phoenix83 Report post Posted May 10, 2005 i dont know about any1 else but i was sitting at the beam point in Isla Prima and saw 2 character called Ant_Queen and Ant_49 just walking backward and forward and he was driving me crazy so i say we get rid of these bots cause they r a pain in the ass. any1 agree or disagree then post it on here Share this post Link to post Share on other sites
Learner Report post Posted May 10, 2005 i dont know about any1 else but i was sitting at the beam point in Isla Prima and saw 2 character called Ant_Queen and Ant_49 just walking backward and forward and he was driving me crazy so i say we get rid of these bots cause they r a pain in the ass. any1 agree or disagree then post it on here 160835[/snapback] They were brought back in response to this http://www.eternal-lands.com/forum/index.php?showtopic=14280 Share this post Link to post Share on other sites
ttlanhil Report post Posted May 10, 2005 there was recently a poll as to whether the ants should come back, i think most people were in support of them. if there's an issue with them wandering around the already crowded IP, that's something you could ask learner to deal with Share this post Link to post Share on other sites
Learner Report post Posted May 10, 2005 there was recently a poll as to whether the ants should come back, i think most people were in support of them. if there's an issue with them wandering around the already crowded IP, that's something you could ask learner to deal with 160837[/snapback] They need to relearn the new map unfortunately, but that is one of the reasons a limited number of them are running. They are trying to find how to get off of the map and to their Ant Hill currently. Share this post Link to post Share on other sites
Murlock Report post Posted May 10, 2005 They need to relearn the new map unfortunately, but that is one of the reasons a limited number of them are running. They are trying to find how to get off of the map and to their Ant Hill currently. 160838[/snapback] Any way to show them how to get off the map a little quicker Share this post Link to post Share on other sites
ttlanhil Report post Posted May 10, 2005 They need to relearn the new map unfortunately, but that is one of the reasons a limited number of them are running. They are trying to find how to get off of the map and to their Ant Hill currently. 160838[/snapback] where would the ant hill be, if one may inquire? and are you able to set it so that areas like IP are on a sort of warning for them, so they tend not to go to crowded places? or would that mean a lot of work? Share this post Link to post Share on other sites
Placid Report post Posted May 10, 2005 i dont know about any1 else but i was sitting at the beam point in Isla Prima and saw 2 character called Ant_Queen and Ant_49 just walking backward and forward and he was driving me crazy so i say we get rid of these bots cause they r a pain in the ass. any1 agree or disagree then post it on here 160835[/snapback] LMAO! I remember this a while back (last year!), when people complained about bots, and the ants in particular. Give it a bit of time pheonix, you'll learn to love them Share this post Link to post Share on other sites
Learner Report post Posted May 10, 2005 Any way to show them how to get off the map a little quicker 160839[/snapback] Some people have been able to guide them by dropping bags in a general direction. Once they are near the boatthey should try to teleport out (once they decide to click on the flag). Once one ant has teleported off, as each ant gets 'near' the trail off, the trail will lengthen back towards beam slowly. Share this post Link to post Share on other sites
Placid Report post Posted May 10, 2005 Some people have been able to guide them by dropping bags in a general direction. Once they are near the boatthey should try to teleport out (once they decide to click on the flag). Once one ant has teleported off, as each ant gets 'near' the trail off, the trail will lengthen back towards beam slowly. 160842[/snapback] Jeeze, these things are seriously clever Share this post Link to post Share on other sites
ttlanhil Report post Posted May 10, 2005 I can see it now: "here ant, come, ant, come get the nice bag! follow me to this PK map..." Share this post Link to post Share on other sites
Placid Report post Posted May 10, 2005 I can see it now:"here ant, come, ant, come get the nice bag! follow me to this PK map..." 160845[/snapback] They did used to wander to PK maps IIRC, and it was quite funny to see what they had in their inventory. Share this post Link to post Share on other sites
crannog Report post Posted May 10, 2005 Yes, and the anthill was in KF once Share this post Link to post Share on other sites
Placid Report post Posted May 10, 2005 Yes, and the anthill was in KF once 160848[/snapback] I believe it was Share this post Link to post Share on other sites
Learner Report post Posted May 10, 2005 [Jeeze, these things are seriously clever Being an AI experiment, they have to do and learn as much as possible on their own without things being 'scripted'. They have basic desires and response plus randomness thrown in to give them their reality. They only respond to what is immediately around them (the local 3D map, not the full map) and their collective memory of animals, people, and places. Once one ant learns something, all the others know it instantly. I can see it now:"here ant, come, ant, come get the nice bag! follow me to this PK map..." 160845[/snapback] They do that all the time, and sometimes it works! Share this post Link to post Share on other sites
Learner Report post Posted May 10, 2005 I believe it was 160849[/snapback] Yes, but the need to level up a little bit more or people should at least give them a chance to heal up before they kill them. Last December for a while the Anthill was in Lucky Punch! When they are on a PK map and you attack an Ant, you'll findout if they know it is a multicombat map or not Share this post Link to post Share on other sites
ttlanhil Report post Posted May 10, 2005 When they are on a PK map and you attack an Ant, you'll findout if they know it is a multicombat map or not 160851[/snapback] that's downright scary! Share this post Link to post Share on other sites
RolandR1 Report post Posted May 10, 2005 so........learner made these bots have...like...a....brain..??? Freaky.....but kool! Share this post Link to post Share on other sites
Placid Report post Posted May 10, 2005 Very cool, it's kinda brought back some memories if im honest. I remember when they were swarming EL and people complained, thats why I found this thread so amusing. Very freaky about the multi-map stuff, but if you think about it, its all quite simple. This sort of information is sent to your client in every packet, so it's just testiment to the programmer I suppose Share this post Link to post Share on other sites
ttlanhil Report post Posted May 10, 2005 erm... the two ants online are still wandering the IP campfire, shouldn't they have explored away by now? Share this post Link to post Share on other sites
Learner Report post Posted May 10, 2005 I just had to wipe their memory of the underworld and IP indoors. It was confusing them on IP. That means some Ants will be lost in the underworld until they discover the exit again, but the Ants on IP should find the boat a lot sooner now (stats showed they stuck around beam too much). Share this post Link to post Share on other sites
Lyanna Report post Posted May 10, 2005 Just to show how important the Ants are: Learner, how much of the Ants' code can be tranferred to NPCs? -Lyn- Share this post Link to post Share on other sites
Learner Report post Posted May 10, 2005 Just to show how important the Ants are: Learner, how much of the Ants' code can be tranferred to NPCs? -Lyn- 160878[/snapback] Once they can trade more intelligently, they would make interesting NPC's for the Wandering Merchant suggestion for instance. If I could get them to use books more intelligently (yes, they can read) then we could look at letting them also do things like trade for essence ingredients and sell essence as well. I've also been looking into enabling movement logic into Prattler for the Wandering Bard role, but he'd need to learn where the Taverns are (currently they can't tell a tavern apart from a cave). But, Prattler needs to be more selective on his gossip before I enable him again. He could also use a 'song request' feature. And, do you think WSC could use city guards? That is one of the few towns on the map where I think guards would make sense, Portland possibly as well. Share this post Link to post Share on other sites
Captain_Smile Report post Posted May 10, 2005 LOL ants memories memories. I use to murder ants in Arena, and did I get plate ? no. I got 200 fruit per kill :lol: Share this post Link to post Share on other sites
Aislinn Report post Posted May 10, 2005 City guards would be nice, but I'd rather they didn't look like ants Out of curiosity, how many ants are there now? (saw somebody mention ant_49) Share this post Link to post Share on other sites
Learner Report post Posted May 10, 2005 I created 100 Ants, but only a limited number run at a time. The reason for that many Ants is to reduce impersonations and to provide a broader base for a variety of levels for testing. As for Guards, they don't have to look like Ants, we were talking about possible ways that the Ant code could be used in the game. Of course making them guards isn't helpful unless they can initiate a PK on a non-PK map. Share this post Link to post Share on other sites