pigpen Report post Posted March 19, 2005 I'm sure I'm not the first one to have a lot of trouble starting fights with creatures that move a *lot* in all directions, especially in forests or between large rocks, etc. There are 2 separate problems that I see, and 2 different things that could be done to fix them: #1 Clicking a target for attack will usually give you a "you're too far" message, even if you're not all that far away. So you have to click *near* the target (not on it, or you'll accomplish nothing), to move closer, then wait until you stop moving in order to click the target again. If you don't wait until you stop, you'll usually end up moving again, which takes longer, and all the while your target is probably moving too fix: When clicking a target to attack, move the character toward the target position just as if using the 'move' action. Then either a.) follow the target if necessary and start combat when the character reaches it, or b.) simply walk to the point that was clicked and start combat if the target is still nearby when the character gets there. #2 When clicking a point or a target that is behind an object (like a tree or a rock), the character usually walks toward the base of that object. If it's a tree, this can be a lot of walking in the wrong direction. It's also common for things to endup behind one tree, and rotating the camera simply puts it behind another tree. This makes it very difficult to walk (and extremely difficult to fight) in areas with a lot of trees, rocks, walls, etc. fix: Treat objects like rocks, walls, and trees as transparent to mouse clicks. This means the mouse cursor should change according to what's on the ground behind the tree, and clicks should always act on the ground/objects behind the tree. This is only for objects that can't be interacted with. Buildings and other things with doorways, and character models should still be treated as they are. But objects that are only there for scenery, should be transparent to mouse events. That way clicking the top of a tree won't cause you to turn around and walk to the bottom of the tree, but will cause you to walk to the point *behind* the tree that you clicked. You'd also be able to start fights near trees without having to spend several minutes playing with the camera to get a clear line of sight for the click... assuming your target doesn't move behind another tree while you're doing that Share this post Link to post Share on other sites
pigpen Report post Posted April 6, 2005 Wow am I really the only one who has this problem, or did I just explain it so perfectly that nobody has anything to add? Share this post Link to post Share on other sites
Pocal Report post Posted April 6, 2005 my comp lags a bit, and i do hate being 'too far' and not just auto walking to it and attacking. Share this post Link to post Share on other sites
DrunkenHobo Report post Posted April 6, 2005 I literally suggested the same thing because of my clicking problem and it got rejected, i think something needs to be done about that. Share this post Link to post Share on other sites
RolandR1 Report post Posted April 6, 2005 its really annoying i think too but some times its a life savor Share this post Link to post Share on other sites
Street_Ghost Report post Posted April 8, 2005 thats how it is in rs...have u seen how bad threy macro there?... Share this post Link to post Share on other sites
Aislinn Report post Posted April 8, 2005 Well it should be a bit of a challenge, after all, do you really think that bunny/fox/wolf is going to NOT try to hide behind a tree while you try to wack at it with a stick? Nor should everything you see always be in range. Maybe we should try your suggestions while YOU are the target in a pk map... Share this post Link to post Share on other sites
LaNora Report post Posted April 8, 2005 i have same problem but i just make 9000 clicks until i finally attack it! :lol: :lol: :lol: Share this post Link to post Share on other sites
WoodChuck Report post Posted April 9, 2005 thats how it is in rs...have u seen how bad threy macro there?... Why the fuck is everything in this game compared to RS?! These are 2 different games people! Get over it! One gets 100k+ people a day, one gets almost 1k a day! Stop comparing the 2 games like these are rival games or something! And I agree with you pigpen...It was one of the things that pissed me off the most when I played. Share this post Link to post Share on other sites
MarantZ Report post Posted April 9, 2005 I agree the click interface is problematic. And for another reason: before the update you didnt have to cycle through actions! The cursor (for the most part) was context sensitive. This is particularly a problem mid fight - when trying to drink a health potion or when your health runs low and you want to equip a sword, you have to click through the sequence of actions to get the one you want, and hopefully you dont go 'past' it or you have to cycle through again! Im getting used to it, but I still prefer the older method. However, this being said - it is a great game! And free! Share this post Link to post Share on other sites
Roja Report post Posted April 9, 2005 I think your ideas are good...I hate walking through the forest and clicking on a tree and walking backwards to taht tree :/ Share this post Link to post Share on other sites
Leeloo Report post Posted April 12, 2005 1. This would be like some kind of auto-hunting? Click the animal and wait for your char to catch it... No challenge in that either, and that's just about the only challenge in this game, at least until you get to PK. But next people will probably suggest auto body-restore and auto restore spell for PK too. 2. That would be like things were before someone made the cursor height sensitive - partially at least, I guess you still want the height part for walking around in places were the ground is not at zero. Share this post Link to post Share on other sites
Guest WickedImp Report post Posted September 29, 2005 Jup... just started this game and also run into this two problems. Targetting is a real challenge here. Especially with those nifty rabbits. But I do not agree that something like an aim-bot or auto-catch-me-if-you-can should be included into code. maybe the area to be hit on ground around an object (bag, rabbit,...) should be a lil' more in radius (not just clicking the entity or 'headline' itself). and maybe a red (attack) or blue (pickup) mark could appear (like the green one for walking). Yes... running through a forest is really hard to manage. especially if you are trying to target something in the middle of whitestone (huge trees around there). i do NOT want to compare EL with NWN, but take it for an example. If something is in your way (wall, house, tree, but not a table, enemy, etc...) it will go transparent (30%-50%) and is transparent to click actions. With this changes included it will be easier to get through a forest and even hunt and fight there (blend out solids). But you still have to hunt your foes down on yourself (can be boring with rabbits - but tried to catch one in real life?). Share this post Link to post Share on other sites
pennifuin Report post Posted September 29, 2005 thats how it is in rs...have u seen how bad threy macro there?... 151616[/snapback] its almost impossible to macro on rs... in rs1 it was possble, then they had a MASSIVE operation to clamp down, and alot of people got busted, they do it every year, but in the meantime, they have quite good detection sytems etc... so no, they dont macro on rs. Share this post Link to post Share on other sites
Minardus Report post Posted September 30, 2005 Yes... running through a forest is really hard to manage. especially if you are trying to target something in the middle of whitestone (huge trees around there). i do NOT want to compare EL with NWN, but take it for an example. If something is in your way (wall, house, tree, but not a table, enemy, etc...) it will go transparent (30%-50%) and is transparent to click actions What I do is open the "map", and click on the place I want to go to. The character goes there without having to click many times on the "playing screen". Targetting is a real challenge here. Especially with those nifty rabbits. But I do not agree that something like an aim-bot or auto-catch-me-if-you-can should be included into code. maybe the area to be hit on ground around an object (bag, rabbit,...) should be a lil' more in radius (not just clicking the entity or 'headline' itself). and maybe a red (attack) or blue (pickup) mark could appear (like the green one for walking). Try zooming in (rotate the little wheel on you mouse that's between your 2 buttons) until the rabbit appears bigger on your screen. It will be easier to click! Share this post Link to post Share on other sites
Guest WickedImp Report post Posted September 30, 2005 What I do is open the "map", and click on the place I want to go to. The character goes there without having to click many times on the "playing screen". 203047[/snapback] Hmmm... that's the way i do it for long distance. what i meant was short distance. close range battle i.e. was fleeing cause of accidently clicking a tree... Try zooming in (rotate the little wheel on you mouse that's between your 2 buttons) until the rabbit appears bigger on your screen. It will be easier to click! 203047[/snapback] hmmm... worth the try. but i think zooming in will be good for this rabbit. it will hop put of screen more quicker than before, cause of shorter range... are u a friend of rabbits?! Share this post Link to post Share on other sites