gets closer to the center of the room the stairs begin to "materialize" with the yellow supports first and then the steps when the character is nearer the middle of the room.

Edited by 70347

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This was found from the tutorial NPC.

 

There are many resources to be harvested, and they can be divided in twoBu?&

main catagories."

 

"Finally, the last two flowers are found around (92,166) and (135,70)py[a"

 

"She is near the ghram's tavern, so you should know the waym:I@"

 

"Good luck! AT@

 

I bolded the sections that didn't appear in his dialogue. Yes, that part really was blue. O.o

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This was found from the tutorial NPC.

 

There are many resources to be harvested, and they can be divided in twoBu?&

main catagories."

 

"Finally, the last two flowers are found around (92,166) and (135,70)py[a"

 

"She is near the ghram's tavern, so you should know the waym:I@"

 

"Good luck! AT@

 

I bolded the sections that didn't appear in his dialogue. Yes, that part really was blue. O.o

187301[/snapback]

 

confirmed, this is happening in multiple places.

 

http://users.tpg.com.au/adslk28n/el-pics/textoverflow.jpg

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This was found from the tutorial NPC.

 

There are many resources to be harvested, and they can be divided in twoBu?&

main catagories."

(...)

187301[/snapback]

Can you try to isolate the time when this problem started to occur? Thank you :)

 

With regards

Lachesis

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Well, I have downloaded last cvs and applied the patch downloaded in http://developer.berlios.de/patch/download.php?id=561 as Wytter has asked us to do in game yesterday buy the same time as now.

I compiled it in my slackware Linux 9.1.

Problems I found:

the file global.h makes a reference to <SDL_net.h> that I had to correct to <SDL/SDL_net.h>, but this is a small issue.

 

I managed to compile and enter in the test server (2002). I only fooled around a bit, no one was on line there, I killed a fox and a boar. The fog is very nice. When I tested the access to storage in PL, when I clicked in the open storage option, the only thing I got was the help. I was not able to open storage. Same if I clicked on help.

 

I went to IP and get off, my time was over.

I hope that it is it that Wytter was willing us to do.

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You'd need to compile the client with -DNEW_CLIENT to get the new storage etc.

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Sorry, my mistake, what a shame.

I did it, and it worked fine.

I must be doing something wrong when getting cvs. What happens is that when I get new version, it write lines in my make file like

 

OPTIONS=-DNEW_CLIENT -DLINUX

>>>version 2.8xxx

============

OPTIONS=-DLINUX

<<<<<<<<<<<

 

So, I have to comment lines beginning with >, < and =, or I get a compilation error.

I did not notice the introdution of a OPTIONS redefiniton, so, it seems that the second one overhided the 1st one, where I had the -DNEW_CLIENT option defined.

Any tip on how can I avoid this? I have never used CVS before el, so I am pretty dumb on it.

Edited by Bandhar

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Sorry, my mistake, what a shame.

I did it, and it worked fine.

I must be doing something wrong when getting cvs. What happens is that when I get new version, it write lines in my make file like

 

OPTIONS=-DNEW_CLIENT -DLINUX

>>>version 2.8xxx

============

OPTIONS=-DLINUX

<<<<<<<<<<<

 

So, I have to comment lines beginning with >, < and =, or I get a compilation error.

I did not notice the introdution of a OPTIONS redefiniton, so, it seems that the second one overhided the 1st one, where I had the -DNEW_CLIENT option defined.

Any tip on how can I avoid this? I have never used CVS before el, so I am pretty dumb on it.

189448[/snapback]

It looks like you editted your makefile, so cvs tried to merge in a new version, and failed. (>>> is the new version, === is the divider, thus before the modified local version, and <<< means the end of the conflict). You can take a look though http://ximbiot.com/cvs/manual/ to learn more about cvs :confused:.

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It's best to just copy the Makefile.linux to Makefile, then you can edit it without ever have errors when merging with the CVS. Just remember to keep it up to date when adding new files etc.

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Now I remeber why I did it, the makefile.linux comes with a search path /usr/local, and I need it to be just /usr, so I changed the original makefile.linux to avoid to change the makefile everytime I copy makefile.linux to it, my mistake. I think I know how to fix things now, thx guys :P

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When I enter the White Stone City Blacksmith, I get this message:

 

Too many sounds.

Too many sounds.

Too many sounds.

Too many sounds.

Too many sounds.

Too many sounds.

Too many sounds.

Too many sounds.

Too many sounds.

Too many sounds.

 

188849[/snapback]

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2 small things:

The green-lined grid in the inventory window sometimes flashes fast between green and the original brown color when my character moves.

 

If one got more than 100 (1000?) of something in the storage only the 2 first numbers is visible. So i dont know if i got 14 tiger lilly, 140 or is it 1400 in the storage.

 

edit: i use ttlanhils client from 13/8

 

Gravito

Edited by Gravito

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2 things that are bothering me. One main one.

 

For some reason the write_ini_on_exit on exit setting is set even when I disable it.

Its is quiet annoying when you jump back and forth from the servers I have to remove /home/homedir/.elc/el.ini each time I need to switch servers. This may just be a strange setting for me. Most recent CVS, Gentoo Linux

 

Isometric view, what is the setting for it in el.ini, because for some reason #isometric = 1 does not work for me either way. Just set default as off. I can still disable and enable it while in the client, but the setting in el.ini has no affect.

 

Another thing I know Wytter added additional options for graphics rendering. More ARB features. How might I enable them? What settings in el.ini?

Edited by Brom

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2 things that are bothering me. One main one.

 

For some reason the write_ini_on_exit on exit setting is set even when I disable it.

Its is quiet annoying when you jump back and forth from the servers I have to remove /home/homedir/.elc/el.ini each time I need to switch servers. This may just be a strange setting for me. Most recent CVS, Gentoo Linux

 

Isometric view, what is the setting for it in el.ini, because for some reason #isometric = 1 does not work for me either way. Just set default as off. I can still disable and enable it while in the client, but the setting in el.ini has no affect.

 

Another thing I know Wytter added additional options for graphics rendering. More ARB features. How might I enable them? What settings in el.ini?

193607[/snapback]

write_ini_on_exit won't write the turned-off setting to el.ini if you disable it. need to edit el.ini manually

 

the $HOME issue has been brought up, zep and I have debated the right way to do that. what we've currently come up with would be that it reads el.ini in launch directory, then in $HOME, then in data_dir. and it would never write extra settings to a file. using this, you can have user-specific settings (I always want buddy notifications), build specific settings (connect to port 2002 from here) and case-specific settings (when I launch from here, I want to use browser X)

 

`#isometric = 0` in el.ini(the right one... the one in data_dir is probably being ignored in favour of the one in $HOME) should make you use perspective

 

currently write ini option will write every known option into el.ini. so go to the end of that file and you'll see all the thigns you didn't have set (exception 1: passwords aren't saved through elconfig window. exception 2: debug stuff is only saved from a debug build, etc)

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Ok. The explaination of #isometric is backwards. For some reason 0 is On and 1 is off. You may want to fix that.

 

#write_ini_on_exit = 0 and = 1. Ive set it to both, they both still save the el.ini into my home directory. /home/~/.elc/el.ini and I have to remove it both times.

 

What about those settings about ARB extensions. I imagine Wytter is the one to answer that.

Edited by Brom

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