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autumn1983

I am so tired...

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I am not trying to be a jerk but I absolutly hate the time limit on harvesting lvl ups... why are they in the game??

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I wonder if this could be implamented as fractions of a level per hour once you reach around 50th level in harvest? Yes, there is self interest here but I'm getting near the point where even if I harvest diamonds constantly so long as I'm around it could take weeks to increase a single harvest level, maybe more.

 

I understand why the 120 harvests per hour was put in place, but at some point it actually becomes more onerous as you can no longer move on to harvesting something with higher exp total and the level gain requiremnts continue to escalate.

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All the skills have the same exp chart from what I can tell. No other skill has a per hour limit so far as I know. I believe Diamonds are the highest exp items and they give 52 exps per harvest. (Assuming no other bonuses. Lets round that to 50 for simplicity.

 

120*50=6000 exp per hour max.

 

I'm harvest 54. It takes ~175k to advance to level 55. Thats ~ 30 hours of harvesting. Lets say your average person plays a couple of hours a day. Thats two weeks. Even playing four hours a day will take a week, assuming you always harvest all the diamonds you can.

 

Thats not aweful, but it only gets worse from there.

 

There is no limit on the other skills. Harvest is easy exps up until around 50th level so it makes sense to have the 120 harvest per hour cap to encourage people to do other things. Once you get around level 50 though that flat 120 cap actually discourages you from doing other things since you have to be sure you get 100% of those harvest exps if you want to advance more then a couple of times a year.

 

Which is why I'm suggesting the cap be a % of the level or some such after characters pass a threshold, say somewhere around level 50-60.

 

I can see some holes in this but I think my basic objection is sound.

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I think it should totally be taken out... I have been harvesting for over 2 weeks now and still can't get my lvl up... it is horrible that one must spend so much time harvesting just to lvl... I need my lvl up so I can harvest a critical item.

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Wow, thats bad then. And it should be taking out? So people can sit on there arse all day and get 10 harvesting levels a day? Wow, wheres the challenge in that?

 

Edit: Wait your level 30 harvesting and it's taking you 2 weeks? LMAO. Sorry I find it funny your complaining at that level, i'd be complaining at around the top 1-10s level ;)

Edited by Alsrir

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I am sure it is also in place to prevent afk/macro harvesters from gaining overall levels without actually working for them. Harvest experience limit is entirely nesscecary IM(and many others)O.

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Harversting is fine as it is, just be patient. If you want to have a high harvest level - harvest every hour and you will get it.

I have harvest level 72, so i know what I'm talking about.

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I think harvesting is more or less fine as it is. Although, not everyone knows, you can harvest anything, regardless of the recommended level. It's just slower. For instance, if you make a new character, and harvest vegetables from lev 0, (rec: 20), you will get to level 20 in about a game day. Harvesting speed will go up gradually as you gain levels. Hypothetically, if you study diamond mining and all prereq's, and then start mining diamonds with a newbie character, you can mine diamonds (rec: 40) at level 0. It'll just be really slow. My point being that you don't need to gain any particular level to harvest anything, you just need that level to harvest it faster.

 

Beyond that, what do you need a harvest level for at all? Harvesting, beyond making you harvest faster, doesn't do anything skillwise except add to your oa level. And as mentioned, it's made with an hourly limit because you could just click harvest, go afk, and come back to a buncha exp for nothing.

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I wonder why people seem to think they need more experience from Harvesting? Not getting experience fast enough? Let's look for a second at some other skills:

 

Manufacturing: Arguably the hardest skill to raise. Players have been playing and working on this one since the last reset/crash. Highest level: 59. To get into the top 50: 31.

 

Summoning: Ever tried it? I rate this difficulity right up there with Manufacturing. Highest level: 44. To get into the top 50: 24.

 

Crafting: top level (by far): 61. To get into the top 50: 28.

 

Harvesting: top level: 84. To get into the top 50: 61.

 

Look at that! To get into the top 50 in harvesting you need a 61! That's the highest someone has gotten in Crafting! That's higher than anyone has gotten in either Manufacturing or Summoning!!!

 

I don't think the game needs to give out more xp to this skill at all. In fact, I think it's fine right where it's at. And this is coming from someone who's best skill is harvesting (and I'm still happy where it's at).

 

Please reconsider your idea and do take into consideration this post and I_am_Spock's post.

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:) You're right Kit, but that's because harvesting is so easy anyone can do it, and the other skills you mentioned, (no alchemy, huh? :blink:) require doing the harder stuff as you get higher level. You can harvest diamonds at any level harvesting, (48 exp btw), but you can't just start making steel shields at 0 manu, or summoning gargoyles at 0 summoning. Harvesting is essentially that little dummy skill that gives you quick oa exp so you can get the EMU to do anything else. Without it being the way it is, everything else would be a terrible pain to even attempt, I think.

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I have harvest level 72, so i know what I'm talking about.

 

I'm curious, how many of those levels if any did you gain before the limit was put into place? The answer may very well be none, but I'm new enough not to know when this change was made.

 

To go from level 72 to 73 is around 550k exps. At a max of around 6k per hour that is nearly one hundred hours of harvesting. At 4 hours of playing a day that is the better part of a month. As time goes buy the top ten in Harvest is going to start to lague seriously over the top ten in some of the other skills.

 

Skills other then harvest have the following difficulty curve.

 


           x
          x
         x
        x
      xx
   xxx
xxxx



 

It varies a bit from skil to skill of course.

 

Harvest is more like this...

 

              x
              x
              x
              x
            xx
        xxx
    xxxx
xxxxx

 

Easier at the begining, but much harder latter on.

 

Ideally all skills should be roughly equal in difficulty and benifit gained per level. I'd tend to think tweaking EXP's for the various skills would be a good idea in conjunction with making the govenor on harvest a bit more flexible.

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I'm curious, how many of those levels if any did you gain before the limit was put into place? The answer may very well be none, but I'm new enough not to know when this change was made.

 

The harvesting limits have been in place for at least a year, since I first stated playing and before the crash. Everyone who has high harvest levels have done so with this level limit.

 

Like everyone else has a said, harvesting is easy. You just click and sit. None of the other skills are quite that easy to build. I can understand your frustration, but those limits were not put in place to make your gaming more difficult. The game had a

serious problem with macroing before this limit was put in place. It's there for a reason and more than likely will not be changed any time soon.

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Harvesting is NOT easy to achieve high levels in.

It is more time consuming than any other skill at levels above ~60.

It doesn't require many clicks, that's true, but still attention and TONS of time.

It is the ideal skill for players who like to chat and work on the computer and can afford to pop in for 10 minutes every hour (ideally)..which is why I like it a lot.

The XP-curve drawn by Ruln is correct, and makes it indeed different from other skills, where the vertical part starts very much later, or never (combat).

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I have harvest level 72, so i know what I'm talking about.

 

I'm curious, how many of those levels if any did you gain before the limit was put into place? The answer may very well be none, but I'm new enough not to know when this change was made.

 

To go from level 72 to 73 is around 550k exps. At a max of around 6k per hour that is nearly one hundred hours of harvesting. At 4 hours of playing a day that is the better part of a month. As time goes buy the top ten in Harvest is going to start to lague seriously over the top ten in some of the other skills.

 

 

Easier at the begining, but much harder latter on.

 

Ideally all skills should be roughly equal in difficulty and benifit gained per level. I'd tend to think tweaking EXP's for the various skills would be a good idea in conjunction with making the govenor on harvest a bit more flexible.

 

I gained every single level with the harv cap, and in the end all skills are pretty hard to master. As in it takes more and more XP to get an new level. Althoug Harvest is sorta more time consuming (see Soldus' post)

 

Keep at it and you will see what i mean.

Edited by Derin

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It's there for a reason and more than likely will not be changed any time soon.

 

I don't doubt that, and don't have a problem with it. I'm just suggesting that having a more flexibile limit generating algorythm at higher levels would potentially make the game a bit more fair/fun.

 

Right now I'm spending pretty much all my time sitting and harvesting. I feel like I have to if I am going to continue to advance. If I let one lousy harvest hour go by without getting my full compliment of harvest exps it seems like I am screwing myself. Is this my hangup? Yes, but I have to wonder if I'm alone in that.

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ROFL, no you are not alone, at level 84 and zooming in on 19 million XP in harvesting, i very much feel the same thing :blink:

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I think harvesting is just fine the way it is. It's my highest skill by a lot, and leveling higher is not that great once you get up to a certain level. (Unless you're doing a lot of tit/gems).

Edited by Tanyia

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