Jump to content
Eternal Lands Official Forums
Sign in to follow this  
ttlanhil

Changes To Toolbar And More Actions

Recommended Posts

You could have the icons at the bottom(usually) capable of a pop-up menu to select options.

the help button (in CVS version) pops up a window with choices, this could use a pop-up menu to select which option.

one button can do encyclopedia, research, questlog, maybe map, your notepad/journal/whatever, books (if they become something you can keep with you)

all the mouse-type buttons can be grouped

using the pop-up window, you select what option the button should become, and you can click it to perform that action

 

this leads on to my next suggestion (you need the menu-based system to have the space)

social-actions

for example, you could have the menu that contains:

-sing/instrument(pretty sure I saw Roja post that she liked the idea of instruments)

-dance

-haggle (if you ever want prices from NPCs to be non-regular, you could use something like 'charm' here too)

-mail (if you ever get offline-PMs)

etc. and these can be split further, for example:

-dance

--single(currently you can sort of do this one using turn-left, turn-right, and sit... which is pretty bad, yet people still do it, so they'd probably like something better!)

--couple

--group

you can probably guess what these do, the couple one would allow you to pick who (need some 'so-and-so would like to dance with you' notification, similar to what trade has)

some of the sing/play music/dance/etc options would be for singular use (wooing a potential mate), group (get up on the dance floor, singing while drunk around a campfire, etc), some for performing (you can have people go up on stage, dance and sing, etc)

 

yes, I know a lot of this means more work with the avatars as well as interface, but i think it'd be cool

this would also add a lot to the roleplay capabilities of the game

 

 

<addition>

another idea came up that's rather socially based (hence same thread) (thanks to Thyralax!)

using alchemy to be able to make moonshine, etc

this can be expanded on quite a bit, of course, different drinks and so forth, but it'd be good

we have a 'poisoned' state, and stats that wear off (potions, blessing, etc) so would it be possible to have some sort of (far milder) effect from being drunk? increase instinct and will, decrease co-ord and reasoning, that sort of thing)

could also use whatever skills go with this to get a job from vesine, more NPCs having more things to do shouldn't hurt anyone

Edited by ttlanhil

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×